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Anatomist commands reference: ExtractTexture |
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Attribute: | Type: | Description: |
object | int | object from which the texture has to be exported |
time | float (optional) | If provided on a time object, the texture will be extracted at the given time position. If time < 0 or if not provided, all timesteps will be extracted and the resulting texture will have several timesteps (only texture time is taken into account: for instance a fusion time mesh + still texture will lead to only one timestep). |
res_pointer | int (optional) | resulting texture |