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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4VITProcess.hh 64057 2012-10-30 15:04:49Z gcosmo $ // // Author: Mathieu Karamitros (kara (AT) cenbg . in2p3 . fr) // // WARNING : This class is released as a prototype. // It might strongly evolve or even disapear in the next releases. // // History: // ----------- // 10 Oct 2011 M.Karamitros created // // ------------------------------------------------------------------- #ifndef G4VITProcess_H #define G4VITProcess_H #include #include "AddClone_def.hh" #include "G4ReferenceCast.hh" class G4IT ; class G4TrackingInformation ; struct G4ProcessState_Lock{ inline virtual ~G4ProcessState_Lock(){;} }; #define InitProcessState(destination,source) \ destination(reference_cast(destination,source)) /** * G4VITProcess inherits from G4VProcess. * A G4VITProcess is able to save its current state for a given track into G4IT. * This state may be retrieve latter on to be used by the G4VITProcess. * Each G4VITProcess is tagged. */ class G4VITProcess : public G4VProcess { public: //__________________________________ // Constructors & destructors G4VITProcess(const G4String& name, G4ProcessType type = fNotDefined); virtual ~G4VITProcess(); G4VITProcess(const G4VITProcess& other); G4VITProcess& operator=(const G4VITProcess& other); // equal opperators G4int operator==(const G4VITProcess &right) const; G4int operator!=(const G4VITProcess &right) const; G4IT_TO_BE_CLONED(G4VITProcess) size_t GetProcessID() const { return fProcessID; } G4ProcessState_Lock* GetProcessState() { return fpState; } void SetProcessState(G4ProcessState_Lock* aProcInfo) { fpState = (G4ProcessState*) aProcInfo; } //__________________________________ // Initialize and Save process info virtual void StartTracking(G4Track*); virtual void BuildPhysicsTable(const G4ParticleDefinition&){} inline G4double GetInteractionTimeLeft(); /** WARNING : Redefine the method of G4VProcess * reset (determine the value of)NumberOfInteractionLengthLeft */ virtual void ResetNumberOfInteractionLengthLeft(); inline G4bool ProposesTimeStep() const; inline static const size_t& GetMaxProcessIndex(); protected: // with description void RetrieveProcessInfo(); void CreateInfo(); //__________________________________ // Process info // friend class G4TrackingInformation ; struct G4ProcessState : public G4ProcessState_Lock { public: G4ProcessState(); virtual ~G4ProcessState(); G4double theNumberOfInteractionLengthLeft; // The flight length left for the current tracking particle // in unit of "Interaction length". G4double theInteractionTimeLeft; // Time left before the interaction : for at rest processes G4double currentInteractionLength; // The InteractionLength in the current material }; G4ProcessState* fpState ; inline virtual void ClearInteractionTimeLeft(); //_________________________________________________ // Redefine needed members and method of G4VProcess virtual void SubtractNumberOfInteractionLengthLeft( G4double previousStepSize ); // subtract NumberOfInteractionLengthLeft by the value corresponding to // previousStepSize inline virtual void ClearNumberOfInteractionLengthLeft(); // clear NumberOfInteractionLengthLeft // !!! This method should be at the end of PostStepDoIt() // !!! and AtRestDoIt //_________________________________________________ void SetInstantiateProcessState(G4bool flag) { fInstantiateProcessState = flag; } G4bool InstantiateProcessState() { return fInstantiateProcessState; } G4bool fProposesTimeStep; private : const size_t fProcessID; // During all the simulation will identify a // process, so if two identical process are created using a copy constructor // they will have the same fProcessID static size_t fNbProcess ; G4bool fInstantiateProcessState; //_________________________________________________ // Redefine needed members and method of G4VProcess G4double* theNumberOfInteractionLengthLeft; G4double* currentInteractionLength; G4double* theInteractionTimeLeft; }; inline void G4VITProcess::ClearInteractionTimeLeft() { fpState->theInteractionTimeLeft = -1.0; } inline void G4VITProcess::ClearNumberOfInteractionLengthLeft() { fpState->theNumberOfInteractionLengthLeft = -1.0; } inline void G4VITProcess::ResetNumberOfInteractionLengthLeft() { fpState->theNumberOfInteractionLengthLeft = -std::log( G4UniformRand() ); } inline G4double G4VITProcess::GetInteractionTimeLeft() { if(fpState) return fpState->theInteractionTimeLeft ; return -1 ; } inline G4bool G4VITProcess::ProposesTimeStep() const { return fProposesTimeStep; } inline const size_t& G4VITProcess::GetMaxProcessIndex() { return fNbProcess ; } #endif // G4VITProcess_H