// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id:$ // // John Allison 27th October 2012 // Base class for OpenGLImmediate/StoredQt graphics system factories. #ifdef G4VIS_BUILD_OPENGLQT_DRIVER #include "G4OpenGLQt.hh" #include "G4UIQt.hh" #include "G4UImanager.hh" #include "G4UIbatch.hh" G4OpenGLQt::G4OpenGLQt (const G4String& name, const G4String& nickname, const G4String& description, Functionality f): G4VGraphicsSystem (name, nickname, description, f) {} G4bool G4OpenGLQt::IsUISessionCompatible () const { G4bool isCompatible = false; G4UImanager* ui = G4UImanager::GetUIpointer(); G4UIsession* session = ui->GetSession(); // In case it's a G4UIbatch, find original session by recursive search until // the session is no longer a G4UIbatch, in which case it will be the // original session, if any. while (G4UIbatch* batch = dynamic_cast(session)) { session = batch->GetPreviousSession(); } if (!session) { // The user has not instantiated a session - must be batch. // It's OK to have a Qt window in batch - you can open a viewer, create a // scene, set view parameters and /vis/ogl/printEPS. isCompatible = true; } else { // The user has instantiated a session... if (dynamic_cast(session)) { // ...and it's a G4UIQt session, which is OK. isCompatible = true; } else { // Not OK - go and find the fallback graphics system. isCompatible = false; } } return isCompatible; } #endif