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** This file is part of Qt Quick 3D.
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import QtQuick 2.15
import QtQuick3D 1.15
import QtQuick3D.Materials 1.15

CustomMaterial {
    // These properties names need to match the ones in the shader code!
    property bool uShadowMappingEnabled: false
    property real bump_amount: 0.5
    property real uTranslucentFalloff: 0.0
    property real uDiffuseLightWrap: 0.0
    property real uOpacity: 100.0
    property real transmission_weight: 0.2
    property real reflection_weight: 0.8
    property vector2d texture_tiling: Qt.vector2d(1.0, 1.0)
    property vector3d paper_color: Qt.vector3d(0.531, 0.531, 0.531)

    shaderInfo: ShaderInfo {
        version: "330"
        type: "GLSL"
        shaderKey: ShaderInfo.Transmissive | ShaderInfo.Diffuse
    }

    property TextureInput uBakedShadowTexture: TextureInput {
            enabled: uShadowMappingEnabled
            texture: Texture {
                id: shadowImage
                source: "maps/shadow.png"
            }
    }
    property TextureInput diffuse_texture: TextureInput {
        enabled: true
        texture: Texture {
            tilingModeHorizontal: Texture.Repeat
            tilingModeVertical: Texture.Repeat
            source: "maps/paper_diffuse.png"
        }
    }
    property TextureInput bump_texture: TextureInput {
        enabled: true
        texture: Texture {
            tilingModeHorizontal: Texture.Repeat
            tilingModeVertical: Texture.Repeat
            source: "maps/paper_diffuse.png"
        }
    }
    property TextureInput transmission_texture: TextureInput {
        enabled: true
        texture: Texture {
            tilingModeHorizontal: Texture.Repeat
            tilingModeVertical: Texture.Repeat
            source: "maps/paper_trans.png"
        }
    }

    Shader {
        id: paperOfficeFragShader
        stage: Shader.Fragment
        shader: "shaders/paperOffice.frag"
    }

    passes: [ Pass {
            shaders: paperOfficeFragShader
        }
    ]
}