// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // #ifndef G4ExcitedString_h #define G4ExcitedString_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4ExcitedString ---------------- // by Gunter Folger, June 1998. // class for an excited string used by Parton String Models // ------------------------------------------------------------ #include "G4ios.hh" #include "globals.hh" #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" #include "G4LorentzRotation.hh" #include "G4Parton.hh" #include "G4PartonVector.hh" #include "G4KineticTrack.hh" #include "G4HadronicException.hh" #include class G4ExcitedString { public: enum { PROJECTILE = 1, TARGET = -1 }; G4ExcitedString(G4Parton* Color, G4Parton* Gluon, G4Parton* AntiColor, G4int Direction=PROJECTILE); G4ExcitedString(G4Parton* Color, G4Parton* AntiColor, G4int Direction=PROJECTILE); G4ExcitedString(G4KineticTrack * atrack); ~G4ExcitedString(); private: G4ExcitedString(const G4ExcitedString &right); G4ExcitedString& operator= (const G4ExcitedString &right); public: int operator==(const G4ExcitedString &right) const; int operator!=(const G4ExcitedString &right) const; public: G4double GetTimeOfCreation() const; // Uzhi 15.05.08 void SetTimeOfCreation(G4double aTime); // Uzhi 15.05.08 const G4ThreeVector & GetPosition() const; void SetPosition(const G4ThreeVector &aPosition); const G4PartonVector * GetPartonList() const; G4LorentzVector Get4Momentum() const; void LorentzRotate(const G4LorentzRotation & rotation); void InsertParton(G4Parton * aParton, const G4Parton * addafter = NULL); G4LorentzRotation TransformToCenterOfMass(); G4LorentzRotation TransformToAlignedCms(); void Boost(G4ThreeVector& Velocity); G4Parton* GetColorParton(void) const; G4Parton* GetGluon(void) const; G4Parton* GetAntiColorParton(void) const; G4Parton* GetGluon(G4int GluonPos) const; G4KineticTrack * GetKineticTrack() const; G4Parton* GetLeftParton(void) const; G4Parton* GetRightParton(void) const; G4bool IsItKinkyString(void) const; G4int GetDirection(void) const; G4bool IsExcited() const; private: G4int theDirection; // must be 1 or -1 (PROJECTILE or TARGET) G4double theTimeOfCreation; // Uzhi 15.05.08 G4ThreeVector thePosition; G4PartonVector thePartons; // would like initial capacity for 3 Partons. G4KineticTrack* theTrack; }; inline int G4ExcitedString::operator==(const G4ExcitedString &right) const { return this == &right; } inline int G4ExcitedString::operator!=(const G4ExcitedString &right) const { return this != &right; } inline G4double G4ExcitedString::GetTimeOfCreation() const // Uzhi 15.05.08 { return theTimeOfCreation; } inline void G4ExcitedString::SetTimeOfCreation(G4double aTime) // Uzhi 15.05.08 { theTimeOfCreation=aTime; // Uzhi 15.05.08 } inline const G4ThreeVector & G4ExcitedString::GetPosition() const { return thePosition; } inline void G4ExcitedString::SetPosition(const G4ThreeVector &aPosition) { thePosition= aPosition; } inline G4LorentzVector G4ExcitedString::Get4Momentum() const { G4LorentzVector momentum; for ( unsigned int index=0; index < thePartons.size() ; index++ ) { // std::cout << "HPW "<Get4Momentum()<Get4Momentum(); } return momentum; } inline void G4ExcitedString::LorentzRotate(const G4LorentzRotation & rotation) { for ( unsigned int index=0; index < thePartons.size() ; index++ ) { thePartons[index]->Set4Momentum(rotation*thePartons[index]->Get4Momentum()); } } inline void G4ExcitedString::InsertParton(G4Parton *aParton, const G4Parton * addafter) { G4PartonVector::iterator insert_index; if ( addafter != NULL ) { insert_index=std::find(thePartons.begin(), thePartons.end(), addafter); if (insert_index == thePartons.end()) // No object addafter in thePartons { G4String text = "G4ExcitedString::InsertParton called with invalid second argument"; throw G4HadronicException(__FILE__, __LINE__, text); } } thePartons.insert(insert_index+1, aParton); } inline G4LorentzRotation G4ExcitedString::TransformToCenterOfMass() { G4LorentzVector momentum=Get4Momentum(); G4LorentzRotation toCms(-1*momentum.boostVector()); for ( unsigned int index=0; index < thePartons.size() ; index++ ) { momentum=toCms * thePartons[index]->Get4Momentum(); thePartons[index]->Set4Momentum(momentum); } return toCms; } inline G4LorentzRotation G4ExcitedString::TransformToAlignedCms() { G4LorentzVector momentum=Get4Momentum(); G4LorentzRotation toAlignedCms(-1*momentum.boostVector()); momentum= toAlignedCms* thePartons[0]->Get4Momentum(); toAlignedCms.rotateZ(-1*momentum.phi()); toAlignedCms.rotateY(-1*momentum.theta()); for ( unsigned int index=0; index < thePartons.size() ; index++ ) { momentum=toAlignedCms * thePartons[index]->Get4Momentum(); thePartons[index]->Set4Momentum(momentum); } return toAlignedCms; } inline const G4PartonVector * G4ExcitedString::GetPartonList() const { return &thePartons; } inline G4KineticTrack * G4ExcitedString::GetKineticTrack() const { return theTrack; } inline G4bool G4ExcitedString::IsExcited() const { return theTrack == 0; } #endif