// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4CollisionManager_hh #define G4CollisionManager_hh #include "globals.hh" #include "G4ListOfCollisions.hh" #include "G4KineticTrackVector.hh" class G4KineticTrack; class G4CollisionInitialState; class G4CollisionManager { public: G4CollisionManager(); ~G4CollisionManager(); G4int Entries(); void AddCollision(G4double time, G4KineticTrack * proj, G4KineticTrack * target = NULL); void AddCollision(G4CollisionInitialState * collision) { theCollisionList->push_back(collision); } void RemoveCollision(G4CollisionInitialState * collision); void RemoveTracksCollisions(G4KineticTrackVector * ktv); void ClearAndDestroy(); G4CollisionInitialState * GetNextCollision(); void Print(); private: G4CollisionManager(const G4CollisionManager &); G4CollisionManager & operator= (const G4CollisionManager &); private: G4ListOfCollisions * theCollisionList; //was sorted (by time) vector... }; inline G4int G4CollisionManager::Entries() { return theCollisionList->size(); } #endif