/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkImageProcessingPass.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkImageProcessingPass - Convenient class for post-processing passes. // render pass. // .SECTION Description // Abstract class with some convenient methods frequently used in subclasses. // // .SECTION Implementation // .SECTION See Also // vtkRenderPass vtkGaussianBlurPass vtkSobelGradientMagnitudePass #ifndef __vtkImageProcessingPass_h #define __vtkImageProcessingPass_h #include "vtkRenderPass.h" class vtkOpenGLRenderWindow; class vtkDepthPeelingPassLayerList; // Pimpl class vtkShaderProgram2; class vtkShader2; class vtkFrameBufferObject; class vtkTextureObject; class VTK_RENDERING_EXPORT vtkImageProcessingPass : public vtkRenderPass { public: vtkTypeRevisionMacro(vtkImageProcessingPass,vtkRenderPass); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Release graphics resources and ask components to release their own // resources. // \pre w_exists: w!=0 void ReleaseGraphicsResources(vtkWindow *w); // Description: // Delegate for rendering the image to be processed. // If it is NULL, nothing will be rendered and a warning will be emitted. // It is usually set to a vtkCameraPass or to a post-processing pass. // Initial value is a NULL pointer. vtkGetObjectMacro(DelegatePass,vtkRenderPass); virtual void SetDelegatePass(vtkRenderPass *delegatePass); protected: // Description: // Default constructor. DelegatePass is set to NULL. vtkImageProcessingPass(); // Description: // Destructor. virtual ~vtkImageProcessingPass(); // Description: // Render delegate with a image of different dimensions than the // original one. // \pre s_exists: s!=0 // \pre fbo_exists: fbo!=0 // \pre fbo_has_context: fbo->GetContext()!=0 // \pre target_exists: target!=0 // \pre target_has_context: target->GetContext()!=0 void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target); vtkRenderPass *DelegatePass; private: vtkImageProcessingPass(const vtkImageProcessingPass&); // Not implemented. void operator=(const vtkImageProcessingPass&); // Not implemented. }; #endif