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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpticalSurface.hh 70822 2013-06-06 08:25:05Z gcosmo $ // // //////////////////////////////////////////////////////////////////////// // G4OpticalSurface Definition //////////////////////////////////////////////////////////////////////// // // File: G4OpticalSurface.hh // Description: A optical surface class for use in G4OpBoundaryProcess // Version: 2.0 // Created: 1997-06-26 // Author: Peter Gumplinger // Updated: 1999-10-29 add method and class descriptors // mail: gum@triumf.ca // //////////////////////////////////////////////////////////////////////// #ifndef G4OpticalSurface_h #define G4OpticalSurface_h 1 ///////////// // Includes ///////////// #include "G4Types.hh" #include "G4Physics2DVector.hh" #include "G4SurfaceProperty.hh" // Class Description: // A optical surface class for use in the G4OpBoundaryProcess class. // Contains the enumerations: G4OpticalSurfaceFinish, G4OpticalSurfaceType, // and G4OpticalSurfaceModel. // Class Description - End: enum G4OpticalSurfaceFinish { polished, // smooth perfectly polished surface polishedfrontpainted, // smooth top-layer (front) paint polishedbackpainted, // same is 'polished' but with a back-paint ground, // rough surface groundfrontpainted, // rough top-layer (front) paint groundbackpainted, // same as 'ground' but with a back-paint polishedlumirrorair, // mechanically polished surface, with lumirror polishedlumirrorglue, // mechanically polished surface, with lumirror & meltmount polishedair, // mechanically polished surface polishedteflonair, // mechanically polished surface, with teflon polishedtioair, // mechanically polished surface, with tio paint polishedtyvekair, // mechanically polished surface, with tyvek polishedvm2000air, // mechanically polished surface, with esr film polishedvm2000glue, // mechanically polished surface, with esr film & meltmount etchedlumirrorair, // chemically etched surface, with lumirror etchedlumirrorglue, // chemically etched surface, with lumirror & meltmount etchedair, // chemically etched surface etchedteflonair, // chemically etched surface, with teflon etchedtioair, // chemically etched surface, with tio paint etchedtyvekair, // chemically etched surface, with tyvek etchedvm2000air, // chemically etched surface, with esr film etchedvm2000glue, // chemically etched surface, with esr film & meltmount groundlumirrorair, // rough-cut surface, with lumirror groundlumirrorglue, // rough-cut surface, with lumirror & meltmount groundair, // rough-cut surface groundteflonair, // rough-cut surface, with teflon groundtioair, // rough-cut surface, with tio paint groundtyvekair, // rough-cut surface, with tyvek groundvm2000air, // rough-cut surface, with esr film groundvm2000glue // rough-cut surface, with esr film & meltmount }; enum G4OpticalSurfaceModel { glisur, // original GEANT3 model unified, // UNIFIED model LUT, // Look-Up-Table model dichroic // dichroic filter }; class G4MaterialPropertiesTable; ///////////////////// // Class Definition ///////////////////// class G4OpticalSurface : public G4SurfaceProperty { public: // Without description ////////////// // Operators ////////////// G4OpticalSurface(const G4OpticalSurface &right); G4OpticalSurface & operator=(const G4OpticalSurface &right); G4int operator==(const G4OpticalSurface &right) const; G4int operator!=(const G4OpticalSurface &right) const; public: // With description //////////////////////////////// // Constructors and Destructor //////////////////////////////// G4OpticalSurface(const G4String& name, G4OpticalSurfaceModel model = glisur, G4OpticalSurfaceFinish finish = polished, G4SurfaceType type = dielectric_dielectric, G4double value = 1.0); // Constructor of an optical surface object. public: // Without description virtual ~G4OpticalSurface(); //////////// // Methods //////////// // public methods public: // With description void SetType(const G4SurfaceType& type); inline G4OpticalSurfaceFinish GetFinish() const { return theFinish; } // Returns the optical surface finish. void SetFinish(const G4OpticalSurfaceFinish ); // Sets the optical surface finish. inline G4OpticalSurfaceModel GetModel() const { return theModel; } // Returns the optical surface model used. inline void SetModel(const G4OpticalSurfaceModel model) { theModel = model; } // Sets the optical surface model to be followed. inline G4double GetSigmaAlpha() const { return sigma_alpha; } // Returns an unified model surface parameter. inline void SetSigmaAlpha(const G4double s_a) { sigma_alpha = s_a; } // Sets an unified model surface parameter. G4double GetPolish() const { return polish; } // Returns the optical surface polish type. inline void SetPolish(const G4double plsh) { polish=plsh; } // Sets the optical surface polish type. inline G4MaterialPropertiesTable* GetMaterialPropertiesTable() const { return theMaterialPropertiesTable; } // Retrieves the pointer of the G4MaterialPropertiesTable // attached to optical surface. inline void SetMaterialPropertiesTable(G4MaterialPropertiesTable *anMPT) { theMaterialPropertiesTable = anMPT; } // Attaches a G4MaterialPropertiesTable to the optical surface. void DumpInfo() const; // Prints information about the optical surface. void ReadLUTFile(void); // Method to read the Look-Up-Table into array AngularDistribution inline G4double GetAngularDistributionValue(G4int, G4int, G4int); inline G4int GetThetaIndexMax(void) const { return thetaIndexMax; } inline G4int GetPhiIndexMax(void) const { return phiIndexMax; } void ReadDichroicFile(void); // Method to read the dichroic surface data file into Dichroic inline G4Physics2DVector* GetDichroicVector(); private: // ------------------ // Basic data members ( To define an optical surface) // ------------------ G4OpticalSurfaceModel theModel; // Surface model G4OpticalSurfaceFinish theFinish; // Surface finish G4double sigma_alpha; // The sigma of micro-facet polar angle G4double polish; // Polish parameter in glisur model G4MaterialPropertiesTable* theMaterialPropertiesTable; static const G4int incidentIndexMax = 91; static const G4int thetaIndexMax = 45; static const G4int phiIndexMax = 37; G4float* AngularDistribution; // Open LUT with Material and Integer Angle FILE* readLUTFileHandle; G4Physics2DVector* DichroicVector; }; //////////////////// // Inline methods //////////////////// inline G4double G4OpticalSurface::GetAngularDistributionValue(G4int angleIncident, G4int thetaIndex, G4int phiIndex) { return AngularDistribution[angleIncident+ thetaIndex*incidentIndexMax+ phiIndex*thetaIndexMax*incidentIndexMax]; } inline G4Physics2DVector* G4OpticalSurface::GetDichroicVector() { return DichroicVector; } #endif /* G4OpticalSurface_h */