/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick 3D. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.14 import QtQuick3D 1.15 import QtQuick3D.Effects 1.15 Effect { property real shoulderSlope: 1.0 // 0.0 - 3.0 property real shoulderEmphasis: 0 // -1.0 - 1.0 property real toeSlope: 1.0 // 0.0 - 3.0 property real toeEmphasis: 0 // -1.0 - 1.0 property real contrastBoost: 0 // -1.0 - 2.0 property real saturationLevel: 1 // 0.0 - 2.0 property real gammaValue: 2.2 // 0.1 - 8.0 property bool useExposure: false property real whitePoint: 1.0 // 0.01 - 128.0 property real exposureValue: 1.0 // 0.01 - 16.0 Shader { id: tonemapShader stage: Shader.Fragment shader: "shaders/scurvetonemap.frag" } Buffer { // LDR output id: defaultOutput format: Buffer.RGBA8 } passes: [ Pass { shaders: tonemapShader output: defaultOutput } ] }