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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ExtrudedSolid.hh 67011 2013-01-29 16:17:41Z gcosmo $ // // // -------------------------------------------------------------------- // GEANT 4 class header file // // // G4ExtrudedSolid // // Class description: // // G4ExtrudedSolid is a solid which represents the extrusion of an arbitrary // polygon with fixed outline in the defined Z sections. // The z-sides of the solid are the scaled versions of the same polygon. // The solid is implemented as a specification of G4TessellatedSolid. // // Parameters in the constructor: // const G4String& pName - solid name // std::vector polygon - the vertices of the outlined polygon // defined in clockwise or anti-clockwise order // std::vector - the z-sections defined by // z position, offset and scale // in increasing z-position order // // Parameters in the special constructor (for solid with 2 z-sections: // G4double halfZ - the solid half length in Z // G4TwoVector off1 - offset of the side in -halfZ // G4double scale1 - scale of the side in -halfZ // G4TwoVector off2 - offset of the side in +halfZ // G4double scale2 - scale of the side in -halfZ // Author: // Ivana Hrivnacova, IPN Orsay // -------------------------------------------------------------------- #ifndef G4ExtrudedSolid_HH #define G4ExtrudedSolid_HH #include #include "G4TwoVector.hh" #include "G4TessellatedSolid.hh" class G4VFacet; class G4ExtrudedSolid : public G4TessellatedSolid { public: // without description struct ZSection { ZSection(G4double z, G4TwoVector offset, G4double scale) : fZ(z), fOffset(offset), fScale(scale) {} G4double fZ; G4TwoVector fOffset; G4double fScale; }; public: // with description G4ExtrudedSolid( const G4String& pName, std::vector polygon, std::vector zsections); // General constructor G4ExtrudedSolid( const G4String& pName, std::vector polygon, G4double halfZ, G4TwoVector off1, G4double scale1, G4TwoVector off2, G4double scale2 ); // Special constructor for solid with 2 z-sections virtual ~G4ExtrudedSolid(); // Destructor // Accessors inline G4int GetNofVertices() const; inline G4TwoVector GetVertex(G4int index) const; inline std::vector GetPolygon() const; inline G4int GetNofZSections() const; inline ZSection GetZSection(G4int index) const; inline std::vector GetZSections() const; // Solid methods EInside Inside (const G4ThreeVector &p) const; G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const; G4double DistanceToOut (const G4ThreeVector &p) const; G4GeometryType GetEntityType () const; G4VSolid* Clone() const; std::ostream& StreamInfo(std::ostream &os) const; public: // without description G4ExtrudedSolid(__void__&); // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. G4ExtrudedSolid(const G4ExtrudedSolid& rhs); G4ExtrudedSolid& operator=(const G4ExtrudedSolid& rhs); // Copy constructor and assignment operator. private: void ComputeProjectionParameters(); G4ThreeVector GetVertex(G4int iz, G4int ind) const; G4TwoVector ProjectPoint(const G4ThreeVector& point) const; G4bool IsSameLine(G4TwoVector p, G4TwoVector l1, G4TwoVector l2) const; G4bool IsSameLineSegment(G4TwoVector p, G4TwoVector l1, G4TwoVector l2) const; G4bool IsSameSide(G4TwoVector p1, G4TwoVector p2, G4TwoVector l1, G4TwoVector l2) const; G4bool IsPointInside(G4TwoVector a, G4TwoVector b, G4TwoVector c, G4TwoVector p) const; G4double GetAngle(G4TwoVector p0, G4TwoVector pa, G4TwoVector pb) const; G4VFacet* MakeDownFacet(G4int ind1, G4int ind2, G4int ind3) const; G4VFacet* MakeUpFacet(G4int ind1, G4int ind2, G4int ind3) const; G4bool AddGeneralPolygonFacets(); G4bool MakeFacets(); G4bool IsConvex() const; private: G4int fNv; G4int fNz; std::vector fPolygon; std::vector fZSections; std::vector< std::vector > fTriangles; G4bool fIsConvex; G4GeometryType fGeometryType; std::vector fKScales; std::vector fScale0s; std::vector fKOffsets; std::vector fOffset0s; }; #include "G4ExtrudedSolid.icc" #endif