// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4AxesModel.hh 66373 2012-12-18 09:41:34Z gcosmo $ // // // John Allison 3rd April 2001 // // Class Description: // // Model which knows how to draw axes. // // For access to base class information, e.g., modeling parameters, // use GetModelingParameters() inherited from G4VModel. See Class // Description of the base class G4VModel. #ifndef G4AXESMODEL_HH #define G4AXESMODEL_HH #include "G4VModel.hh" class G4AxesModel: public G4VModel { public: // With description G4AxesModel (G4double x0, G4double y0, G4double z0, G4double length, G4double arrowWidth = 1., const G4String& colourString = "auto", const G4String& description = "", G4bool withAnnotation = true ); virtual ~G4AxesModel (); virtual void DescribeYourselfTo (G4VGraphicsScene&); // The main task of a model is to describe itself to the graphics scene. private: // Private copy contructor and assignment to forbid use... G4AxesModel (const G4AxesModel&); G4AxesModel& operator = (const G4AxesModel&); G4VModel *fXAxisModel, *fXLabelModel, *fXAnnotationModel, *fYAxisModel, *fYLabelModel, *fYAnnotationModel, *fZAxisModel, *fZLabelModel, *fZAnnotationModel; }; #endif