// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // ---------------------------------------------------------------------- // Class G4BREPSolidSphere // // Class description: // // Definition of a generic BREP sphere: // // G4BREPSolidSphere(const G4String& name, // const G4Vector3D& origin, // const G4Vector3D& xhat, // const G4Vector3D& zhat, // G4double radius) // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __G4BREPSolidSphere #define __G4BREPSolidSphere #include "G4BREPSolid.hh" class G4BREPSolidSphere : public G4BREPSolid { public: // with description G4BREPSolidSphere(const G4String& name, const G4Vector3D& origin, const G4Vector3D& xhat, const G4Vector3D& zhat, G4double radius); // Constructor defining the sphere through its spherical surfaces. ~G4BREPSolidSphere(); // Empty destructor. EInside Inside(register const G4ThreeVector& Pt) const; // Determines if the point Pt is inside, outside or on the surface // of the solid. G4ThreeVector SurfaceNormal(const G4ThreeVector&) const; // Calculates the normal of the surface at a point on the surface // The sense of the normal depends on the sense of the surface. G4double DistanceToIn(const G4ThreeVector&) const; // Calculates the shortest distance ("safety") from a point // outside the solid to any boundary of this solid. // Return 0 if the point is already inside. G4double DistanceToIn(register const G4ThreeVector& Pt, register const G4ThreeVector& V) const; // Calculates the distance from a point Pt outside the solid // to the solid's boundary along a specified direction vector V. // Note: Intersections with boundaries less than the tolerance must // be ignored if the direction is away from the boundary. G4double DistanceToOut(register const G4ThreeVector& Pt, register const G4ThreeVector& V, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const; // Calculates the distance from a point inside the solid to the solid`s // boundary along a specified direction vector. // Return 0 if the point is already outside. // Note: If the shortest distance to a boundary is less than the // tolerance, it is ignored. This allows for a point within a // tolerant boundary to leave immediately. G4double DistanceToOut(const G4ThreeVector&) const; // Calculates the shortest distance ("safety") from a point inside the // solid to any boundary of this solid. // Return 0 if the point is already outside. G4VSolid* Clone() const; // Returns a pointer of a dynamically allocated copy of the solid. std::ostream& StreamInfo(std::ostream& os) const; // Streams solid contents to output stream. public: // without description G4BREPSolidSphere(__void__&); // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. inline void SphReset() { active=1; } G4BREPSolidSphere(const G4BREPSolidSphere& rhs); G4BREPSolidSphere& operator=(const G4BREPSolidSphere& rhs); // Copy constructor and assignment operator. private: void InitializeSphere(); private: struct G4BREPSphereParams { G4Vector3D origin; G4Vector3D xhat; G4Vector3D zhat; G4double radius; } constructorParams; }; #endif