// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VRML1.cc 66373 2012-12-18 09:41:34Z gcosmo $ // // G4VRML1.cc // Yasuhide Sawada & Satoshi Tanaka #ifndef WIN32 //=================// #ifdef G4VIS_BUILD_VRML_DRIVER //=================// #include // sscanf #include // getenv #include "G4VSceneHandler.hh" #include "G4VRML1.hh" #include "G4VRML1SceneHandler.hh" #include "G4VRML1Viewer.hh" #include "G4FRClient.hh" G4VRML1::G4VRML1() : G4VGraphicsSystem("VRML1", "VRML1", G4VGraphicsSystem::threeD) { // port number fPort = FR_VRML_DEFAULT_PORT; char *pport = getenv(FR_VRML_PORT_ENV); if (pport) { sscanf(pport, "%d", &fPort); } // host name fHostName = "localhost" ; // G4String::operator = ( const char* cs ) char *phostname = getenv(FR_VRML_HOST_NAME_ENV); if (phostname) { fHostName = phostname; } } G4VRML1::~G4VRML1() { } G4VSceneHandler* G4VRML1::CreateSceneHandler(const G4String& name) { G4VSceneHandler *p = NULL; p = new G4VRML1SceneHandler(*this, name); return p; } G4VViewer* G4VRML1::CreateViewer(G4VSceneHandler& scene, const G4String& name) { G4VViewer* pView = NULL; G4VRML1SceneHandler* pScene = (G4VRML1SceneHandler*)&scene; pView = new G4VRML1Viewer(*pScene, name); return pView; } #endif #endif