/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkCutter.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkCutter - Cut vtkDataSet with user-specified implicit function // .SECTION Description // vtkCutter is a filter to cut through data using any subclass of // vtkImplicitFunction. That is, a polygonal surface is created // corresponding to the implicit function F(x,y,z) = value(s), where // you can specify one or more values used to cut with. // // In VTK, cutting means reducing a cell of dimension N to a cut surface // of dimension N-1. For example, a tetrahedron when cut by a plane (i.e., // vtkPlane implicit function) will generate triangles. (In comparison, // clipping takes a N dimensional cell and creates N dimension primitives.) // // vtkCutter is generally used to "slice-through" a dataset, generating // a surface that can be visualized. It is also possible to use vtkCutter // to do a form of volume rendering. vtkCutter does this by generating // multiple cut surfaces (usually planes) which are ordered (and rendered) // from back-to-front. The surfaces are set translucent to give a // volumetric rendering effect. // // Note that data can be cut using either 1) the scalar values associated // with the dataset or 2) an implicit function associated with this class. // By default, if an implicit function is set it is used to clip the data // set, otherwise the dataset scalars are used to perform the clipping. // .SECTION See Also // vtkImplicitFunction vtkClipPolyData #ifndef __vtkCutter_h #define __vtkCutter_h #include "vtkPolyDataAlgorithm.h" #include "vtkContourValues.h" // Needed for inline methods #define VTK_SORT_BY_VALUE 0 #define VTK_SORT_BY_CELL 1 class vtkImplicitFunction; class vtkIncrementalPointLocator; class vtkSynchronizedTemplates3D; class vtkSynchronizedTemplatesCutter3D; class vtkGridSynchronizedTemplates3D; class vtkRectilinearSynchronizedTemplates; class VTK_GRAPHICS_EXPORT vtkCutter : public vtkPolyDataAlgorithm { public: vtkTypeRevisionMacro(vtkCutter,vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Construct with user-specified implicit function; initial value of 0.0; and // generating cut scalars turned off. static vtkCutter *New(); // Description: // Set a particular contour value at contour number i. The index i ranges // between 0<=iContourValues->SetValue(i,value);} // Description: // Get the ith contour value. double GetValue(int i) {return this->ContourValues->GetValue(i);} // Description: // Get a pointer to an array of contour values. There will be // GetNumberOfContours() values in the list. double *GetValues() {return this->ContourValues->GetValues();} // Description: // Fill a supplied list with contour values. There will be // GetNumberOfContours() values in the list. Make sure you allocate // enough memory to hold the list. void GetValues(double *contourValues) {this->ContourValues->GetValues(contourValues);} // Description: // Set the number of contours to place into the list. You only really // need to use this method to reduce list size. The method SetValue() // will automatically increase list size as needed. void SetNumberOfContours(int number) {this->ContourValues->SetNumberOfContours(number);} // Description: // Get the number of contours in the list of contour values. int GetNumberOfContours() {return this->ContourValues->GetNumberOfContours();} // Description: // Generate numContours equally spaced contour values between specified // range. Contour values will include min/max range values. void GenerateValues(int numContours, double range[2]) {this->ContourValues->GenerateValues(numContours, range);} // Description: // Generate numContours equally spaced contour values between specified // range. Contour values will include min/max range values. void GenerateValues(int numContours, double rangeStart, double rangeEnd) {this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);} // Description: // Override GetMTime because we delegate to vtkContourValues and refer to // vtkImplicitFunction. unsigned long GetMTime(); // Description // Specify the implicit function to perform the cutting. virtual void SetCutFunction(vtkImplicitFunction*); vtkGetObjectMacro(CutFunction,vtkImplicitFunction); // Description: // If this flag is enabled, then the output scalar values will be // interpolated from the implicit function values, and not the input scalar // data. vtkSetMacro(GenerateCutScalars,int); vtkGetMacro(GenerateCutScalars,int); vtkBooleanMacro(GenerateCutScalars,int); // Description: // Specify a spatial locator for merging points. By default, // an instance of vtkMergePoints is used. void SetLocator(vtkIncrementalPointLocator *locator); vtkGetObjectMacro(Locator,vtkIncrementalPointLocator); // Description: // Set the sorting order for the generated polydata. There are two // possibilities: // Sort by value = 0 - This is the most efficient sort. For each cell, // all contour values are processed. This is the default. // Sort by cell = 1 - For each contour value, all cells are processed. // This order should be used if the extracted polygons must be rendered // in a back-to-front or front-to-back order. This is very problem // dependent. // For most applications, the default order is fine (and faster). // // Sort by cell is going to have a problem if the input has 2D and 3D cells. // Cell data will be scrambled becauses with // vtkPolyData output, verts and lines have lower cell ids than triangles. vtkSetClampMacro(SortBy,int,VTK_SORT_BY_VALUE,VTK_SORT_BY_CELL); vtkGetMacro(SortBy,int); void SetSortByToSortByValue() {this->SetSortBy(VTK_SORT_BY_VALUE);} void SetSortByToSortByCell() {this->SetSortBy(VTK_SORT_BY_CELL);} const char *GetSortByAsString(); // Description: // Create default locator. Used to create one when none is specified. The // locator is used to merge coincident points. void CreateDefaultLocator(); // Description: // Normally I would put this in a different class, but since // This is a temporary fix until we convert this class and contour filter // to generate unstructured grid output instead of poly data, I am leaving it here. static void GetCellTypeDimensions(unsigned char* cellTypeDimensions); protected: vtkCutter(vtkImplicitFunction *cf=NULL); ~vtkCutter(); // Description: // Overridden to process REQUEST_UPDATE_EXTENT_INFORMATION. virtual int ProcessRequest(vtkInformation*, vtkInformationVector**, vtkInformationVector*); virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); virtual int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *); virtual int FillInputPortInformation(int port, vtkInformation *info); void UnstructuredGridCutter(vtkDataSet *input, vtkPolyData *output); void DataSetCutter(vtkDataSet *input, vtkPolyData *output); void StructuredPointsCutter(vtkDataSet *, vtkPolyData *, vtkInformation *, vtkInformationVector **, vtkInformationVector *); void StructuredGridCutter(vtkDataSet *, vtkPolyData *); void RectilinearGridCutter(vtkDataSet *, vtkPolyData *); vtkImplicitFunction *CutFunction; vtkSynchronizedTemplates3D *SynchronizedTemplates3D; vtkSynchronizedTemplatesCutter3D *SynchronizedTemplatesCutter3D; vtkGridSynchronizedTemplates3D *GridSynchronizedTemplates; vtkRectilinearSynchronizedTemplates *RectilinearSynchronizedTemplates; vtkIncrementalPointLocator *Locator; int SortBy; vtkContourValues *ContourValues; int GenerateCutScalars; private: vtkCutter(const vtkCutter&); // Not implemented. void operator=(const vtkCutter&); // Not implemented. }; // Description: // Return the sorting procedure as a descriptive character string. inline const char *vtkCutter::GetSortByAsString(void) { if ( this->SortBy == VTK_SORT_BY_VALUE ) { return "SortByValue"; } else { return "SortByCell"; } } #endif