/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkSplineWidget.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkSplineWidget - 3D widget for manipulating a spline // .SECTION Description // This 3D widget defines a spline that can be interactively placed in a // scene. The spline has handles, the number of which can be changed, plus it // can be picked on the spline itself to translate or rotate it in the scene. // A nice feature of the object is that the vtkSplineWidget, like any 3D // widget, will work with the current interactor style. That is, if // vtkSplineWidget does not handle an event, then all other registered // observers (including the interactor style) have an opportunity to process // the event. Otherwise, the vtkSplineWidget will terminate the processing of // the event that it handles. // // To use this object, just invoke SetInteractor() with the argument of the // method a vtkRenderWindowInteractor. You may also wish to invoke // "PlaceWidget()" to initially position the widget. The interactor will act // normally until the "i" key (for "interactor") is pressed, at which point the // vtkSplineWidget will appear. (See superclass documentation for information // about changing this behavior.) Events that occur outside of the widget // (i.e., no part of the widget is picked) are propagated to any other // registered obsevers (such as the interaction style). Turn off the widget // by pressing the "i" key again (or invoke the Off() method). // // The button actions and key modifiers are as follows for controlling the // widget: // 1) left button down on and drag one of the spherical handles to change the // shape of the spline: the handles act as "control points". // 2) left button or middle button down on a line segment forming the spline // allows uniform translation of the widget. // 3) ctrl + middle button down on the widget enables spinning of the widget // about its center. // 4) right button down on the widget enables scaling of the widget. By moving // the mouse "up" the render window the spline will be made bigger; by moving // "down" the render window the widget will be made smaller. // 5) ctrl key + right button down on any handle will erase it providing there // will be two or more points remaining to form a spline. // 6) shift key + right button down on any line segment will insert a handle // onto the spline at the cursor position. // // The vtkSplineWidget has several methods that can be used in conjunction with // other VTK objects. The Set/GetResolution() methods control the number of // subdivisions of the spline; the GetPolyData() method can be used to get the // polygonal representation and can be used for things like seeding // streamlines or probing other data sets. Typical usage of the widget is to // make use of the StartInteractionEvent, InteractionEvent, and // EndInteractionEvent events. The InteractionEvent is called on mouse motion; // the other two events are called on button down and button up (either left or // right button). // // Some additional features of this class include the ability to control the // properties of the widget. You can set the properties of the selected and // unselected representations of the spline. For example, you can set the // property for the handles and spline. In addition there are methods to // constrain the spline so that it is aligned with a plane. Note that a simple // ruler widget can be derived by setting the resolution to 1, the number of // handles to 2, and calling the GetSummedLength method! // .SECTION Thanks // Thanks to Dean Inglis for developing and contributing this class. // .SECTION Caveats // Note that handles and line can be picked even when they are "behind" other // actors. This is an intended feature and not a bug. // .SECTION See Also // vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget // vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget #ifndef __vtkSplineWidget_h #define __vtkSplineWidget_h #include "vtk3DWidget.h" class vtkActor; class vtkCellPicker; class vtkParametricSpline; class vtkParametricFunctionSource; class vtkPlaneSource; class vtkPoints; class vtkPolyData; class vtkProp; class vtkProperty; class vtkSphereSource; class vtkTransform; #define VTK_PROJECTION_YZ 0 #define VTK_PROJECTION_XZ 1 #define VTK_PROJECTION_XY 2 #define VTK_PROJECTION_OBLIQUE 3 class VTK_WIDGETS_EXPORT vtkSplineWidget : public vtk3DWidget { public: // Description: // Instantiate the object. static vtkSplineWidget *New(); vtkTypeRevisionMacro(vtkSplineWidget,vtk3DWidget); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Methods that satisfy the superclass' API. virtual void SetEnabled(int); virtual void PlaceWidget(double bounds[6]); void PlaceWidget() {this->Superclass::PlaceWidget();} void PlaceWidget(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);} // Description: // Force the spline widget to be projected onto one of the orthogonal planes. // Remember that when the state changes, a ModifiedEvent is invoked. // This can be used to snap the spline to the plane if it is orginally // not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY // planes respectively and 3 for arbitrary oblique planes when the widget // is tied to a vtkPlaneSource. vtkSetMacro(ProjectToPlane,int); vtkGetMacro(ProjectToPlane,int); vtkBooleanMacro(ProjectToPlane,int); // Description: // Set up a reference to a vtkPlaneSource that could be from another widget // object, e.g. a vtkPolyDataSourceWidget. void SetPlaneSource(vtkPlaneSource* plane); vtkSetClampMacro(ProjectionNormal,int,VTK_PROJECTION_YZ,VTK_PROJECTION_OBLIQUE); vtkGetMacro(ProjectionNormal,int); void SetProjectionNormalToXAxes() { this->SetProjectionNormal(0); } void SetProjectionNormalToYAxes() { this->SetProjectionNormal(1); } void SetProjectionNormalToZAxes() { this->SetProjectionNormal(2); } void SetProjectionNormalToOblique() { this->SetProjectionNormal(3); } // Description: // Set the position of spline handles and points in terms of a plane's // position. i.e., if ProjectionNormal is 0, all of the x-coordinate // values of the points are set to position. Any value can be passed (and is // ignored) to update the spline points when Projection normal is set to 3 // for arbritrary plane orientations. void SetProjectionPosition(double position); vtkGetMacro(ProjectionPosition, double); // Description: // Grab the polydata (including points) that defines the spline. The // polydata consists of points and line segments numbering Resolution + 1 // and Resoltuion, respectively. Points are guaranteed to be up-to-date when // either the InteractionEvent or EndInteraction events are invoked. The // user provides the vtkPolyData and the points and polyline are added to it. void GetPolyData(vtkPolyData *pd); // Description: // Set/Get the handle properties (the spheres are the handles). The // properties of the handles when selected and unselected can be manipulated. virtual void SetHandleProperty(vtkProperty*); vtkGetObjectMacro(HandleProperty, vtkProperty); virtual void SetSelectedHandleProperty(vtkProperty*); vtkGetObjectMacro(SelectedHandleProperty, vtkProperty); // Description: // Set/Get the line properties. The properties of the line when selected // and unselected can be manipulated. virtual void SetLineProperty(vtkProperty*); vtkGetObjectMacro(LineProperty, vtkProperty); virtual void SetSelectedLineProperty(vtkProperty*); vtkGetObjectMacro(SelectedLineProperty, vtkProperty); // Description: // Set/Get the number of handles for this widget. virtual void SetNumberOfHandles(int npts); vtkGetMacro(NumberOfHandles, int); // Description: // Set/Get the number of line segments representing the spline for // this widget. void SetResolution(int resolution); vtkGetMacro(Resolution,int); // Description: // Set the parametric spline object. Through vtkParametricSpline's API, the // user can supply and configure one of currently two types of spline: // vtkCardinalSpline, vtkKochanekSpline. The widget controls the open // or closed configuration of the spline. // WARNING: The widget does not enforce internal consistency so that all // three are of the same type. virtual void SetParametricSpline(vtkParametricSpline*); vtkGetObjectMacro(ParametricSpline,vtkParametricSpline); // Description: // Set/Get the position of the spline handles. Call GetNumberOfHandles // to determine the valid range of handle indices. void SetHandlePosition(int handle, double x, double y, double z); void SetHandlePosition(int handle, double xyz[3]); void GetHandlePosition(int handle, double xyz[3]); double* GetHandlePosition(int handle); // Description: // Control whether the spline is open or closed. A closed spline forms // a continuous loop: the first and last points are the same, and // derivatives are continuous. A minimum of 3 handles are required to // form a closed loop. This method enforces consistency with // user supplied subclasses of vtkSpline. void SetClosed(int closed); vtkGetMacro(Closed,int); vtkBooleanMacro(Closed,int); // Description: // Convenience method to determine whether the spline is // closed in a geometric sense. The widget may be set "closed" but still // be geometrically open (e.g., a straight line). int IsClosed(); // Description: // Get the approximate vs. the true arc length of the spline. Calculated as // the summed lengths of the individual straight line segments. Use // SetResolution to control the accuracy. double GetSummedLength(); // Description: // Convenience method to allocate and set the handles from a vtkPoints // instance. If the first and last points are the same, the spline sets // Closed to the on state and disregards the last point, otherwise Closed // remains unchanged. void InitializeHandles(vtkPoints* points); protected: vtkSplineWidget(); ~vtkSplineWidget(); //BTX - manage the state of the widget int State; enum WidgetState { Start=0, Moving, Scaling, Spinning, Inserting, Erasing, Outside }; //ETX //handles the events static void ProcessEvents(vtkObject* object, unsigned long event, void* clientdata, void* calldata); // ProcessEvents() dispatches to these methods. void OnLeftButtonDown(); void OnLeftButtonUp(); void OnMiddleButtonDown(); void OnMiddleButtonUp(); void OnRightButtonDown(); void OnRightButtonUp(); void OnMouseMove(); // Controlling vars int ProjectionNormal; double ProjectionPosition; int ProjectToPlane; vtkPlaneSource* PlaneSource; // Projection capabilities void ProjectPointsToPlane(); void ProjectPointsToOrthoPlane(); void ProjectPointsToObliquePlane(); // The spline vtkParametricSpline *ParametricSpline; vtkParametricFunctionSource *ParametricFunctionSource; int NumberOfHandles; int Closed; void BuildRepresentation(); // The line segments vtkActor *LineActor; void HighlightLine(int highlight); int Resolution; // Glyphs representing hot spots (e.g., handles) vtkActor **Handle; vtkSphereSource **HandleGeometry; void Initialize(); int HighlightHandle(vtkProp *prop); //returns handle index or -1 on fail virtual void SizeHandles(); void InsertHandleOnLine(double* pos); void EraseHandle(const int&); // Do the picking vtkCellPicker *HandlePicker; vtkCellPicker *LinePicker; vtkActor *CurrentHandle; int CurrentHandleIndex; // Methods to manipulate the spline. void MovePoint(double *p1, double *p2); void Scale(double *p1, double *p2, int X, int Y); void Translate(double *p1, double *p2); void Spin(double *p1, double *p2, double *vpn); // Transform the control points (used for spinning) vtkTransform *Transform; // Properties used to control the appearance of selected objects and // the manipulator in general. vtkProperty *HandleProperty; vtkProperty *SelectedHandleProperty; vtkProperty *LineProperty; vtkProperty *SelectedLineProperty; void CreateDefaultProperties(); // For efficient spinning double Centroid[3]; void CalculateCentroid(); private: vtkSplineWidget(const vtkSplineWidget&); //Not implemented void operator=(const vtkSplineWidget&); //Not implemented }; #endif