// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4QParton_h #define G4QParton_h 1 // $Id$ // // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4QParton ---------------- // by Mikhail Kosov, October 2006 // class for Quark-Parton for quark-level models // For comparison mirror member functions are taken from G4 class: // G4Parton // ----------------------------------------------------------------- // Short description: The Quark-Gluon String consists of the partons, which // are quarks and some times gluons. // ------------------------------------------------------------------------ #include "globals.hh" #include "G4QContent.hh" #include "G4LorentzVector.hh" #include "G4ThreeVector.hh" #include #include "Randomize.hh" class G4QParton { public: // Constructors G4QParton(); // Default fullRandom constructor G4QParton(G4int aPGG); // Collor/Spin are still random G4QParton(const G4QParton &right); G4QParton(const G4QParton* right); // Destructor ~G4QParton(); // Operators const G4QParton& operator=(const G4QParton &right); G4int operator==(const G4QParton &right) const {return this==&right;} G4int operator!=(const G4QParton &right) const {return this!=&right;} // Modifiers void DefineEPz(G4LorentzVector hadr4Mom){theMomentum+=hadr4Mom*theX;} // CHIPS solution void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection); void SetPDGCode(G4int aPDG); void SetColour(G4int aColour) {theColour = aColour;} void SetX(G4double anX) {theX = anX;} void Set4Momentum(const G4LorentzVector& aMomentum) {theMomentum=aMomentum;} void SetPosition(const G4ThreeVector& aPosition) {thePosition=aPosition;} void SetSpinZ(G4double aSpinZ) {theSpinZ = aSpinZ;} G4bool ReduceDiQADiQ(G4QParton* d1, G4QParton* d2); // Reduce DiQ-aDiQ to Q-aQ (general) // Selectors G4int GetPDGCode() const {return PGGCode;} G4QContent GetQC() const {return QCont;} const G4ThreeVector& GetPosition() const {return thePosition;} const G4LorentzVector& Get4Momentum() const {return theMomentum;} G4double GetX() {return theX;} G4int GetColour() {return theColour;} G4double GetSpinZ() {return theSpinZ;} const G4int& GetType() const {return theType;} private: // Body G4int PGGCode; G4QContent QCont; // Quark Content of the parton G4int theType; // 0 = gluon, 1 = quark-antiquark, 2 = diquark/antidiquark G4int theColour; G4double theSpinZ; G4double theX; G4ThreeVector thePosition; G4LorentzVector theMomentum; }; #endif