// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // ------------------------------------------------------------ // GEANT 4 class header file // // // ---------------- G4StateManager ---------------- // // Authors: G.Cosmo, M.Asai - November 1996 // // ------------------------------------------------------------- // // Class Description: // // Class responsible for handling and updating the running state // of the Geant4 application during its different phases. // The class is a singleton, it can be accessed via the public // method G4StateManager::GetStateManager(). // // States of Geant4 are defined in G4ApplicationState. // ------------------------------------------------------------- #ifndef G4StateManager_h #define G4StateManager_h 1 #include #include "globals.hh" #include "G4ApplicationState.hh" #include "G4VStateDependent.hh" #include "G4VExceptionHandler.hh" class G4StateManager { public: // with description static G4StateManager* GetStateManager(); // The G4StateManager class is a singleton class and the pointer // to the only one existing object can be obtained by this static // method. protected: G4StateManager(); public: ~G4StateManager(); public: // with description G4ApplicationState GetCurrentState() const; // Returns the current state G4ApplicationState GetPreviousState() const; // Returns the previous state G4bool SetNewState(G4ApplicationState requestedState); // Set Geant4 to a new state. // In case the request is irregal, false will be returned // and the state of Geant4 will not be changed. G4bool SetNewState(G4ApplicationState requestedState, const char* msg); // Set Geant4 to a new state. // In case the request is irregal, false will be returned // and the state of Geant4 will not be changed. // "msg" is information associating to this state change G4bool RegisterDependent(G4VStateDependent* aDependent,G4bool bottom=false); // Register a concrete class of G4VStateDependent. // Registered concrete classes will be notified via // G4VStateDependent::Notify() method when the state of Geant4 changes. // False will be returned if registration fails. G4bool DeregisterDependent(G4VStateDependent* aDependent); // Remove the registration. // False will be returned if aDependent has not been registered. G4VStateDependent* RemoveDependent(const G4VStateDependent* aDependent); // Remove the registration. // Removed pointer is returned. G4String GetStateString(G4ApplicationState aState) const; // Utility method which returns a string of the state name. public: inline void SetSuppressAbortion(G4int i); inline G4int GetSuppressAbortion() const; inline const char* GetMessage() const; inline void SetExceptionHandler(G4VExceptionHandler* eh); inline G4VExceptionHandler* GetExceptionHandler() const; public: //void Pause(); //void Pause(const char* msg); //void Pause(G4String msg); //// G4UIsession::pauseSession() will be invoked. The argument string "msg" //// will be used as a prompt characters if the session is non-graphical. //// This method can be invoked by any user action class during the event //// loop. After the user's interactions, control goes back to the caller. private: G4StateManager(const G4StateManager &right); G4StateManager& operator=(const G4StateManager &right); G4int operator==(const G4StateManager &right) const; G4int operator!=(const G4StateManager &right) const; private: static G4StateManager* theStateManager; G4ApplicationState theCurrentState; G4ApplicationState thePreviousState; std::vector theDependentsList; G4VStateDependent* theBottomDependent; G4int suppressAbortion; const char* msgptr; G4VExceptionHandler* exceptionHandler; }; #include "G4StateManager.icc" #endif