// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Win32.hh 66892 2013-01-17 10:57:59Z gunter $ // // To unify Windows message treatment between // G4/interfaces Windows sessions and G4/visualizations Windows drivers. // G.Barrand #ifndef G4WIN32_HH #define G4WIN32_HH #if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32) #include #include #include "G4VInteractorManager.hh" // Class description : // // G4Win32 : a singleton to handle GUI sessions and visualization // drivers built over Windows. It permits to have one Windows main // loop for the whole application. // // Class description - end : class G4Win32 : public G4VInteractorManager { public: static G4Win32* getInstance (); G4bool Inited (); void* GetEvent (); void FlushAndWaitExecution (); static G4bool DispatchWin32Event (void*); virtual ~G4Win32 (); private: G4Win32(); static G4Win32* instance; // Pointer to single instance. }; #endif #endif