// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLImmediateWin32.cc 66373 2012-12-18 09:41:34Z gcosmo $ // // // OpenGLImmediateWin32 graphics system factory. #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #include "G4VisFeaturesOfOpenGL.hh" #include "G4VSceneHandler.hh" #include "G4OpenGLSceneHandler.hh" #include "G4OpenGLViewer.hh" #include "G4OpenGLImmediateWin32.hh" #include "G4OpenGLImmediateWin32Viewer.hh" #include "G4OpenGLViewerMessenger.hh" #include "G4OpenGLImmediateSceneHandler.hh" G4OpenGLImmediateWin32::G4OpenGLImmediateWin32 (): G4VGraphicsSystem ("OpenGLImmediateWin32", "OGLIWin32", G4VisFeaturesOfOpenGLIWin32 (), G4VGraphicsSystem::threeD) { G4OpenGLViewerMessenger::GetInstance(); } G4VSceneHandler* G4OpenGLImmediateWin32::CreateSceneHandler (const G4String& name) { G4VSceneHandler* pScene = new G4OpenGLImmediateSceneHandler (*this, name); return pScene; } G4VViewer* G4OpenGLImmediateWin32::CreateViewer (G4VSceneHandler& scene, const G4String& name) { G4VViewer* pView = new G4OpenGLImmediateWin32Viewer ((G4OpenGLImmediateSceneHandler&) scene, name); if (pView) { if (pView -> GetViewId () < 0) { G4cerr << "G4OpenGLImmediateWin32::CreateViewer: error flagged by negative" " view id in G4OpenGLImmediateWin32Viewer creation." "\n Destroying view and returning null pointer." << G4endl; delete pView; pView = 0; } } else { G4cerr << "G4OpenGLImmediateWin32::CreateViewer: null pointer on" " new G4OpenGLImmediateWin32Viewer." << G4endl; } return pView; } #endif