// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // John Allison 17th March 2000 #ifndef G4RAYTRACERSCENEHANDLER_HH #define G4RAYTRACERSCENEHANDLER_HH #include "G4VSceneHandler.hh" class G4RayTracerSceneHandler: public G4VSceneHandler { public: G4RayTracerSceneHandler(G4VGraphicsSystem& system, const G4String& name = ""); virtual ~G4RayTracerSceneHandler(); void AddPrimitive(const G4Polyline&){} void AddPrimitive(const G4Text&){} void AddPrimitive(const G4Circle&){} void AddPrimitive(const G4Square&){} void AddPrimitive(const G4Polyhedron&){} void AddPrimitive(const G4NURBS&){} void AddPrimitive(const G4Polymarker&){} void AddPrimitive(const G4Scale&){} void AddSolid(const G4Box&){} void AddSolid(const G4Cons&){} void AddSolid(const G4Tubs&){} void AddSolid(const G4Trd&){} void AddSolid(const G4Trap&){} void AddSolid(const G4Sphere&){} void AddSolid(const G4Para&){} void AddSolid(const G4Torus&){} void AddSolid(const G4Polycone&){} void AddSolid(const G4Polyhedra&){} void AddSolid(const G4VSolid&){} void AddCompound(const G4VTrajectory&){} void AddCompound(const G4VHit&){} void AddCompound(const G4VDigi&){} void AddCompound(const G4THitsMap&) {} private: static G4int fSceneIdCount; // Counter for RayTracer scene handlers. }; #endif