// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // #ifndef G4VPrimaryGenerator_h #define G4VPrimaryGenerator_h 1 #include "G4ThreeVector.hh" class G4Event; // class description: // // This is an abstract base class of all of primary generators. // This class has only one pure virtual method GeneratePrimaryVertex() // which takes a G4Event object and generates a primay vertex and // primary particles associate to the vertex. // class G4VPrimaryGenerator { public: // with description // static service method for checking a point is included in the (current) world static G4bool CheckVertexInsideWorld(const G4ThreeVector& pos); public: // with description // Constructor and destrucot of this base class G4VPrimaryGenerator(); virtual ~G4VPrimaryGenerator(); // Pure virtual method which a concrete class derived from this base class must // have a concrete implementation virtual void GeneratePrimaryVertex(G4Event* evt) = 0; protected: G4ThreeVector particle_position; G4double particle_time; public: G4ThreeVector GetParticlePosition() { return particle_position; } G4double GetParticleTime() { return particle_time; } void SetParticlePosition(G4ThreeVector aPosition) { particle_position = aPosition; } void SetParticleTime(G4double aTime) { particle_time = aTime; } }; #endif