/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Gamepad module ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGAMEPAD_H #define QGAMEPAD_H #include #include #include QT_BEGIN_NAMESPACE class QGamepadPrivate; class Q_GAMEPAD_EXPORT QGamepad : public QObject { Q_OBJECT Q_PROPERTY(int deviceId READ deviceId WRITE setDeviceId NOTIFY deviceIdChanged) Q_PROPERTY(bool connected READ isConnected NOTIFY connectedChanged) Q_PROPERTY(QString name READ name NOTIFY nameChanged) Q_PROPERTY(double axisLeftX READ axisLeftX NOTIFY axisLeftXChanged) Q_PROPERTY(double axisLeftY READ axisLeftY NOTIFY axisLeftYChanged) Q_PROPERTY(double axisRightX READ axisRightX NOTIFY axisRightXChanged) Q_PROPERTY(double axisRightY READ axisRightY NOTIFY axisRightYChanged) Q_PROPERTY(bool buttonA READ buttonA NOTIFY buttonAChanged) Q_PROPERTY(bool buttonB READ buttonB NOTIFY buttonBChanged) Q_PROPERTY(bool buttonX READ buttonX NOTIFY buttonXChanged) Q_PROPERTY(bool buttonY READ buttonY NOTIFY buttonYChanged) Q_PROPERTY(bool buttonL1 READ buttonL1 NOTIFY buttonL1Changed) Q_PROPERTY(bool buttonR1 READ buttonR1 NOTIFY buttonR1Changed) Q_PROPERTY(double buttonL2 READ buttonL2 NOTIFY buttonL2Changed) Q_PROPERTY(double buttonR2 READ buttonR2 NOTIFY buttonR2Changed) Q_PROPERTY(bool buttonSelect READ buttonSelect NOTIFY buttonSelectChanged) Q_PROPERTY(bool buttonStart READ buttonStart NOTIFY buttonStartChanged) Q_PROPERTY(bool buttonL3 READ buttonL3 NOTIFY buttonL3Changed) Q_PROPERTY(bool buttonR3 READ buttonR3 NOTIFY buttonR3Changed) Q_PROPERTY(bool buttonUp READ buttonUp NOTIFY buttonUpChanged) Q_PROPERTY(bool buttonDown READ buttonDown NOTIFY buttonDownChanged) Q_PROPERTY(bool buttonLeft READ buttonLeft NOTIFY buttonLeftChanged) Q_PROPERTY(bool buttonRight READ buttonRight NOTIFY buttonRightChanged) Q_PROPERTY(bool buttonCenter READ buttonCenter NOTIFY buttonCenterChanged) Q_PROPERTY(bool buttonGuide READ buttonGuide NOTIFY buttonGuideChanged) public: explicit QGamepad(int deviceId = 0, QObject *parent = nullptr); ~QGamepad(); int deviceId() const; bool isConnected() const; QString name() const; double axisLeftX() const; double axisLeftY() const; double axisRightX() const; double axisRightY() const; bool buttonA() const; bool buttonB() const; bool buttonX() const; bool buttonY() const; bool buttonL1() const; bool buttonR1() const; double buttonL2() const; double buttonR2() const; bool buttonSelect() const; bool buttonStart() const; bool buttonL3() const; bool buttonR3() const; bool buttonUp() const; bool buttonDown() const; bool buttonLeft() const; bool buttonRight() const; bool buttonCenter() const; bool buttonGuide() const; Q_SIGNALS: void deviceIdChanged(int value); void connectedChanged(bool value); void nameChanged(QString value); void axisLeftXChanged(double value); void axisLeftYChanged(double value); void axisRightXChanged(double value); void axisRightYChanged(double value); void buttonAChanged(bool value); void buttonBChanged(bool value); void buttonXChanged(bool value); void buttonYChanged(bool value); void buttonL1Changed(bool value); void buttonR1Changed(bool value); void buttonL2Changed(double value); void buttonR2Changed(double value); void buttonSelectChanged(bool value); void buttonStartChanged(bool value); void buttonL3Changed(bool value); void buttonR3Changed(bool value); void buttonUpChanged(bool value); void buttonDownChanged(bool value); void buttonLeftChanged(bool value); void buttonRightChanged(bool value); void buttonCenterChanged(bool value); void buttonGuideChanged(bool value); public Q_SLOTS: void setDeviceId(int number); private: Q_DECLARE_PRIVATE(QGamepad) Q_DISABLE_COPY(QGamepad) Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadConnected(int)) Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadDisconnected(int)) Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadAxisEvent(int, QGamepadManager::GamepadAxis, double)) Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double)) Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonReleaseEvent(int, QGamepadManager::GamepadButton)) }; QT_END_NAMESPACE Q_DECLARE_METATYPE(QGamepad*) #endif // QGAMEPAD_H