// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id$ // // // John Allison 7th March 2006 // A template for a file-writing graphics driver. //?? Lines beginning like this require specialisation for your driver. #ifndef G4XXXFileVIEWER_HH #define G4XXXFileVIEWER_HH #include "G4VViewer.hh" #include class G4XXXFileViewer: public G4VViewer { public: G4XXXFileViewer(G4VSceneHandler&,const G4String& name); virtual ~G4XXXFileViewer(); void SetView(); void ClearView(); void DrawView(); void ShowView(); // A simple class to handle delayed opening, etc. There are various // degrees of sophistication in, for example, the allocation of // filenames -- see FukuiRenderer or HepRepFile. class FileWriter { public: FileWriter(): fOpen(false) {} G4bool IsOpen() {return fOpen;} void WriteItem(const G4String& item); void Close(); // Implement rewind as close and re-open... void Rewind() {if (fOpen) {fFile.close(); fFile.open(fFileName.c_str());}} private: G4String fFileName; G4bool fOpen; std::ofstream fFile; }; FileWriter& GetFileWriter() {return fFileWriter;} private: FileWriter fFileWriter; }; #endif