// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // ---------------------------------------------------------------------- // Class G4BezierSurface // // Class description: // // Definition of a generic Bezier surface. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __BEZIERSURFACE_H #define __BEZIERSURFACE_H #include "G4Ray.hh" #include "G4ControlPoints.hh" #include "G4SurfaceList.hh" #include "G4PointRat.hh" #include "G4OsloMatrix.hh" #include "G4KnotVector.hh" class G4ProjectedSurface; class G4BezierSurface : public G4Surface { friend class G4BSplineSurface; friend class G4ProjectedSurface; public: // with description G4BezierSurface(); virtual ~G4BezierSurface(); // Constructor & destructor inline G4Point3D AveragePoint() const; inline void SetAveragePoint(G4Point3D p); inline G4double UAverage() const; inline G4double VAverage() const; inline void Dir(G4int d); inline void ChangeDir(); inline G4double SMin() const; inline G4double SMax() const; inline G4int GetOrder(G4int direction) const; inline void PutOrder(G4int direction, G4int value); inline G4double GetU() const; inline G4double GetV() const; void CalcBBox(); G4int BIntersect(G4SurfaceList&); G4int ClipBothDirs(); void ClipSurface(); virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const; friend void CopySurface(G4BezierSurface& bez); protected: // without description G4SurfaceList* bezier_list; static G4int Clips; static G4int Splits; static G4double Tolerance; // Test variables private: void CalcAverage(); void CalcDistance(const G4Point3D&); void SetValues(); inline void LocalizeClipValues(); void SplitNURBSurface(); void GetClippedRegionFromSurface(); void RefineSurface(); void CalcOsloMatrix(); void MapSurface(G4Surface*); inline G4double Findzero(G4double x0, G4double x1, G4double y0, G4double y1) const; inline G4int Sign(G4double a) const; // For ClipSurface... inline G4int Amax(G4int i, G4int j) const; inline G4int Amin(G4int i, G4int j) const; inline G4int AhIndex(G4int j, G4int t, G4int iorder) const; // For calc_G4OsloMatrix... private: G4BezierSurface(const G4BezierSurface&); G4BezierSurface& operator=(const G4BezierSurface &); // Private copy constructor and assignment operator. private: G4int order[2]; G4double smin; G4double smax; G4Point3D line; G4double average_u; G4double average_v; G4Point3D average_pt; G4int dir; G4KnotVector *u_knots; G4KnotVector *v_knots; G4ControlPoints *ctl_points; G4KnotVector *new_knots; G4int ord; G4OsloMatrix * oslo_m; G4int lower,upper; G4double u[2]; G4double v[2]; G4double u_min; G4double u_max; G4double v_min; G4double v_max; G4ControlPoints* old_points; }; #include "G4BezierSurface.icc" #endif