// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLImmediateWtViewer.hh 75567 2013-11-04 11:35:11Z gcosmo $ // // // Class G4OpenGLImmediateWtViewer : a class derived from // G4OpenGLWtViewer and G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLWT_DRIVER #ifndef G4OPENGLIMMEDIATEWTVIEWER_HH #define G4OPENGLIMMEDIATEWTVIEWER_HH #include "G4OpenGLImmediateViewer.hh" #include "G4OpenGLWtViewer.hh" #include #include "globals.hh" class G4OpenGLImmediateSceneHandler; class G4OpenGLImmediateWtViewer : public G4OpenGLWtViewer, public G4OpenGLImmediateViewer, public Wt::WGLWidget { public: G4OpenGLImmediateWtViewer (G4OpenGLImmediateSceneHandler& scene, Wt::WContainerWidget*, const G4String& name = ""); ~G4OpenGLImmediateWtViewer (); void Initialise (); void resizeGL(int, int); void paintGL(); void initializeGL (); void DrawView(); void ShowView(); void SetView(); // void popMatrix(); void pushMatrix(); void multMatrixd(const GLdouble*); void setMatrixUniforms(); void loadIdentity(); void wtDrawArrays(GLenum mode,int first, G4int nPoints, std::vector a_vertices); void ComputeView (); void drawScene (); void FinishView(); private: // void showEvent(QShowEvent event ); void mousePressEvent(Wt::WMouseEvent *event); void mouseMoveEvent(Wt::WMouseEvent *event); void mouseDoubleClickEvent(Wt::WMouseEvent *event); void mouseReleaseEvent(Wt::WMouseEvent event); // void WtContextMenuEvent(QContextMenuEvent e); void keyPressEvent (Wt::WKeyEvent *event); void paintEvent(Wt::WPaintDevice * event); void updateWWidget(); // A client-side JavaScript matrix variable JavaScriptMatrix4x4 jsMatrix_; // The so-called VBOs, Vertex Buffer Objects // This one contains both vertex (xyz) and normal (xyz) data Buffer objBuffer_; // void ComputeView (); // implements G4VViewer::SetView() and ClearView() // void SetView (); // void ClearView (); // To avoid copying large constant data around, the data points are stored // in a global variable. std::vector data; std::vector VBO_Buffer; }; #endif #endif