// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // PrimaryGeneratorAction.hh; // See more at: http://g4advancedexamples.lngs.infn.it/Examples/hadrontherapy #include "PrimaryGeneratorAction.hh" #include "PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4SingleParticleSource.hh" #include "G4GeneralParticleSource.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" #include "BeamlineConstruction.hh" //*************************************************************************** PrimaryGeneratorAction::PrimaryGeneratorAction() //--------------------------------------------------------------------------- { SetDefaultPrimaryParticle(); particleGun = new G4GeneralParticleSource(); } //*************************************************************************** PrimaryGeneratorAction::~PrimaryGeneratorAction() //--------------------------------------------------------------------------- { delete particleGun; } //*************************************************************************** void PrimaryGeneratorAction::SetDefaultPrimaryParticle() //--------------------------------------------------------------------------- { } //*************************************************************************** void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) //--------------------------------------------------------------------------- { particleGun -> GeneratePrimaryVertex(anEvent); //G4cout << "Primary Position = " << particleGun->GetParticlePosition() << G4endl; //G4cout << "Primary Momentum = " << particleGun->GetParticleMomentumDirection() << G4endl; } //***************************************************************************