// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VRML2FileSceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $ // // G4VRML2FileSceneHandler.cc // Satoshi Tanaka & Yasuhide Sawada //#define DEBUG_FR_SCENE #include #include #include #include #include #include "globals.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4VisManager.hh" #include "G4Point3D.hh" #include "G4VisAttributes.hh" #include "G4VModel.hh" #include "G4Scene.hh" #include "G4Polyhedron.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Polyline.hh" #include "G4Trd.hh" #include "G4Tubs.hh" #include "G4Text.hh" #include "G4Circle.hh" #include "G4Square.hh" #include "G4VRML2FileSceneHandler.hh" #include "G4VRML2FileViewer.hh" #include "G4VRML2File.hh" // CONST const char WRL_FILE_HEADER [] = "g4_"; const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl"; const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER"; const char NO_VRML_VIEWER [] = "NONE"; const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR"; const int DEFAULT_MAX_WRL_FILE_NUM = 100 ; G4VRML2FileSceneHandler::G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name) : G4VSceneHandler(system, fSceneIdCount++, name), fSystem(system), fFlagDestOpen( false ), fPVPickable ( false ), fDest() { // output file name strcpy(fVRMLFileName, ""); // destination directory if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) { strcpy( fVRMLFileDestDir, "" ); } else { strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) ); } // maximum number of g4.prim files in the dest directory fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) { sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ; } else { fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; } if( fMaxFileNum < 1 ) { fMaxFileNum = 1; } // PV name pickability if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) { int is_pickable ; sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ; if ( is_pickable ) { SetPVPickability ( true ) ; } } // PV Transparency SetPVTransparency (); } G4VRML2FileSceneHandler::~G4VRML2FileSceneHandler() { #if defined DEBUG_FR_SCENE if (G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** ~G4VRML2FileSceneHandler" << G4endl; #endif VRMLEndModeling(); } #define G4VRML2SCENEHANDLER G4VRML2FileSceneHandler #define IS_CONNECTED this->isConnected() #include "G4VRML2SceneHandlerFunc.icc" #undef IS_CONNECTED #undef G4VRML2SCENEHANDLER void G4VRML2FileSceneHandler::connectPort() { // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl const int MAX_FILE_INDEX = fMaxFileNum - 1 ; // dest directory (null if no environmental variables is set) strcpy ( fVRMLFileName, fVRMLFileDestDir) ; // create full path name (default) strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME ); // Determine VRML file name for( int i = 0 ; i < fMaxFileNum ; i++) { // Message in the final execution if( i == MAX_FILE_INDEX ) { if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { G4cout << "===========================================" << G4endl; G4cout << "WARNING MESSAGE from VRML2FILE driver: " << G4endl; G4cout << " This file name is the final one in the " << G4endl; G4cout << " automatic updation of the output file name." << G4endl; G4cout << " You may overwrite existing files, i.e. " << G4endl; G4cout << " g4_XX.wrl. " << G4endl; G4cout << "===========================================" << G4endl; } } // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl if( i >= 0 && i <= 9 ) { sprintf( fVRMLFileName, "%s%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, "0", i ); } else { sprintf( fVRMLFileName, "%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, i ); } // check validity of the file name std::ifstream fin ; fin.open(fVRMLFileName) ; if(!fin) { // new file fin.close(); break; } else { // already exists (try next) fin.close(); } } // for // open a VRML 2.0 file with determined file name if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { G4cout << "===========================================" << G4endl; G4cout << "Output VRML 2.0 file: " << fVRMLFileName << G4endl; G4cout << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl; G4cout << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl; G4cout << "===========================================" << G4endl; } fDest.open(fVRMLFileName) ; fFlagDestOpen = true ; } void G4VRML2FileSceneHandler::closePort() { char command[256] ; char viewer [256] ; strcpy( viewer, NO_VRML_VIEWER ); // initialization if( getenv( ENV_VRML_VIEWER ) ) { strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ; } // close VRML file fDest.close(); fFlagDestOpen = false ; if (G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "*** VRML 2.0 File " << fVRMLFileName << " is generated." << G4endl; // Invoke viewer if ( !strcmp(viewer, NO_VRML_VIEWER )) { if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { G4cout << "MESSAGE from VRML2FILE driver:" << G4endl; G4cout << " Set an environmental variable " ; G4cout << ENV_VRML_VIEWER << G4endl; G4cout << " if you want to visualize the generated VRML file" << G4endl; G4cout << " automatically. For example, " << G4endl; G4cout << " setenv " << ENV_VRML_VIEWER << " vrwave " << G4endl; } } else { sprintf( command, "%s %s", viewer, fVRMLFileName ); (void) system( command ); } } G4int G4VRML2FileSceneHandler::fSceneIdCount = 0;