// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4GMocrenTouchable.hh 66373 2012-12-18 09:41:34Z gcosmo $ // // // Created: Mar. 31, 2009 Akinori Kimura // // G4GMocrenTouchable class // is used to get densities of each box cell of patient geometry // defined by using the nest parameterisation. // #ifndef G4GMOCRENTOUCHABLE_HH #define G4GMOCRENTOUCHABLE_HH #include "G4VTouchable.hh" class G4GMocrenTouchable : public G4VTouchable { public: // with description G4GMocrenTouchable() {;} G4GMocrenTouchable(G4int & _depth0, G4int & _depth1); virtual ~G4GMocrenTouchable() {;} // Constructor and destructor. virtual const G4ThreeVector& GetTranslation(G4int depth=0) const; virtual const G4RotationMatrix* GetRotation(G4int depth=0) const; // Accessors for translation and rotation. virtual G4int GetReplicaNumber(G4int depth=0) const; // Methods for touchables with history. void SetReplicaNumber(G4int _depth0, G4int _depth1); private: G4int repno[2]; }; inline G4GMocrenTouchable::G4GMocrenTouchable(G4int & _depth0, G4int & _depth1) { repno[0] = _depth0; repno[1] = _depth1; } const G4ThreeVector& G4GMocrenTouchable::GetTranslation(G4int depth) const { // never used // in the purpose to avoid a warning in the compile process G4ThreeVector * vec = new G4ThreeVector(); *vec *= static_cast(depth); return *vec; } const G4RotationMatrix* G4GMocrenTouchable::GetRotation(G4int depth) const { // never used // in the puspose to avoid a warning in the compile process G4RotationMatrix * rot = new G4RotationMatrix(); rot->setPhi(static_cast(depth)); return rot; } inline G4int G4GMocrenTouchable::GetReplicaNumber(G4int depth) const { if(depth > 1) { G4Exception("G4GMocrenTouchable::GetReplicaNumber(G4int)", "gMocren0001", FatalException, "depth number is less than 2."); } G4int rvalue; if(depth < 2) rvalue = depth; else rvalue = 0; return rvalue; } #endif