/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkPolyDataPointPlacer.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkPolyDataPointPlacer - Base class to place points given constraints on polygonal data // // .SECTION Description // vtkPolyDataPointPlacer is a base class to place points on the surface of // polygonal data. // // .SECTION Usage // The actors that render polygonal data and wish to be considered // for placement by this placer are added to the list as // \code // placer->AddProp( polyDataActor ); // \endcode // // .SECTION See Also // vtkPolygonalSurfacePointPlacer #ifndef __vtkPolyDataPointPlacer_h #define __vtkPolyDataPointPlacer_h #include "vtkPointPlacer.h" class vtkRenderer; class vtkPropCollection; class vtkProp; class vtkPropPicker; class VTK_WIDGETS_EXPORT vtkPolyDataPointPlacer : public vtkPointPlacer { public: // Description: // Instantiate this class. static vtkPolyDataPointPlacer *New(); // Description: // Standard methods for instances of this class. vtkTypeRevisionMacro(vtkPolyDataPointPlacer,vtkPointPlacer); void PrintSelf(ostream& os, vtkIndent indent); // Descuription: // Add an actor (that represents a terrain in a rendererd scene) to the // list. Only props in this list are considered by the PointPlacer virtual void AddProp( vtkProp * ); virtual void RemoveViewProp(vtkProp *prop); virtual void RemoveAllProps(); int HasProp( vtkProp * ); int GetNumberOfProps(); // Description: // Given a renderer and a display position in pixel coordinates, // compute the world position and orientation where this point // will be placed. This method is typically used by the // representation to place the point initially. // For the Terrain point placer this computes world points that // lie at the specified height above the terrain. virtual int ComputeWorldPosition( vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9] ); // Description: // Given a renderer, a display position, and a reference world // position, compute the new world position and orientation // of this point. This method is typically used by the // representation to move the point. virtual int ComputeWorldPosition( vtkRenderer *ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9] ); // Description: // Given a world position check the validity of this // position according to the constraints of the placer virtual int ValidateWorldPosition( double worldPos[3] ); // Description: // Given a display position, check the validity of this position. virtual int ValidateDisplayPosition( vtkRenderer *, double displayPos[2] ); // Description: // Given a world position and a world orientation, // validate it according to the constraints of the placer. virtual int ValidateWorldPosition( double worldPos[3], double worldOrient[9] ); // Description: // Get the Prop picker. vtkGetObjectMacro( PropPicker, vtkPropPicker ); protected: vtkPolyDataPointPlacer(); ~vtkPolyDataPointPlacer(); // The props that represents the terrain data (one or more) in a rendered // scene vtkPropCollection *SurfaceProps; vtkPropPicker *PropPicker; private: vtkPolyDataPointPlacer(const vtkPolyDataPointPlacer&); //Not implemented void operator=(const vtkPolyDataPointPlacer&); //Not implemented }; #endif