// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // ---------------------------------------------------------------------- // Class G4Line // // Class description: // // Definition of a generic line. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __LINE_H #define __LINE_H #include "G4Curve.hh" class G4Line : public G4Curve { public: // with description G4Line(); virtual ~G4Line(); // Constructor & destructor. G4Line(const G4Line& orig); G4Line& operator=(const G4Line& right); // Copy constructor and assignment operator. G4Curve* Project(const G4Transform3D& tr = G4Transform3D::Identity); // Transforms and projects the line. G4bool Tangent(G4CurvePoint& cp, G4Vector3D& vec); // Returns tangent to line at a given point, if existing. // The tangent is computed from the 3D point representation. inline G4double GetPMax() const; inline G4Point3D GetPoint(G4double param) const; inline G4double GetPPoint(const G4Point3D& pt) const; // Accessors methods. inline G4Point3D GetPnt() const; inline G4Vector3D GetDir() const; inline void Init(const G4Point3D& pnt0, const G4Vector3D& dir0); // Get/Set for the geometric data. public: // without description inline G4int IntersectRay2D(const G4Ray& ray); // void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is); protected: inline void InitBounded(); private: // geometric data G4Point3D pnt; G4Vector3D dir; G4Vector3D invDir; // dir / |dir|^2 always G4Vector3D v; // dir / |dir| always }; #include "G4Line.icc" #endif