/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkPoints2D.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkPoints2D - represent and manipulate 2D points // .SECTION Description // vtkPoints2D represents 2D points. The data model for vtkPoints2D is an // array of vx-vy doublets accessible by (point or cell) id. #ifndef __vtkPoints2D_h #define __vtkPoints2D_h #include "vtkObject.h" #include "vtkDataArray.h" // Needed for inline methods class vtkIdList; class VTK_COMMON_EXPORT vtkPoints2D : public vtkObject { public: //BTX static vtkPoints2D *New(int dataType); //ETX static vtkPoints2D *New(); vtkTypeRevisionMacro(vtkPoints2D, vtkObject); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Allocate initial memory size. virtual int Allocate(const vtkIdType sz, const vtkIdType ext=1000); // Description: // Return object to instantiated state. virtual void Initialize(); // Description: // Set/Get the underlying data array. This function must be implemented // in a concrete subclass to check for consistency. (The tuple size must // match the type of data. For example, 3-tuple data array can be assigned to // a vector, normal, or points object, but not a tensor object, which has a // tuple dimension of 9. Scalars, on the other hand, can have tuple dimension // from 1-4, depending on the type of scalar.) virtual void SetData(vtkDataArray *); vtkDataArray *GetData() {return this->Data;} // Description: // Return the underlying data type. An integer indicating data type is // returned as specified in vtkSetGet.h. virtual int GetDataType(); // Description: // Specify the underlying data type of the object. virtual void SetDataType(int dataType); void SetDataTypeToBit() {this->SetDataType(VTK_BIT);} void SetDataTypeToChar() {this->SetDataType(VTK_CHAR);} void SetDataTypeToUnsignedChar() {this->SetDataType(VTK_UNSIGNED_CHAR);} void SetDataTypeToShort() {this->SetDataType(VTK_SHORT);} void SetDataTypeToUnsignedShort() {this->SetDataType(VTK_UNSIGNED_SHORT);} void SetDataTypeToInt() {this->SetDataType(VTK_INT);} void SetDataTypeToUnsignedInt() {this->SetDataType(VTK_UNSIGNED_INT);} void SetDataTypeToLong() {this->SetDataType(VTK_LONG);} void SetDataTypeToUnsignedLong() {this->SetDataType(VTK_UNSIGNED_LONG);} void SetDataTypeToFloat() {this->SetDataType(VTK_FLOAT);} void SetDataTypeToDouble() {this->SetDataType(VTK_DOUBLE);} // Description: // Return a void pointer. For image pipeline interface and other // special pointer manipulation. void *GetVoidPointer(const int id) {return this->Data->GetVoidPointer(id);}; // Description: // Reclaim any extra memory. virtual void Squeeze() {this->Data->Squeeze();}; // Description: // Make object look empty but do not delete memory. virtual void Reset() {this->Data->Reset();}; // Description: // Different ways to copy data. Shallow copy does reference count (i.e., // assigns pointers and updates reference count); deep copy runs through // entire data array assigning values. virtual void DeepCopy(vtkPoints2D *ad); virtual void ShallowCopy(vtkPoints2D *ad); // Description: // Return the memory in kilobytes consumed by this attribute data. // Used to support streaming and reading/writing data. The value // returned is guaranteed to be greater than or equal to the // memory required to actually represent the data represented // by this object. The information returned is valid only after // the pipeline has been updated. unsigned long GetActualMemorySize(); // Description: // Return number of points in array. vtkIdType GetNumberOfPoints() { return this->Data->GetNumberOfTuples();} // Description: // Return a pointer to a double point x[2] for a specific id. // WARNING: Just don't use this error-prone method, the returned pointer // and its values are only valid as long as another method invocation is not // performed. Prefer GetPoint() with the return value in argument. double *GetPoint(vtkIdType id) { return this->Data->GetTuple(id);} // Description: // Copy point components into user provided array v[2] for specified id. void GetPoint(vtkIdType id, double x[2]) { this->Data->GetTuple(id,x);} // Description: // Insert point into object. No range checking performed (fast!). // Make sure you use SetNumberOfPoints() to allocate memory prior // to using SetPoint(). void SetPoint(vtkIdType id, const float x[2]) { this->Data->SetTuple(id,x);} void SetPoint(vtkIdType id, const double x[2]) { this->Data->SetTuple(id,x);} void SetPoint(vtkIdType id, double x, double y); // Description: // Insert point into object. Range checking performed and memory // allocated as necessary. void InsertPoint(vtkIdType id, const float x[2]) { this->Data->InsertTuple(id,x);} void InsertPoint(vtkIdType id, const double x[2]) {this->Data->InsertTuple(id,x);} void InsertPoint(vtkIdType id, double x, double y); // Description: // Insert point into next available slot. Returns id of slot. vtkIdType InsertNextPoint(const float x[2]) { return this->Data->InsertNextTuple(x);} vtkIdType InsertNextPoint(const double x[2]) { return this->Data->InsertNextTuple(x);} vtkIdType InsertNextPoint(double x, double y); // Description: // Specify the number of points for this object to hold. Does an // allocation as well as setting the MaxId ivar. Used in conjunction with // SetPoint() method for fast insertion. void SetNumberOfPoints(vtkIdType number); // Description: // Given a list of pt ids, return an array of points. void GetPoints(vtkIdList *ptId, vtkPoints2D *fp); // Description: // Determine (xmin,xmax, ymin,ymax) bounds of points. virtual void ComputeBounds(); // Description: // Return the bounds of the points. double *GetBounds(); // Description: // Return the bounds of the points. void GetBounds(double bounds[4]); protected: vtkPoints2D(int dataType=VTK_FLOAT); ~vtkPoints2D(); double Bounds[4]; vtkTimeStamp ComputeTime; // Time at which bounds computed vtkDataArray *Data; // Array which represents data private: vtkPoints2D(const vtkPoints2D&); // Not implemented. void operator=(const vtkPoints2D&); // Not implemented. }; inline void vtkPoints2D::SetNumberOfPoints(vtkIdType number) { this->Data->SetNumberOfComponents(2); this->Data->SetNumberOfTuples(number); } inline void vtkPoints2D::SetPoint(vtkIdType id, double x, double y) { double p[2] = { x, y }; this->Data->SetTuple(id,p); } inline void vtkPoints2D::InsertPoint(vtkIdType id, double x, double y) { double p[2] = { x, y }; this->Data->InsertTuple(id,p); } inline vtkIdType vtkPoints2D::InsertNextPoint(double x, double y) { double p[2] = { x, y }; return this->Data->InsertNextTuple(p); } #endif