/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick 3D. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.15 import QtQuick3D 1.15 import QtQuick3D.Effects 1.15 Effect { property real amount: 2 // 0 - 10 Shader { id: vertical stage: Shader.Vertex shader: "shaders/blurvertical.vert" } Shader { id: horizontal stage: Shader.Vertex shader: "shaders/blurhorizontal.vert" } Shader { id: gaussianblur stage: Shader.Fragment shader: "shaders/gaussianblur.frag" } Buffer { id: tempBuffer name: "tempBuffer" format: Buffer.RGBA8 textureFilterOperation: Buffer.Linear textureCoordOperation: Buffer.ClampToEdge bufferFlags: Buffer.None // aka frame } passes: [ Pass { shaders: [ horizontal, gaussianblur ] output: tempBuffer }, Pass { shaders: [ vertical, gaussianblur ] commands: [ BufferInput { buffer: tempBuffer } ] } ] }