/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkImageAnisotropicDiffusion3D.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkImageAnisotropicDiffusion3D - edge preserving smoothing. // // .SECTION Description // vtkImageAnisotropicDiffusion3D diffuses an volume iteratively. // The neighborhood of the diffusion is determined by the instance // flags. if "Faces" is on, the 6 voxels adjoined by faces are included // in the neighborhood. If "Edges" is on the 12 edge connected voxels // are included, and if "Corners" is on, the 8 corner connected voxels // are included. "DiffusionFactor" determines how far a pixel value // moves toward its neighbors, and is insensitive to the number of // neighbors chosen. The diffusion is anisotropic because it only occurs // when a gradient measure is below "GradientThreshold". Two gradient measures // exist and are toggled by the "GradientMagnitudeThreshold" flag. // When "GradientMagnitudeThreshold" is on, the magnitude of the gradient, // computed by central differences, above "DiffusionThreshold" // a voxel is not modified. The alternative measure examines each // neighbor independently. The gradient between the voxel and the neighbor // must be below the "DiffusionThreshold" for diffusion to occur with // THAT neighbor. // .SECTION See Also // vtkImageAnisotropicDiffusion2D #ifndef __vtkImageAnisotropicDiffusion3D_h #define __vtkImageAnisotropicDiffusion3D_h #include "vtkImageSpatialAlgorithm.h" class VTK_IMAGING_EXPORT vtkImageAnisotropicDiffusion3D : public vtkImageSpatialAlgorithm { public: static vtkImageAnisotropicDiffusion3D *New(); vtkTypeRevisionMacro(vtkImageAnisotropicDiffusion3D,vtkImageSpatialAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // This method sets the number of interations which also affects the // input neighborhood needed to compute one output pixel. Each iterations // requires an extra pixel layer on the neighborhood. This is only relavent // when you are trying to stream or are requesting a sub extent of the "wholeExtent". void SetNumberOfIterations(int num); // Description: // Get the number of iterations. vtkGetMacro(NumberOfIterations,int); // Description: // Set/Get the difference threshold that stops diffusion. // when the difference between two pixel is greater than this threshold, // the pixels are not diffused. This causes diffusion to avoid sharp edges. // If the GradientMagnitudeThreshold is set, then gradient magnitude is used // for comparison instead of pixel differences. vtkSetMacro(DiffusionThreshold,double); vtkGetMacro(DiffusionThreshold,double); // Description: // Set/Get the difference factor vtkSetMacro(DiffusionFactor,double); vtkGetMacro(DiffusionFactor,double); // Description: // Choose neighbors to diffuse (6 faces, 12 edges, 8 corners). vtkSetMacro(Faces,int); vtkGetMacro(Faces,int); vtkBooleanMacro(Faces,int); vtkSetMacro(Edges,int); vtkGetMacro(Edges,int); vtkBooleanMacro(Edges,int); vtkSetMacro(Corners,int); vtkGetMacro(Corners,int); vtkBooleanMacro(Corners,int); // Description: // Switch between gradient magnitude threshold and pixel gradient threshold. vtkSetMacro(GradientMagnitudeThreshold,int); vtkGetMacro(GradientMagnitudeThreshold,int); vtkBooleanMacro(GradientMagnitudeThreshold,int); protected: vtkImageAnisotropicDiffusion3D(); ~vtkImageAnisotropicDiffusion3D() {}; int NumberOfIterations; double DiffusionThreshold; double DiffusionFactor; // to determine which neighbors to diffuse int Faces; int Edges; int Corners; // What threshold to use int GradientMagnitudeThreshold; void ThreadedRequestData(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector, vtkImageData ***inData, vtkImageData **outData, int extent[6], int id); void Iterate(vtkImageData *in, vtkImageData *out, double ar0, double ar1, double ar3, int *coreExtent, int count); private: vtkImageAnisotropicDiffusion3D(const vtkImageAnisotropicDiffusion3D&); // Not implemented. void operator=(const vtkImageAnisotropicDiffusion3D&); // Not implemented. }; #endif