/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkPoints.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkPoints - represent and manipulate 3D points // .SECTION Description // vtkPoints represents 3D points. The data model for vtkPoints is an // array of vx-vy-vz triplets accessible by (point or cell) id. #ifndef __vtkPoints_h #define __vtkPoints_h #include "vtkObject.h" #include "vtkDataArray.h" // Needed for inline methods class vtkIdList; class vtkPoints; class VTK_COMMON_EXPORT vtkPoints : public vtkObject { public: //BTX static vtkPoints *New(int dataType); //ETX static vtkPoints *New(); vtkTypeRevisionMacro(vtkPoints,vtkObject); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Allocate initial memory size. virtual int Allocate(const vtkIdType sz, const vtkIdType ext=1000); // Description: // Return object to instantiated state. virtual void Initialize(); // Description: // Set/Get the underlying data array. This function must be implemented // in a concrete subclass to check for consistency. (The tuple size must // match the type of data. For example, 3-tuple data array can be assigned to // a vector, normal, or points object, but not a tensor object, which has a // tuple dimension of 9. Scalars, on the other hand, can have tuple dimension // from 1-4, depending on the type of scalar.) virtual void SetData(vtkDataArray *); vtkDataArray *GetData() {return this->Data;}; // Description: // Return the underlying data type. An integer indicating data type is // returned as specified in vtkSetGet.h. virtual int GetDataType(); // Description: // Specify the underlying data type of the object. virtual void SetDataType(int dataType); void SetDataTypeToBit() {this->SetDataType(VTK_BIT);}; void SetDataTypeToChar() {this->SetDataType(VTK_CHAR);}; void SetDataTypeToUnsignedChar() {this->SetDataType(VTK_UNSIGNED_CHAR);}; void SetDataTypeToShort() {this->SetDataType(VTK_SHORT);}; void SetDataTypeToUnsignedShort() {this->SetDataType(VTK_UNSIGNED_SHORT);}; void SetDataTypeToInt() {this->SetDataType(VTK_INT);}; void SetDataTypeToUnsignedInt() {this->SetDataType(VTK_UNSIGNED_INT);}; void SetDataTypeToLong() {this->SetDataType(VTK_LONG);}; void SetDataTypeToUnsignedLong() {this->SetDataType(VTK_UNSIGNED_LONG);}; void SetDataTypeToFloat() {this->SetDataType(VTK_FLOAT);}; void SetDataTypeToDouble() {this->SetDataType(VTK_DOUBLE);}; // Description: // Return a void pointer. For image pipeline interface and other // special pointer manipulation. void *GetVoidPointer(const int id) {return this->Data->GetVoidPointer(id);}; // Description: // Reclaim any extra memory. virtual void Squeeze() {this->Data->Squeeze();}; // Description: // Make object look empty but do not delete memory. virtual void Reset() {this->Data->Reset();}; // Description: // Different ways to copy data. Shallow copy does reference count (i.e., // assigns pointers and updates reference count); deep copy runs through // entire data array assigning values. virtual void DeepCopy(vtkPoints *ad); virtual void ShallowCopy(vtkPoints *ad); // Description: // Return the memory in kilobytes consumed by this attribute data. // Used to support streaming and reading/writing data. The value // returned is guaranteed to be greater than or equal to the // memory required to actually represent the data represented // by this object. The information returned is valid only after // the pipeline has been updated. unsigned long GetActualMemorySize(); // Description: // Return number of points in array. vtkIdType GetNumberOfPoints() { return this->Data->GetNumberOfTuples();}; // Description: // Return a pointer to a double point x[3] for a specific id. // WARNING: Just don't use this error-prone method, the returned pointer // and its values are only valid as long as another method invocation is not // performed. Prefer GetPoint() with the return value in argument. double *GetPoint(vtkIdType id) { return this->Data->GetTuple(id);}; // Description: // Copy point components into user provided array v[3] for specified // id. void GetPoint(vtkIdType id, double x[3]) { this->Data->GetTuple(id,x);}; // Description: // Insert point into object. No range checking performed (fast!). // Make sure you use SetNumberOfPoints() to allocate memory prior // to using SetPoint(). void SetPoint(vtkIdType id, const float x[3]) { this->Data->SetTuple(id,x);}; void SetPoint(vtkIdType id, const double x[3]) { this->Data->SetTuple(id,x);}; void SetPoint(vtkIdType id, double x, double y, double z); // Description: // Insert point into object. Range checking performed and memory // allocated as necessary. void InsertPoint(vtkIdType id, const float x[3]) { this->Data->InsertTuple(id,x);}; void InsertPoint(vtkIdType id, const double x[3]) {this->Data->InsertTuple(id,x);}; void InsertPoint(vtkIdType id, double x, double y, double z); // Description: // Insert point into next available slot. Returns id of slot. vtkIdType InsertNextPoint(const float x[3]) { return this->Data->InsertNextTuple(x);}; vtkIdType InsertNextPoint(const double x[3]) { return this->Data->InsertNextTuple(x);}; vtkIdType InsertNextPoint(double x, double y, double z); // Description: // Specify the number of points for this object to hold. Does an // allocation as well as setting the MaxId ivar. Used in conjunction with // SetPoint() method for fast insertion. void SetNumberOfPoints(vtkIdType number); // Description: // Given a list of pt ids, return an array of points. void GetPoints(vtkIdList *ptId, vtkPoints *fp); // Description: // Determine (xmin,xmax, ymin,ymax, zmin,zmax) bounds of points. virtual void ComputeBounds(); // Description: // Return the bounds of the points. double *GetBounds(); // Description: // Return the bounds of the points. void GetBounds(double bounds[6]); protected: vtkPoints(int dataType=VTK_FLOAT); ~vtkPoints(); double Bounds[6]; vtkTimeStamp ComputeTime; // Time at which bounds computed vtkDataArray *Data; // Array which represents data private: vtkPoints(const vtkPoints&); // Not implemented. void operator=(const vtkPoints&); // Not implemented. }; inline void vtkPoints::SetNumberOfPoints(vtkIdType number) { this->Data->SetNumberOfComponents(3); this->Data->SetNumberOfTuples(number); } inline void vtkPoints::SetPoint(vtkIdType id, double x, double y, double z) { double p[3]; p[0] = x; p[1] = y; p[2] = z; this->Data->SetTuple(id,p); } inline void vtkPoints::InsertPoint(vtkIdType id, double x, double y, double z) { double p[3]; p[0] = x; p[1] = y; p[2] = z; this->Data->InsertTuple(id,p); } inline vtkIdType vtkPoints::InsertNextPoint(double x, double y, double z) { double p[3]; p[0] = x; p[1] = y; p[2] = z; return this->Data->InsertNextTuple(p); } #endif