/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkMatrix3x3.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkMatrix3x3 - represent and manipulate 3x3 transformation matrices // .SECTION Description // vtkMatrix3x3 is a class to represent and manipulate 3x3 matrices. // Specifically, it is designed to work on 3x3 transformation matrices // found in 2D rendering using homogeneous coordinates [x y w]. // .SECTION See Also // vtkTransform2D #ifndef __vtkMatrix3x3_h #define __vtkMatrix3x3_h #include "vtkObject.h" class VTK_COMMON_EXPORT vtkMatrix3x3 : public vtkObject { // Some of the methods in here have a corresponding static (class) // method taking a pointer to 9 doubles that constitutes a user // supplied matrix. This allows C++ clients to allocate double arrays // on the stack and manipulate them using vtkMatrix3x3 methods. // This is an alternative to allowing vtkMatrix3x3 instances to be // created on the stack (which is frowned upon) or doing lots of // temporary heap allocation within vtkTransform2D methods, // which is inefficient. public: // Description: // Construct a 3x3 identity matrix. static vtkMatrix3x3 *New(); vtkTypeRevisionMacro(vtkMatrix3x3,vtkObject); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Set the elements of the matrix to the same values as the elements // of the source Matrix. void DeepCopy(vtkMatrix3x3 *source) {vtkMatrix3x3::DeepCopy(*this->Element,source); this->Modified(); } //BTX static void DeepCopy(double Elements[9], vtkMatrix3x3 *source) {vtkMatrix3x3::DeepCopy(Elements,*source->Element); } static void DeepCopy(double Elements[9], const double newElements[9]); //ETX // Description: // Non-static member function. Assigns *from* elements array void DeepCopy(const double Elements[9]) { this->DeepCopy(*this->Element,Elements); this->Modified(); } // Description: // Set all of the elements to zero. void Zero() { vtkMatrix3x3::Zero(*this->Element); this->Modified(); } //BTX static void Zero(double Elements[9]); //ETX // Description: // Set equal to Identity matrix void Identity() { vtkMatrix3x3::Identity(*this->Element); this->Modified();} //BTX static void Identity(double Elements[9]); //ETX // Description: // Matrix Inversion (adapted from Richard Carling in "Graphics Gems," // Academic Press, 1990). static void Invert(vtkMatrix3x3 *in, vtkMatrix3x3 *out) {vtkMatrix3x3::Invert(*in->Element,*out->Element); out->Modified(); } void Invert() { vtkMatrix3x3::Invert(this,this); } //BTX static void Invert(const double inElements[9], double outElements[9]); //ETX // Description: // Transpose the matrix and put it into out. static void Transpose(vtkMatrix3x3 *in, vtkMatrix3x3 *out) {vtkMatrix3x3::Transpose(*in->Element,*out->Element); out->Modified(); } void Transpose() { vtkMatrix3x3::Transpose(this,this); } //BTX static void Transpose(const double inElements[9], double outElements[9]); //ETX // Description: // Multiply a homogeneous coordinate by this matrix, i.e. out = A*in. // The in[3] and out[3] can be the same array. void MultiplyPoint(const float in[3], float out[3]) {vtkMatrix3x3::MultiplyPoint(*this->Element,in,out); } void MultiplyPoint(const double in[3], double out[3]) {vtkMatrix3x3::MultiplyPoint(*this->Element,in,out); } //BTX static void MultiplyPoint(const double Elements[9], const float in[3], float out[3]); static void MultiplyPoint(const double Elements[9], const double in[3], double out[3]); //ETX // Description: // Multiplies matrices a and b and stores the result in c (c=a*b). static void Multiply3x3(vtkMatrix3x3 *a, vtkMatrix3x3 *b, vtkMatrix3x3 *c) { vtkMatrix3x3::Multiply3x3(*a->Element,*b->Element,*c->Element); } //BTX static void Multiply3x3(const double a[9], const double b[9], double c[9]); //ETX // Description: // Compute adjoint of the matrix and put it into out. void Adjoint(vtkMatrix3x3 *in, vtkMatrix3x3 *out) {vtkMatrix3x3::Adjoint(*in->Element,*out->Element);} //BTX static void Adjoint(const double inElements[9], double outElements[9]); //ETX // Description: // Compute the determinant of the matrix and return it. double Determinant() {return vtkMatrix3x3::Determinant(*this->Element);} //BTX static double Determinant(const double Elements[9]); //ETX // Description: // Sets the element i,j in the matrix. void SetElement(int i, int j, double value); // Description: // Returns the element i,j from the matrix. double GetElement(int i, int j) const {return this->Element[i][j];} //BTX double *operator[](const unsigned int i) {return &(this->Element[i][0]);} const double *operator[](unsigned int i) const { return &(this->Element[i][0]); } bool operator==(const vtkMatrix3x3&); bool operator!=(const vtkMatrix3x3&); void Adjoint(vtkMatrix3x3 &in,vtkMatrix3x3 &out) {this->Adjoint(&in,&out);} double Determinant(vtkMatrix3x3 &in) {return this->Determinant(&in);} double Determinant(vtkMatrix3x3 *in) {return vtkMatrix3x3::Determinant(*in->Element);} void Invert(vtkMatrix3x3 &in,vtkMatrix3x3 &out) {this->Invert(&in,&out);} void Transpose(vtkMatrix3x3 &in,vtkMatrix3x3 &out) {this->Transpose(&in,&out);} static void PointMultiply(const double Elements[9], const float in[3], float out[3]); static void PointMultiply(const double Elements[9], const double in[3], double out[3]); //ETX // Descption: // Returns true if this matrix is equal to the identity matrix. bool IsIdentity(); // Description: // Return a pointer to the first element of the matrix (double[9]). double * GetData() { return *this->Element; } //BTX protected: vtkMatrix3x3(); ~vtkMatrix3x3(); double Element[3][3]; // The elements of the 3x3 matrix private: vtkMatrix3x3(const vtkMatrix3x3&); // Not implemented void operator=(const vtkMatrix3x3&); // Not implemented //ETX }; inline void vtkMatrix3x3::SetElement(int i, int j, double value) { if (this->Element[i][j] != value) { this->Element[i][j] = value; this->Modified(); } } inline bool vtkMatrix3x3::IsIdentity() { double *M = *this->Element; if (M[0] == 1.0 && M[4] == 1.0 && M[8] == 1.0 && M[1] == 0.0 && M[2] == 0.0 && M[3] == 0.0 && M[5] == 0.0 && M[6] == 0.0 && M[7] == 0.0) { return true; } else { return false; } } inline bool vtkMatrix3x3::operator==(const vtkMatrix3x3 &other) { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { if (Element[i][j] != other.Element[i][j]) { return false; } } } return true; } inline bool vtkMatrix3x3::operator!=(const vtkMatrix3x3 &other) { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { if (Element[i][j] != other.Element[i][j]) { return true; } } } return false; } #endif