// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VoxelNavigation.hh,v 1.8 2010-11-04 12:13:30 japost Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // // class G4VoxelNavigation // // Class description: // // Utility for navigation in volumes containing only G4PVPlacement // daughter volumes for which voxels have been constructed. // History: // - Created. Paul Kent, Aug 96 // -------------------------------------------------------------------- #ifndef G4VOXELNAVIGATION_HH #define G4VOXELNAVIGATION_HH #include "geomdefs.hh" #include "G4NavigationHistory.hh" #include "G4NavigationLogger.hh" #include "G4AffineTransform.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4VSolid.hh" #include "G4ThreeVector.hh" #include "G4BlockingList.hh" class G4VoxelSafety; // Required for inline implementation // #include "G4AuxiliaryNavServices.hh" // Required for voxel handling & voxel stack // #include #include "G4SmartVoxelProxy.hh" #include "G4SmartVoxelNode.hh" #include "G4SmartVoxelHeader.hh" class G4VoxelNavigation { public: // with description G4VoxelNavigation(); virtual ~G4VoxelNavigation(); G4SmartVoxelNode* VoxelLocate( G4SmartVoxelHeader* pHead, const G4ThreeVector& localPoint ); virtual G4bool LevelLocate( G4NavigationHistory& history, const G4VPhysicalVolume* blockedVol, const G4int blockedNum, const G4ThreeVector& globalPoint, const G4ThreeVector* globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector& localPoint ); virtual G4double ComputeStep( const G4ThreeVector& globalPoint, const G4ThreeVector& globalDirection, const G4double currentProposedStepLength, G4double& newSafety, G4NavigationHistory& history, G4bool& validExitNormal, G4ThreeVector& exitNormal, G4bool& exiting, G4bool& entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int& blockedReplicaNo ); virtual G4double ComputeSafety( const G4ThreeVector& globalpoint, const G4NavigationHistory& history, const G4double pMaxLength=DBL_MAX ); inline G4int GetVerboseLevel() const; void SetVerboseLevel(G4int level); // Get/Set Verbose(ness) level. // [if level>0 && G4VERBOSE, printout can occur] inline void CheckMode(G4bool mode); // Run navigation in "check-mode", therefore using additional // verifications and more strict correctness conditions. // Is effective only with G4VERBOSE set. inline void EnableBestSafety( G4bool flag= false ); // Enable best-possible evaluation of isotropic safety protected: G4double ComputeVoxelSafety( const G4ThreeVector& localPoint ) const; G4bool LocateNextVoxel( const G4ThreeVector& localPoint, const G4ThreeVector& localDirection, const G4double currentStep ); G4SmartVoxelNode* VoxelLocateLight( G4SmartVoxelHeader* pHead, const G4ThreeVector& localPoint ) const; private: // Logging functions void PreComputeStepLog (const G4VPhysicalVolume* motherPhysical, G4double motherSafety, const G4ThreeVector& localPoint); void AlongComputeStepLog(const G4VSolid* sampleSolid, const G4ThreeVector& samplePoint, const G4ThreeVector& sampleDirection, const G4ThreeVector& localDirection, G4double sampleSafety, G4double sampleStep); void PostComputeStepLog (const G4VSolid* motherSolid, const G4ThreeVector& localPoint, const G4ThreeVector& localDirection, G4double motherStep, G4double motherSafety); void ComputeSafetyLog (const G4VSolid* solid, const G4ThreeVector& point, G4double safety, G4bool banner); inline void PrintDaughterLog (const G4VSolid* sampleSolid, const G4ThreeVector& samplePoint, G4double sampleSafety, G4double sampleStep); protected: G4BlockingList fBList; // Blocked volumes // // BEGIN Voxel Stack information // G4int fVoxelDepth; // Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel // fVoxelDepth==-1 -> not in voxel std::vector fVoxelAxisStack; // Voxel axes std::vector fVoxelNoSlicesStack; // No slices per voxel at each level std::vector fVoxelSliceWidthStack; // Width of voxels at each level std::vector fVoxelNodeNoStack; // Node no point is inside at each level std::vector fVoxelHeaderStack; // Voxel headers at each level G4SmartVoxelNode* fVoxelNode; // Node containing last located point // // END Voxel Stack information // G4VoxelSafety *fpVoxelSafety; // Helper object for Voxel Safety G4bool fCheck; G4bool fBestSafety; G4NavigationLogger* fLogger; // Verbosity logger }; #include "G4VoxelNavigation.icc" #endif