Attribute: |
Type: |
Description: |
windows |
int_vector (optional) |
selected windows |
clipping |
int (optional) |
number of clipping planes: 0, 1 or 2 |
clip_distance |
float (optional) |
distance between the slice plane and the clipping planes
|
cursor_visibility |
int (optional) |
New in Anatomist 3.1.
makes visible (1) or invisible (0) the linked cursor in the chosen
windows. The value -1 sets back the global setting (of the
preferences)
|
face_culling |
int (optional) |
enables (1) or disables (0) the elimination
of polygons seen from the bottom face
|
flat_shading |
int (optional) |
enables (1) or disables (0) rendering in
"flat shading" mode (without color smoothing)
|
fog |
int (optional) |
enables (1) or disables (0) fog |
geometry |
int_vector (optional) |
position and size of the window (external size).
If sizes are zero or not specified, the current window size is
not changed
|
iconify |
int (optional) |
iconifies (or hides) windows |
light |
object (optional) |
New in Anatomist 3.2.1.
Windows lighting settings. This dictionary may include the following parameters:
ambient: ambiant lighting settings (list of float, 4 elements)
diffuse: diffuse lighting settings (list of float, 4 elements)
specular: specular lighting settings (list of float, 4 elements)
background: background color (list of float, 4 elements)
position: light position (list of float, 4 elements)
spot_direction: spot light direction (list of float, 3 elements)
spot_exponent: spot light intensity exponent (float)
spot_cutoff: spot light cutoff angle (float)
attenuation_offset: light attenuation, offset part (float)
attenuation_linear: light attenuation, linear coefficient (float)
attenuation_quadratic: light attenuation, quadratic coefficient (float)
model_ambient: don't really know... (list of float, 4 elements)
model_local_viewer: don't really know... (float)
model_two_side: don't really know (float)
|
linkedcursor_on_slider_change |
int (optional) |
New in Anatomist 3.0.
enables or disables the mode when slice/time sliders act as linked
cursor actions (with propagation to other views)
|
perspective |
int (optional) |
enables (1) or disables (0) the perspective
rendering mode
|
polygon_filtering |
int (optional) |
enables (1) or disables (0) polygons and lines
smoothing (anti-aliasing)
|
polygon_mode |
string (optional) |
polygons rendering mode: "normal",
"wireframe", "outline" (normal + wireframe),
"hiddenface_wireframe" (wireframe with hidden faces)
|
raise |
int (optional) |
unicognifies windows and make them move to the
top of the desktop
|
record_basename |
string (optional) |
base filename of images written using the
film recording mode (ex: /tmp/toto.jpg). Images
will actually have numbers appended before the extension
|
record_mode |
int (optional) |
enables (1) or disables (0) the images recording mode
(film) of 3D windows. To enable it, record_basename must also be
specified
|
snapshot |
string (optional) |
New in Anatomist 3.0.
Saves the image of the view in the specified file. If windows
contains several values, then several images have to be saved: in this
case, snapshot is a list of filenames separated by space characters:
so the file name/path must not contain any space character (this restriction
doesn't apply if a single window is used). Node: escape character ("\ ") are
not supported yet.
|
transparent_depth_buffer |
int (optional) |
enables (1) or disables (0) writing of transparent objects
in the depth buffer. Useful if you want to click across transparents objects
(but the rendering can be wrong)
|
view_size |
int_vector (optional) |
size of the rendering zone (3D rendering widget).
This parameter has a higher priority than sizes given using
geometry if both are specified
|
fullscreen |
int (optional) |
New in Anatomist 3.1.
enables or disables the fullscreen mode
|
show_cursor_position |
int (optional) |
New in Anatomist 3.1.
shows or hides the status bar at the bottom of the window, showing the cursor position and a current object value at this position.
|
show_toolbars |
int (optional) |
New in Anatomist 3.1.
shows or hides everything around the 3D view (menus, buttons bars, status bar, referential...)
|