// qvector3d.sip generated by MetaSIP // // This file is part of the QtGui Python extension module. // // Copyright (c) 2017 Riverbank Computing Limited // // This file is part of PyQt5. // // This file may be used under the terms of the GNU General Public License // version 3.0 as published by the Free Software Foundation and appearing in // the file LICENSE included in the packaging of this file. Please review the // following information to ensure the GNU General Public License version 3.0 // requirements will be met: http://www.gnu.org/copyleft/gpl.html. // // If you do not wish to use this file under the terms of the GPL version 3.0 // then you may purchase a commercial license. For more information contact // info@riverbankcomputing.com. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. %ModuleCode #include %End class QVector3D { %TypeHeaderCode #include %End %PickleCode sipRes = Py_BuildValue((char *)"ddd", (double)sipCpp->x(), (double)sipCpp->y(), (double)sipCpp->z()); %End public: QVector3D(); QVector3D(float xpos, float ypos, float zpos); explicit QVector3D(const QPoint &point); explicit QVector3D(const QPointF &point); QVector3D(const QVector2D &vector); QVector3D(const QVector2D &vector, float zpos); explicit QVector3D(const QVector4D &vector); SIP_PYOBJECT __repr__() const /TypeHint="str"/; %MethodCode PyObject *x = PyFloat_FromDouble(sipCpp->x()); PyObject *y = PyFloat_FromDouble(sipCpp->y()); PyObject *z = PyFloat_FromDouble(sipCpp->z()); if (x && y && z) { #if PY_MAJOR_VERSION >= 3 sipRes = PyUnicode_FromFormat("PyQt5.QtGui.QVector3D(%R, %R, %R)", x, y, z); #else sipRes = PyString_FromString("PyQt5.QtGui.QVector3D("); PyString_ConcatAndDel(&sipRes, PyObject_Repr(x)); PyString_ConcatAndDel(&sipRes, PyString_FromString(", ")); PyString_ConcatAndDel(&sipRes, PyObject_Repr(y)); PyString_ConcatAndDel(&sipRes, PyString_FromString(", ")); PyString_ConcatAndDel(&sipRes, PyObject_Repr(z)); PyString_ConcatAndDel(&sipRes, PyString_FromString(")")); #endif } Py_XDECREF(x); Py_XDECREF(y); Py_XDECREF(z); %End float length() const; float lengthSquared() const; QVector3D normalized() const; void normalize(); static float dotProduct(const QVector3D &v1, const QVector3D &v2); static QVector3D crossProduct(const QVector3D &v1, const QVector3D &v2); static QVector3D normal(const QVector3D &v1, const QVector3D &v2); static QVector3D normal(const QVector3D &v1, const QVector3D &v2, const QVector3D &v3); float distanceToPlane(const QVector3D &plane, const QVector3D &normal) const; float distanceToPlane(const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) const; float distanceToLine(const QVector3D &point, const QVector3D &direction) const; QVector2D toVector2D() const; QVector4D toVector4D() const; bool isNull() const; float x() const; float y() const; float z() const; void setX(float aX); void setY(float aY); void setZ(float aZ); QVector3D &operator+=(const QVector3D &vector); QVector3D &operator-=(const QVector3D &vector); QVector3D &operator*=(float factor); QVector3D &operator*=(const QVector3D &vector); QVector3D &operator/=(float divisor); %If (Qt_5_5_0 -) QVector3D &operator/=(const QVector3D &vector); %End QPoint toPoint() const; QPointF toPointF() const; %If (Qt_5_1_0 -) float distanceToPoint(const QVector3D &point) const; %End %If (Qt_5_2_0 -) float operator[](int i) const; %End %If (Qt_5_5_0 -) QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; %End %If (Qt_5_5_0 -) QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; %End }; bool operator==(const QVector3D &v1, const QVector3D &v2); bool operator!=(const QVector3D &v1, const QVector3D &v2); const QVector3D operator+(const QVector3D &v1, const QVector3D &v2); const QVector3D operator-(const QVector3D &v1, const QVector3D &v2); const QVector3D operator*(float factor, const QVector3D &vector); const QVector3D operator*(const QVector3D &vector, float factor); const QVector3D operator*(const QVector3D &v1, const QVector3D &v2); const QVector3D operator-(const QVector3D &vector); const QVector3D operator/(const QVector3D &vector, float divisor); %If (Qt_5_5_0 -) const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor); %End bool qFuzzyCompare(const QVector3D &v1, const QVector3D &v2); QDataStream &operator<<(QDataStream &, const QVector3D & /Constrained/) /ReleaseGIL/; QDataStream &operator>>(QDataStream &, QVector3D & /Constrained/) /ReleaseGIL/;