// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: B5DriftChamberHit.cc 76474 2013-11-11 10:36:34Z gcosmo $ // /// \file B5DriftChamberHit.cc /// \brief Implementation of the B5DriftChamberHit class #include "B5DriftChamberHit.hh" #include "G4VVisManager.hh" #include "G4VisAttributes.hh" #include "G4Circle.hh" #include "G4Colour.hh" #include "G4AttDefStore.hh" #include "G4AttDef.hh" #include "G4AttValue.hh" #include "G4UIcommand.hh" #include "G4UnitsTable.hh" #include "G4SystemOfUnits.hh" #include "G4ios.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4ThreadLocal G4Allocator* B5DriftChamberHitAllocator; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B5DriftChamberHit::B5DriftChamberHit() : G4VHit(), fLayerID(-1), fTime(0.), fLocalPos(0), fWorldPos(0) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B5DriftChamberHit::B5DriftChamberHit(G4int z) : G4VHit(), fLayerID(z), fTime(0.), fLocalPos(0), fWorldPos(0) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B5DriftChamberHit::~B5DriftChamberHit() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B5DriftChamberHit::B5DriftChamberHit(const B5DriftChamberHit &right) : G4VHit() { fLayerID = right.fLayerID; fWorldPos = right.fWorldPos; fLocalPos = right.fLocalPos; fTime = right.fTime; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... const B5DriftChamberHit& B5DriftChamberHit::operator=(const B5DriftChamberHit &right) { fLayerID = right.fLayerID; fWorldPos = right.fWorldPos; fLocalPos = right.fLocalPos; fTime = right.fTime; return *this; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... int B5DriftChamberHit::operator==(const B5DriftChamberHit &/*right*/) const { return 0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void B5DriftChamberHit::Draw() { G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if(pVVisManager) { G4Circle circle(fWorldPos); circle.SetScreenSize(2); circle.SetFillStyle(G4Circle::filled); G4Colour colour(1.,1.,0.); G4VisAttributes attribs(colour); circle.SetVisAttributes(attribs); pVVisManager->Draw(circle); } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... const std::map* B5DriftChamberHit::GetAttDefs() const { G4bool isNew; std::map* store = G4AttDefStore::GetInstance("B5DriftChamberHit",isNew); if (isNew) { (*store)["HitType"] = G4AttDef("HitType","Hit Type","Physics","","G4String"); (*store)["ID"] = G4AttDef("ID","ID","Physics","","G4int"); (*store)["Time"] = G4AttDef("Time","Time","Physics","G4BestUnit","G4double"); (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics","G4BestUnit","G4ThreeVector"); } return store; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... std::vector* B5DriftChamberHit::CreateAttValues() const { std::vector* values = new std::vector; values ->push_back(G4AttValue("HitType","DriftChamberHit","")); values ->push_back(G4AttValue("ID",G4UIcommand::ConvertToString(fLayerID),"")); values ->push_back(G4AttValue("Time",G4BestUnit(fTime,"Time"),"")); values ->push_back(G4AttValue("Pos",G4BestUnit(fWorldPos,"Length"),"")); return values; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void B5DriftChamberHit::Print() { G4cout << " Layer[" << fLayerID << "] : time " << fTime/ns << " (nsec) --- local (x,y) " << fLocalPos.x() << ", " << fLocalPos.y() << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......