// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id$ // // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide() // 20100517 M. Kelsey -- Inherit from common base class, make other colliders // simple data members // 20100620 M. Kelsey -- Move output buffers here to reduce memory churn // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class // 20100720 M. Kelsey -- Make all the collders pointer members (to reducde // external compile dependences). // 20100915 M. Kelsey -- Move de-excitation colliders to G4CascadeDeexcitation // 20100922 M. Kelsey -- Add functions to select de-excitation method, change // "theDeexcitation" to be a base-class pointer for switching // 20100926 M. Kelsey -- Use new intermediate base class for de-exciations. // 20110224 M. Kelsey -- Add ::rescatter() function which takes a list of // pre-existing secondaries as input. Add setVerboseLevel(). // 20110304 M. Kelsey -- Modify rescatter to use original Propagate() input // 20110308 M. Kelsey -- Add ::deexcite() function to handle nuclear fragment #ifndef G4INUCL_COLLIDER_HH #define G4INUCL_COLLIDER_HH #include "G4CascadeColliderBase.hh" #include "G4CollisionOutput.hh" class G4CascadParticle; class G4ElementaryParticleCollider; class G4IntraNucleiCascader; class G4InuclParticle; class G4KineticTrackVector; class G4V3DNucleus; class G4VCascadeDeexcitation; class G4InuclCollider : public G4CascadeColliderBase { public: G4InuclCollider(); virtual ~G4InuclCollider(); void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& globalOutput); // For use with top-level Propagate to preload a set of secondaries void rescatter(G4InuclParticle* bullet, G4KineticTrackVector* theSecondaries, G4V3DNucleus* theNucleus, G4CollisionOutput& globalOutput); void setVerboseLevel(G4int verbose=0); // Select betweeen different post-cascade de-excitation models void useCascadeDeexcitation(); void usePreCompoundDeexcitation(); protected: void deexcite(const G4Fragment& fragment, G4CollisionOutput& globalOutput); private: G4ElementaryParticleCollider* theElementaryParticleCollider; G4IntraNucleiCascader* theIntraNucleiCascader; G4VCascadeDeexcitation* theDeexcitation; // User switchable! G4CollisionOutput output; // Secondaries from main cascade G4CollisionOutput DEXoutput; // Secondaries from de-excitation }; #endif /* G4INUCL_COLLIDER_HH */