/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkDataTransferHelper.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkDataTransferHelper - is a helper class that aids in transferring // data between CPU memory and GPU memory. // // .SECTION Description // vtkDataTransferHelper is a helper class that aids in transferring data // between the CPU memory and the GPU memory. The data in GPU memory is // stored as textures which that in CPU memory is stored as vtkDataArray. // vtkDataTransferHelper provides API to transfer only a sub-extent of CPU // structured data to/from the GPU. // // .SECTION see also // vtkPixelBufferObject vtkTextureObject vtkOpenGLExtensionManager #ifndef __vtkDataTransferHelper_h #define __vtkDataTransferHelper_h #include "vtkObject.h" #include "vtkWeakPointer.h" // needed for vtkWeakPointer. #include "vtkSmartPointer.h" // needed for vtkSmartPointer. class vtkDataArray; class vtkPixelBufferObject; class vtkTextureObject; class vtkOpenGLExtensionManager; class vtkRenderWindow; class VTK_RENDERING_EXPORT vtkDataTransferHelper : public vtkObject { public: static vtkDataTransferHelper* New(); vtkTypeRevisionMacro(vtkDataTransferHelper, vtkObject); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Get/Set the context. Context must be a vtkOpenGLRenderWindow. // This does not increase the reference count of the // context to avoid reference loops. // SetContext() may raise an error is the OpenGL context does not support the // required OpenGL extensions. void SetContext(vtkRenderWindow* context); vtkRenderWindow* GetContext(); // Description: // Set the CPU data extent. The extent matches the vtkDataArray size. // If the vtkDataArray comes from an vtkImageData and it is part of the // point data, it is usually the vtkImageData extent. // It can be on cell data too, but in this case it does not match the // vtkImageData extent. // If the vtkDataArray comes from a vtkDataSet, just // set it to a one-dimenstional extent equal to the number of tuples. // Initial value is (0,0,0,0,0,0), a valid one tuple array. vtkSetVector6Macro(CPUExtent, int); vtkGetVector6Macro(CPUExtent, int); // Description: // Set the GPU data extent. This is the sub-extent to copy from or to the GPU. // This extent matches the size of the data to transfer. // GPUExtent and TextureExtent don't have to match (GPUExtent can be 1D // whereas TextureExtent is 2D) but the number of elements have to match. // Initial value is (0,0,0,0,0,0), a valid one tuple array. vtkSetVector6Macro(GPUExtent, int); vtkGetVector6Macro(GPUExtent, int); // Description: // Set the texture data extent. This is the extent of the texture image that // will receive the data. This extent matches the size of the data to // transfer. If it is set to an invalid extent, GPUExtent is used. // See more comment on GPUExtent. // Initial value is an invalid extent. vtkSetVector6Macro(TextureExtent, int); vtkGetVector6Macro(TextureExtent, int); // Description: // Tells if the given extent (6 int) is valid. True if min // extent<=max extent. // \pre extent_exists: extent!=0 bool GetExtentIsValid(int *extent); // Description: // Tells if CPUExtent is valid. True if min extent<=max extent. bool GetCPUExtentIsValid(); // Description: // Tells if GPUExtent is valid. True if min extent<=max extent. bool GetGPUExtentIsValid(); // Description: // Tells if TextureExtent is valid. True if min extent<=max extent. bool GetTextureExtentIsValid(); // Description: // Define the minimal dimension of the texture regardless of the dimensions // of the TextureExtent. Initial value is 1. // A texture extent can have a given dimension 0D (one value), 1D, 2D or 3D. // By default 0D and 1D are translated into a 1D texture, 2D is translated // into a 2D texture, 3D is translated into a 3D texture. To make life easier // when writting GLSL code and use only one type of sampler (ex: sampler2d), // the default behavior can be changed by forcing a type of texture with // this ivar. // 1: default behavior. Initial value. // 2: force 0D and 1D to be in a 2D texture // 3: force 0D, 1D and 2D texture to be in a 3D texture. vtkSetMacro(MinTextureDimension,int); vtkGetMacro(MinTextureDimension,int); // Description: // Get/Set the CPU data buffer. Initial value is 0. vtkGetObjectMacro(Array, vtkDataArray); void SetArray(vtkDataArray* array); // Description: // Get/Set the GPU data buffer. Initial value is 0. vtkGetObjectMacro(Texture, vtkTextureObject); void SetTexture(vtkTextureObject* texture); // Description: // Old comment. // Upload Extent from CPU data buffer to GPU. // The WholeExtent must match the Array size. // New comment. // Upload GPUExtent from CPU vtkDataArray to GPU texture. // It is possible to send a subset of the components or to specify and // order of components or both. If components=0, componentList is ignored // and all components are passed, a texture cannot have more than 4 // components. // \pre array_exists: array!=0 // \pre array_not_empty: array->GetNumberOfTuples()>0 // \pre valid_cpu_extent: this->GetCPUExtentIsValid() // \pre valid_cpu_extent_size: (CPUExtent[1]-CPUExtent[0]+1)*(CPUExtent[3]-CPUExtent[2]+1)*(CPUExtent[5]-CPUExtent[4]+1)==array->GetNumberOfTuples() // \pre valid_gpu_extent: this->GetGPUExtentIsValid() // \pre gpu_extent_in_cpu_extent: CPUExtent[0]<=GPUExtent[0] && GPUExtent[1]<=CPUExtent[1] && CPUExtent[2]<=GPUExtent[2] && GPUExtent[3]<=CPUExtent[3] && CPUExtent[4]<=GPUExtent[4] && GPUExtent[5]<=CPUExtent[5] // \pre gpu_texture_size: !this->GetTextureExtentIsValid() || (GPUExtent[1]-GPUExtent[0]+1)*(GPUExtent[3]-GPUExtent[2]+1)*(GPUExtent[5]-GPUExtent[4]+1)==(TextureExtent[1]-TextureExtent[0]+1)*(TextureExtent[3]-TextureExtent[2]+1)*(TextureExtent[5]-TextureExtent[4]+1) // \pre texture_can_exist_or_not: texture==0 || texture!=0 // \pre valid_components: (components==0 && componentList==0 && array->GetNumberOfComponents()<=4) || (components>=1 && components<=array->GetNumberOfComponents() && components<=4 && componentList!=0) bool Upload(int components=0, int *componentList=NULL); // Description: // old comment: // Downlad Extent from GPU data buffer to CPU. // GPU data size must exactly match Extent. // CPU data buffer will be resized to match WholeExtent in which only the // Extent will be filled with the GPU data. // new comment: // Download GPUExtent from GPU texture to CPU vtkDataArray. // If Array is not provided, it will be created with the size of CPUExtent. // But only the tuples covered by GPUExtent will be download. In this case, // if GPUExtent does not cover all GPUExtent, some of the vtkDataArray will // be uninitialized. // Reminder: A=>B <=> !A||B // \pre texture_exists: texture!=0 // \pre array_not_empty: array==0 || array->GetNumberOfTuples()>0 // \pre valid_cpu_extent: this->GetCPUExtentIsValid() // \pre valid_cpu_extent_size: array==0 || (CPUExtent[1]-CPUExtent[0]+1)*(CPUExtent[3]-CPUExtent[2]+1)*(CPUExtent[5]-CPUExtent[4]+1)==array->GetNumberOfTuples() // \pre valid_gpu_extent: this->GetGPUExtentIsValid() // \pre gpu_extent_in_cpu_extent: CPUExtent[0]<=GPUExtent[0] && GPUExtent[1]<=CPUExtent[1] && CPUExtent[2]<=GPUExtent[2] && GPUExtent[3]<=CPUExtent[3] && CPUExtent[4]<=GPUExtent[4] && GPUExtent[5]<=CPUExtent[5] // \pre gpu_texture_size: !this->GetTextureExtentIsValid() || (GPUExtent[1]-GPUExtent[0]+1)*(GPUExtent[3]-GPUExtent[2]+1)*(GPUExtent[5]-GPUExtent[4]+1)==(TextureExtent[1]-TextureExtent[0]+1)*(TextureExtent[3]-TextureExtent[2]+1)*(TextureExtent[5]-TextureExtent[4]+1) // \pre valid_components: array==0 || array->GetNumberOfComponents()<=4 // \pre components_match: array==0 || (texture->GetComponents()==array->GetNumberOfComponents()) bool Download(); // Description: // Splits the download in two operations // * Asynchronously download from texture memory to PBO (DownloadAsync1()). // * Copy from pbo to user array (DownloadAsync2()). bool DownloadAsync1(); bool DownloadAsync2(); bool GetShaderSupportsTextureInt(); void SetShaderSupportsTextureInt(bool value); // Description: // Returns if the context supports the required extensions. static bool IsSupported(vtkRenderWindow* renWin); //BTX protected: vtkDataTransferHelper(); ~vtkDataTransferHelper(); // Description: // Load all necessary extensions. bool LoadRequiredExtensions(vtkOpenGLExtensionManager*); int CPUExtent[6]; int GPUExtent[6]; int TextureExtent[6]; vtkWeakPointer Context; vtkTextureObject* Texture; vtkDataArray* Array; bool ShaderSupportsTextureInt; int MinTextureDimension; vtkSmartPointer AsyncDownloadPBO; vtkPixelBufferObject* GetPBO(); // We try to reuse the PBO if possible. vtkSmartPointer PBO; private: vtkDataTransferHelper(const vtkDataTransferHelper&); // Not implemented. void operator=(const vtkDataTransferHelper&); // Not implemented. //ETX }; #endif