// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // class G4VTouchable // // Class description: // // Base class for `touchable' objects capable of maintaining an // association between parts of the geometrical hierarchy (volumes // &/or solids) and their resultant transformation. // // Utilisation: // ----------- // A touchable is a geometrical volume (solid) which has a unique // placement in a detector description. It is an abstract base class which // can be implemented in a variety of ways. Each way must provide the // capabilities of obtaining the transformation and solid that is described // by the touchable. // // All G4VTouchable implementations must respond to the two following // "requests": // // 1) GetTranslation and GetRotation that return the components of the // volume's transformation. // // 2) GetSolid that gives the solid of this touchable. // // // Additional capabilities are available from implementations with more // information. These have a default implementation that causes an exception. // // Several capabilities are available from touchables with physical volumes: // // 3) GetVolume gives the physical volume. // // 4) GetReplicaNumber or GetCopyNumber gives the copy number of the // physical volume, either if it is replicated or not. // // Touchables that store volume hierarchy (history) have the whole stack of // parent volumes available. Thus it is possible to add a little more state // in order to extend its functionality. We add a "pointer" to a level and a // member function to move the level in this stack. Then calling the above // member functions for another level, the information for that level can be // retrieved. // // The top of the history tree is, by convention, the world volume. // // 5) GetHistoryDepth gives the depth of the history tree. // // 6) GetReplicaNumber/GetCopyNumber, GetVolume, GetTranslation and // GetRotation each can be called with a depth argument. // They return the value of the respective level of the touchable. // // 7) MoveUpHistory(num) moves the current pointer inside the touchable // to point "num" levels up the history tree. Thus, eg, calling // it with num=1 will cause the internal pointer to move to the mother // of the current volume. // NOTE: this method MODIFIES the touchable. // // An update method, with different arguments is available, so that the // information in a touchable can be updated: // // 8) UpdateYourself takes a physical volume pointer and can additionally // take a NavigationHistory. // History: // Created: Paul Kent, August 1996 // -------------------------------------------------------------------- #ifndef G4VTOUCHABLE_HH #define G4VTOUCHABLE_HH #include "G4Types.hh" class G4VPhysicalVolume; class G4VSolid; class G4NavigationHistory; #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" class G4VTouchable { public: // with description G4VTouchable(); virtual ~G4VTouchable(); // Constructor and destructor. virtual const G4ThreeVector& GetTranslation(G4int depth=0) const = 0; virtual const G4RotationMatrix* GetRotation(G4int depth=0) const = 0; // Accessors for translation and rotation. virtual G4VPhysicalVolume* GetVolume(G4int depth=0) const; virtual G4VSolid* GetSolid(G4int depth=0) const; // Accessors for physical volumes and solid. virtual G4int GetReplicaNumber(G4int depth=0) const; inline G4int GetCopyNumber(G4int depth=0) const; virtual G4int GetHistoryDepth() const; virtual G4int MoveUpHistory(G4int num_levels=1); // Methods for touchables with history. virtual void UpdateYourself(G4VPhysicalVolume* pPhysVol, const G4NavigationHistory* history=0); // Update method. public: // without description // virtual void ResetLevel(); virtual const G4NavigationHistory* GetHistory() const; // Should this method be deprecated ? It is used in G4Navigator! }; #include "G4VTouchable.icc" #endif