// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VisCommandsGeometrySet.cc 66870 2013-01-14 23:38:59Z adotti $ // /vis/geometry commands - John Allison 31st January 2006 #include "G4VisCommandsGeometrySet.hh" #include "G4UIcommand.hh" #include "G4VisManager.hh" #include "G4LogicalVolumeStore.hh" #include "G4UImanager.hh" #include #include void G4VVisCommandGeometrySet::Set (G4String requestedName, const G4VVisCommandGeometrySetFunction& setFunction, G4int requestedDepth) { G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); G4LogicalVolumeStore* pLVStore = G4LogicalVolumeStore::GetInstance(); G4bool found = false; for (size_t iLV = 0; iLV < pLVStore->size(); iLV++ ) { G4LogicalVolume* pLV = (*pLVStore)[iLV]; const G4String& logVolName = pLV->GetName(); if (logVolName == requestedName) found = true; if (requestedName == "all" || logVolName == requestedName) { SetLVVisAtts(pLV, setFunction, 0, requestedDepth); } } if (requestedName != "all" && !found) { if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: Logical volume \"" << requestedName << "\" not found in logical volume store." << G4endl; } return; } if (fpVisManager->GetCurrentViewer()) { G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers"); } } void G4VVisCommandGeometrySet::SetLVVisAtts (G4LogicalVolume* pLV, const G4VVisCommandGeometrySetFunction& setFunction, G4int depth, G4int requestedDepth) { G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); const G4VisAttributes* oldVisAtts = pLV->GetVisAttributes(); fVisAttsMap.insert(std::make_pair(pLV,oldVisAtts)); // Store old vis atts. G4VisAttributes* newVisAtts = new G4VisAttributes; // Memory leak! if (oldVisAtts) { *newVisAtts = *oldVisAtts; } setFunction(newVisAtts); // Sets whatever attribute determined by // function object. pLV->SetVisAttributes(newVisAtts); if (verbosity >= G4VisManager::confirmations) { G4cout << "\nLogical Volume \"" << pLV->GetName() << "\": setting vis attributes:\nwas: " << *oldVisAtts << "\nnow: " << *newVisAtts << G4endl; } if (requestedDepth < 0 || depth++ < requestedDepth) { G4int nDaughters = pLV->GetNoDaughters(); for (G4int i = 0; i < nDaughters; ++i) { SetLVVisAtts(pLV->GetDaughter(i)->GetLogicalVolume(), setFunction, depth, requestedDepth); } } } ////////////// /vis/geometry/set/colour /////////////////////////////////////// G4VisCommandGeometrySetColour::G4VisCommandGeometrySetColour() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/colour", this); fpCommand->SetGuidance("Sets colour of logical volume(s)."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("red", 's', omitable = true); parameter->SetDefaultValue("1."); parameter->SetGuidance ("Red component or a string, e.g., \"blue\", in which case succeeding colour components are ignored."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("green", 'd', omitable = true); parameter->SetDefaultValue(1.); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("blue", 'd', omitable = true); parameter->SetDefaultValue(1.); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("opacity", 'd', omitable = true); parameter->SetDefaultValue(1.); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetColour::~G4VisCommandGeometrySetColour() { delete fpCommand; } G4String G4VisCommandGeometrySetColour::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetColour::SetNewValue (G4UIcommand*, G4String newValue) { G4String name, redOrString; G4int requestedDepth; G4double green, blue, opacity; std::istringstream iss(newValue); iss >> name >> requestedDepth >> redOrString >> green >> blue >> opacity; G4Colour colour(1,1,1,1); // Default white and opaque. const size_t iPos0 = 0; if (std::isalpha(redOrString[iPos0])) { if (!G4Colour::GetColour(redOrString, colour)) { if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) { G4cout << "WARNING: Colour \"" << redOrString << "\" not found. Defaulting to white and opaque." << G4endl; } } } else { colour = G4Colour(G4UIcommand::ConvertToDouble(redOrString), green, blue); } colour = G4Colour (colour.GetRed(), colour.GetGreen(), colour.GetBlue(), opacity); G4VisCommandGeometrySetColourFunction setColour(colour); Set(name, setColour, requestedDepth); } ////////////// /vis/geometry/set/daughtersInvisible ////////////////////// G4VisCommandGeometrySetDaughtersInvisible::G4VisCommandGeometrySetDaughtersInvisible() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/daughtersInvisible", this); fpCommand->SetGuidance("Makes daughters of logical volume(s) invisible."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("daughtersInvisible", 'b', omitable = true); parameter->SetDefaultValue(false); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetDaughtersInvisible::~G4VisCommandGeometrySetDaughtersInvisible() { delete fpCommand; } G4String G4VisCommandGeometrySetDaughtersInvisible::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetDaughtersInvisible::SetNewValue (G4UIcommand*, G4String newValue) { G4String name; G4int requestedDepth; G4String daughtersInvisibleString; std::istringstream iss(newValue); iss >> name >> requestedDepth >> daughtersInvisibleString; G4bool daughtersInvisible = G4UIcommand::ConvertToBool(daughtersInvisibleString); if (requestedDepth !=0) { requestedDepth = 0; if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) { G4cout << "Recursive application suppressed for this attribute." << G4endl; } } G4VisCommandGeometrySetDaughtersInvisibleFunction setDaughtersInvisible(daughtersInvisible); Set(name, setDaughtersInvisible, requestedDepth); G4VViewer* pViewer = fpVisManager->GetCurrentViewer(); if (pViewer) { const G4ViewParameters& viewParams = pViewer->GetViewParameters(); if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) { if (!viewParams.IsCulling()) { G4cout << "Culling must be on - \"/vis/viewer/set/culling global true\" - to see effect." << G4endl; } } } } ////////////// /vis/geometry/set/forceAuxEdgeVisible ///////////////////////// G4VisCommandGeometrySetForceAuxEdgeVisible::G4VisCommandGeometrySetForceAuxEdgeVisible() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/forceAuxEdgeVisible", this); fpCommand->SetGuidance ("Forces auxiliary (soft) edges of logical volume(s) to be visible," "\nregardless of the view parameters."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("forceAuxEdgeVisible", 'b', omitable = true); parameter->SetDefaultValue(false); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetForceAuxEdgeVisible::~G4VisCommandGeometrySetForceAuxEdgeVisible() { delete fpCommand; } G4String G4VisCommandGeometrySetForceAuxEdgeVisible::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetForceAuxEdgeVisible::SetNewValue (G4UIcommand*, G4String newValue) { G4String name; G4int requestedDepth; G4String forceAuxEdgeVisibleString; std::istringstream iss(newValue); iss >> name >> requestedDepth >> forceAuxEdgeVisibleString; G4bool forceAuxEdgeVisible = G4UIcommand::ConvertToBool(forceAuxEdgeVisibleString);; G4VisCommandGeometrySetForceAuxEdgeVisibleFunction setForceAuxEdgeVisible(forceAuxEdgeVisible); Set(name, setForceAuxEdgeVisible, requestedDepth); } ////////////// /vis/geometry/set/forceLineSegmentsPerCircle ///////////////////////// G4VisCommandGeometrySetForceLineSegmentsPerCircle::G4VisCommandGeometrySetForceLineSegmentsPerCircle() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/forceLineSegmentsPerCircle", this); fpCommand->SetGuidance ("Forces number of line segments per circle, the precision with which a" "\ncurved line or surface is represented by a polygon or polyhedron," "\nregardless of the view parameters."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("lineSegmentsPerCircle", 'd', omitable = true); parameter->SetGuidance ("< 0 means not forced, i.e., under control of viewer."); parameter->SetDefaultValue(-1); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetForceLineSegmentsPerCircle::~G4VisCommandGeometrySetForceLineSegmentsPerCircle() { delete fpCommand; } G4String G4VisCommandGeometrySetForceLineSegmentsPerCircle::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetForceLineSegmentsPerCircle::SetNewValue (G4UIcommand*, G4String newValue) { G4String name; G4int requestedDepth; G4int lineSegmentsPerCircle; std::istringstream iss(newValue); iss >> name >> requestedDepth >> lineSegmentsPerCircle; G4VisCommandGeometrySetForceLineSegmentsPerCircleFunction setForceLineSegmentsPerCircle(lineSegmentsPerCircle); Set(name, setForceLineSegmentsPerCircle, requestedDepth); } ////////////// /vis/geometry/set/forceSolid ///////////////////////// G4VisCommandGeometrySetForceSolid::G4VisCommandGeometrySetForceSolid() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/forceSolid", this); fpCommand->SetGuidance ("Forces logical volume(s) always to be drawn solid (surface drawing)," "\nregardless of the view parameters."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("forceSolid", 'b', omitable = true); parameter->SetDefaultValue(false); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetForceSolid::~G4VisCommandGeometrySetForceSolid() { delete fpCommand; } G4String G4VisCommandGeometrySetForceSolid::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetForceSolid::SetNewValue (G4UIcommand*, G4String newValue) { G4String name; G4int requestedDepth; G4String forceSolidString; std::istringstream iss(newValue); iss >> name >> requestedDepth >> forceSolidString; G4bool forceSolid = G4UIcommand::ConvertToBool(forceSolidString); G4VisCommandGeometrySetForceSolidFunction setForceSolid(forceSolid); Set(name, setForceSolid, requestedDepth); } ////////////// /vis/geometry/set/forceWireframe ///////////////////////// G4VisCommandGeometrySetForceWireframe::G4VisCommandGeometrySetForceWireframe() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/forceWireframe", this); fpCommand->SetGuidance ("Forces logical volume(s) always to be drawn as wireframe," "\nregardless of the view parameters."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("forceWireframe", 'b', omitable = true); parameter->SetDefaultValue(false); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetForceWireframe::~G4VisCommandGeometrySetForceWireframe() { delete fpCommand; } G4String G4VisCommandGeometrySetForceWireframe::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetForceWireframe::SetNewValue (G4UIcommand*, G4String newValue) { G4String name; G4int requestedDepth; G4String forceWireframeString; std::istringstream iss(newValue); iss >> name >> requestedDepth >> forceWireframeString; G4bool forceWireframe = G4UIcommand::ConvertToBool(forceWireframeString); G4VisCommandGeometrySetForceWireframeFunction setForceWireframe(forceWireframe); Set(name, setForceWireframe, requestedDepth); } ////////////// /vis/geometry/set/lineStyle ///////////////////////////////// G4VisCommandGeometrySetLineStyle::G4VisCommandGeometrySetLineStyle() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/lineStyle", this); fpCommand->SetGuidance("Sets line style of logical volume(s) drawing."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("lineStyle", 's', omitable = true); parameter->SetParameterCandidates("unbroken dashed dotted"); parameter->SetDefaultValue("unbroken"); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetLineStyle::~G4VisCommandGeometrySetLineStyle() { delete fpCommand; } G4String G4VisCommandGeometrySetLineStyle::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetLineStyle::SetNewValue (G4UIcommand*, G4String newValue) { G4String name, lineStyleString; G4int requestedDepth; std::istringstream iss(newValue); iss >> name >> requestedDepth >> lineStyleString; G4VisAttributes::LineStyle lineStyle = G4VisAttributes::unbroken; if (lineStyleString == "unbroken") lineStyle = G4VisAttributes::unbroken; if (lineStyleString == "dashed") lineStyle = G4VisAttributes::dashed; if (lineStyleString == "dotted") lineStyle = G4VisAttributes::dotted; G4VisCommandGeometrySetLineStyleFunction setLineStyle(lineStyle); Set(name, setLineStyle, requestedDepth); } ////////////// /vis/geometry/set/lineWidth ///////////////////////////////// G4VisCommandGeometrySetLineWidth::G4VisCommandGeometrySetLineWidth() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/lineWidth", this); fpCommand->SetGuidance("Sets line width of logical volume(s) drawing."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("lineWidth", 'd', omitable = true); parameter->SetDefaultValue(1.); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetLineWidth::~G4VisCommandGeometrySetLineWidth() { delete fpCommand; } G4String G4VisCommandGeometrySetLineWidth::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetLineWidth::SetNewValue (G4UIcommand*, G4String newValue) { G4String name; G4int requestedDepth; G4double lineWidth; std::istringstream iss(newValue); iss >> name >> requestedDepth >> lineWidth; G4VisCommandGeometrySetLineWidthFunction setLineWidth(lineWidth); Set(name, setLineWidth, requestedDepth); } ////////////// /vis/geometry/set/visibility /////////////////////////////////////// G4VisCommandGeometrySetVisibility::G4VisCommandGeometrySetVisibility() { G4bool omitable; fpCommand = new G4UIcommand("/vis/geometry/set/visibility", this); fpCommand->SetGuidance("Sets visibility of logical volume(s)."); fpCommand->SetGuidance("\"all\" sets all logical volumes."); fpCommand->SetGuidance ("Optionally propagates down hierarchy to given depth."); G4UIparameter* parameter; parameter = new G4UIparameter ("logical-volume-name", 's', omitable = true); parameter->SetDefaultValue("all"); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("depth", 'd', omitable = true); parameter->SetDefaultValue(0); parameter->SetGuidance ("Depth of propagation (-1 means unlimited depth)."); fpCommand->SetParameter(parameter); parameter = new G4UIparameter("visibility", 'b', omitable = true); parameter->SetDefaultValue(true); fpCommand->SetParameter(parameter); } G4VisCommandGeometrySetVisibility::~G4VisCommandGeometrySetVisibility() { delete fpCommand; } G4String G4VisCommandGeometrySetVisibility::GetCurrentValue(G4UIcommand*) { return ""; } void G4VisCommandGeometrySetVisibility::SetNewValue (G4UIcommand*, G4String newValue) { G4String name; G4int requestedDepth; G4String visibilityString; std::istringstream iss(newValue); iss >> name >> requestedDepth >> visibilityString; G4bool visibility = G4UIcommand::ConvertToBool(visibilityString); G4VisCommandGeometrySetVisibilityFunction setVisibility(visibility); Set(name, setVisibility, requestedDepth); G4VViewer* pViewer = fpVisManager->GetCurrentViewer(); if (pViewer) { const G4ViewParameters& viewParams = pViewer->GetViewParameters(); if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) { if (!viewParams.IsCulling() || !viewParams.IsCullingInvisible()) { G4cout << "Culling must be on - \"/vis/viewer/set/culling global true\" and" "\n \"/vis/viewer/set/culling invisible true\" - to see effect." << G4endl; } } } } void G4VisCommandGeometrySetVisibility::SetNewValueOnLV (G4LogicalVolume* pLV, G4int requestedDepth,G4bool visibility) { if (!pLV) return; G4VisCommandGeometrySetVisibilityFunction setVisibility(visibility); SetLVVisAtts(pLV, setVisibility, 0, requestedDepth); G4VViewer* pViewer = fpVisManager->GetCurrentViewer(); if (pViewer) { G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers"); const G4ViewParameters& viewParams = pViewer->GetViewParameters(); if (fpVisManager->GetVerbosity() >= G4VisManager::warnings) { if (!viewParams.IsCulling() || !viewParams.IsCullingInvisible()) { G4cout << "Culling must be on - \"/vis/viewer/set/culling global true\" and" "\n \"/vis/viewer/set/culling invisible true\" - to see effect." << G4endl; } } } }