// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4ModelApplyCommandsT.hh 66373 2012-12-18 09:41:34Z gcosmo $ // // Abstract model messenges. Derived classes should implement // the "Apply" method // // Jane Tinslay April 2006 // #ifndef G4APPLYCOMMANDST_HH #define G4APPLYCOMMANDST_HH #include "G4Colour.hh" #include "G4String.hh" #include "G4UIcmdWithABool.hh" #include "G4UIcmdWithADouble.hh" #include "G4UIcmdWithADoubleAndUnit.hh" #include "G4UIcmdWithAnInteger.hh" #include "G4UIcmdWithAString.hh" #include "G4UIcommand.hh" #include "G4VModelCommand.hh" #include "G4VVisManager.hh" #include /////////////////////////////////////////////////////////////////////////// // ApplyStringColour command template class G4ModelCmdApplyStringColour : public G4VModelCommand { public: // With description G4ModelCmdApplyStringColour(M* model, const G4String& placement, const G4String& cmdName); virtual ~G4ModelCmdApplyStringColour(); void SetNewValue(G4UIcommand* command, G4String newValue); protected: // Implement in derived class virtual void Apply(const G4String&, const G4Colour&) = 0; G4UIcommand* StringCommand() {return fpStringCmd;} G4UIcommand* ComponentCommand() {return fpComponentCmd;} private: G4UIcommand* fpStringCmd; G4UIcommand* fpComponentCmd; }; template G4ModelCmdApplyStringColour::G4ModelCmdApplyStringColour(M* model, const G4String& placement, const G4String& cmdName) :G4VModelCommand(model, placement) { //Set variable colour through a string G4String dir = placement+"/"+model->Name()+"/"+cmdName; G4UIparameter* param(0); fpStringCmd = new G4UIcommand(dir, this); fpStringCmd->SetGuidance("Set variable colour through a string"); param = new G4UIparameter("Variable", 's', false); fpStringCmd->SetParameter(param); param = new G4UIparameter("Value", 's', false); fpStringCmd->SetParameter(param); //Set variable colour through RGBA components G4String componentDir = dir+"RGBA"; fpComponentCmd = new G4UIcommand(componentDir, this); fpComponentCmd->SetGuidance("Set variable colour through red, green, blue and alpha components"); param = new G4UIparameter("Variable", 's', false); fpComponentCmd->SetParameter(param); param = new G4UIparameter("Red component", 'd', false); fpComponentCmd->SetParameter(param); param = new G4UIparameter("Green component", 'd', false); fpComponentCmd->SetParameter(param); param = new G4UIparameter("Blue component", 'd', false); fpComponentCmd->SetParameter(param); param = new G4UIparameter("Alpha component", 'd', false); fpComponentCmd->SetParameter(param); } template G4ModelCmdApplyStringColour::~G4ModelCmdApplyStringColour() { delete fpStringCmd; delete fpComponentCmd; } template void G4ModelCmdApplyStringColour::SetNewValue(G4UIcommand* cmd, G4String newValue) { G4Colour myColour; G4String parameter; if (cmd == fpStringCmd) { G4String colour; std::istringstream is (newValue); is >> parameter >> colour; // Colour key should exist if (!G4Colour::GetColour(colour, myColour)) { G4ExceptionDescription ed; ed << "G4Colour with key "<::SetNewValue", "modeling0106", JustWarning, ed); return; } } if (cmd == fpComponentCmd) { G4double red(0), green(0), blue(0), alpha(0); std::istringstream is (newValue); is >> parameter >> red >> green >> blue >> alpha; G4Colour colour(red, green, blue, alpha); myColour = colour; } Apply(parameter, myColour); G4VVisManager* visManager = G4VVisManager::GetConcreteInstance(); if (visManager) visManager->NotifyHandlers(); } /////////////////////////////////////////////////////////////////////////// //ApplyColour command template class G4ModelCmdApplyColour : public G4VModelCommand { public: // With description G4ModelCmdApplyColour(M* model, const G4String& placement, const G4String& cmdName); virtual ~G4ModelCmdApplyColour(); void SetNewValue(G4UIcommand* command, G4String newValue); protected: // Implement in derived class virtual void Apply(const G4Colour&) = 0; G4UIcommand* StringCommand() {return fpStringCmd;} G4UIcommand* ComponentCommand() {return fpComponentCmd;} private: G4UIcommand* fpStringCmd; G4UIcommand* fpComponentCmd; }; template G4ModelCmdApplyColour::G4ModelCmdApplyColour(M* model, const G4String& placement, const G4String& cmdName) :G4VModelCommand(model, placement) { //Set colour through a string G4String dir = placement+"/"+model->Name()+"/"+cmdName; G4UIparameter* param(0); fpStringCmd = new G4UIcommand(dir, this); fpStringCmd->SetGuidance("Set colour through a string"); param = new G4UIparameter("Variable", 's', false); fpStringCmd->SetParameter(param); //Set colour through RGBA components G4String componentDir = dir+"RGBA"; fpComponentCmd = new G4UIcommand(componentDir, this); fpComponentCmd->SetGuidance("Set colour through red, green, blue and alpha components"); fpComponentCmd->SetGuidance("Four inputs are expected."); param = new G4UIparameter("Red component", 'd', false); fpComponentCmd->SetParameter(param); param = new G4UIparameter("Green component", 'd', false); fpComponentCmd->SetParameter(param); param = new G4UIparameter("Blue component", 'd', false); fpComponentCmd->SetParameter(param); param = new G4UIparameter("Alpha component", 'd', false); fpComponentCmd->SetParameter(param); } template G4ModelCmdApplyColour::~G4ModelCmdApplyColour() { delete fpStringCmd; delete fpComponentCmd; } template void G4ModelCmdApplyColour::SetNewValue(G4UIcommand* cmd, G4String newValue) { G4Colour myColour; if (cmd == fpStringCmd) { G4String colour; std::istringstream is (newValue); is >> colour; // Colour key should exist if (!G4Colour::GetColour(colour, myColour)) { G4ExceptionDescription ed; ed << "G4Colour with key "<::SetNewValue", "modeling0107", JustWarning, ed); return; } } if (cmd == fpComponentCmd) { G4double red(0), green(0), blue(0), alpha(0); std::istringstream is (newValue); is >> red >> green >> blue >> alpha; G4Colour colour(red, green, blue, alpha); myColour = colour; } Apply(myColour); G4VVisManager* visManager = G4VVisManager::GetConcreteInstance(); if (visManager) visManager->NotifyHandlers(); } /////////////////////////////////////////////////////////////////////////// //ApplyBool command template class G4ModelCmdApplyBool : public G4VModelCommand { public: // With description G4ModelCmdApplyBool(M* model, const G4String& placement, const G4String& cmdName); virtual ~G4ModelCmdApplyBool(); void SetNewValue(G4UIcommand* command, G4String newValue); protected: // Implement in derived class virtual void Apply(const G4bool&) = 0; G4UIcmdWithABool* Command() {return fpCmd;} private: G4UIcmdWithABool* fpCmd; }; template G4ModelCmdApplyBool::G4ModelCmdApplyBool(M* model, const G4String& placement, const G4String& cmdName) :G4VModelCommand(model, placement) { G4String dir = placement+"/"+model->Name()+"/"+cmdName; fpCmd = new G4UIcmdWithABool(dir, this); fpCmd->SetParameterName("Bool", false); } template G4ModelCmdApplyBool::~G4ModelCmdApplyBool() { delete fpCmd; } template void G4ModelCmdApplyBool::SetNewValue(G4UIcommand*, G4String newValue) { Apply(fpCmd->GetNewBoolValue(newValue)); G4VVisManager* visManager = G4VVisManager::GetConcreteInstance(); if (visManager) visManager->NotifyHandlers(); } /////////////////////////////////////////////////////////////////////////// //ApplyNull command template class G4ModelCmdApplyNull : public G4VModelCommand { public: // With description G4ModelCmdApplyNull(M* model, const G4String& placement, const G4String& cmdName); virtual ~G4ModelCmdApplyNull(); void SetNewValue(G4UIcommand* command, G4String newValue); protected: // Implement in derived class virtual void Apply() = 0; G4UIcommand* Command() {return fpCmd;} private: G4UIcommand* fpCmd; }; template G4ModelCmdApplyNull::G4ModelCmdApplyNull(M* model, const G4String& placement, const G4String& cmdName) :G4VModelCommand(model, placement) { G4String dir = placement+"/"+model->Name()+"/"+cmdName; fpCmd = new G4UIcommand(dir, this); } template G4ModelCmdApplyNull::~G4ModelCmdApplyNull() { delete fpCmd; } template void G4ModelCmdApplyNull::SetNewValue(G4UIcommand*, G4String) { Apply(); G4VVisManager* visManager = G4VVisManager::GetConcreteInstance(); if (visManager) visManager->NotifyHandlers(); } /////////////////////////////////////////////////////////////////////////// //ApplyDouble command template class G4ModelCmdApplyDouble : public G4VModelCommand { public: // With description G4ModelCmdApplyDouble(M* model, const G4String& placement, const G4String& cmdName); virtual ~G4ModelCmdApplyDouble(); void SetNewValue(G4UIcommand* command, G4String newValue); protected: // Implement in derived class virtual void Apply(const G4double&) = 0; G4UIcmdWithADouble* Command() {return fpCmd;} private: G4UIcmdWithADouble* fpCmd; }; template G4ModelCmdApplyDouble::G4ModelCmdApplyDouble(M* model, const G4String& placement, const G4String& cmdName) :G4VModelCommand(model, placement) { G4String dir = placement+"/"+model->Name()+"/"+cmdName; fpCmd = new G4UIcmdWithADouble(dir, this); fpCmd->SetParameterName("Double", false); } template G4ModelCmdApplyDouble::~G4ModelCmdApplyDouble() { delete fpCmd; } template void G4ModelCmdApplyDouble::SetNewValue(G4UIcommand*, G4String newValue) { Apply(fpCmd->GetNewDoubleValue(newValue)); G4VVisManager* visManager = G4VVisManager::GetConcreteInstance(); if (visManager) visManager->NotifyHandlers(); } /////////////////////////////////////////////////////////////////////////// //ApplyDoubleAndUnit command template class G4ModelCmdApplyDoubleAndUnit : public G4VModelCommand { public: // With description G4ModelCmdApplyDoubleAndUnit(M* model, const G4String& placement, const G4String& cmdName); virtual ~G4ModelCmdApplyDoubleAndUnit(); void SetNewValue(G4UIcommand* command, G4String newValue); protected: // Implement in derived class virtual void Apply(const G4double&) = 0; G4UIcmdWithADoubleAndUnit* Command() {return fpCmd;} private: G4UIcmdWithADoubleAndUnit* fpCmd; }; template G4ModelCmdApplyDoubleAndUnit::G4ModelCmdApplyDoubleAndUnit(M* model, const G4String& placement, const G4String& cmdName) :G4VModelCommand(model, placement) { G4String dir = placement+"/"+model->Name()+"/"+cmdName; fpCmd = new G4UIcmdWithADoubleAndUnit(dir, this); fpCmd->SetParameterName("DoubleAndUnit", false); } template G4ModelCmdApplyDoubleAndUnit::~G4ModelCmdApplyDoubleAndUnit() { delete fpCmd; } template void G4ModelCmdApplyDoubleAndUnit::SetNewValue(G4UIcommand*, G4String newValue) { Apply(fpCmd->GetNewDoubleValue(newValue)); G4VVisManager* visManager = G4VVisManager::GetConcreteInstance(); if (visManager) visManager->NotifyHandlers(); } /////////////////////////////////////////////////////////////////////////// // ApplyInteger command template class G4ModelCmdApplyInteger : public G4VModelCommand { public: // With description G4ModelCmdApplyInteger(M* model, const G4String& placement, const G4String& cmdName); virtual ~G4ModelCmdApplyInteger(); void SetNewValue(G4UIcommand* command, G4String newValue); protected: // Implement in derived class virtual void Apply(const G4int&) = 0; G4UIcmdWithAnInteger* Command() {return fpCmd;} private: G4UIcmdWithAnInteger* fpCmd; }; template G4ModelCmdApplyInteger::G4ModelCmdApplyInteger(M* model, const G4String& placement, const G4String& cmdName) :G4VModelCommand(model, placement) { G4String dir = placement+"/"+model->Name()+"/"+cmdName; fpCmd = new G4UIcmdWithAnInteger(dir, this); fpCmd->SetParameterName("Integer", false); } template G4ModelCmdApplyInteger::~G4ModelCmdApplyInteger() { delete fpCmd; } template void G4ModelCmdApplyInteger::SetNewValue(G4UIcommand*, G4String newValue) { Apply(fpCmd->GetNewIntValue(newValue)); G4VVisManager* visManager = G4VVisManager::GetConcreteInstance(); if (visManager) visManager->NotifyHandlers(); } /////////////////////////////////////////////////////////////////////////// // ApplyString command template class G4ModelCmdApplyString : public G4VModelCommand { public: // With description G4ModelCmdApplyString(M* model, const G4String& placement, const G4String& cmdName); virtual ~G4ModelCmdApplyString(); void SetNewValue(G4UIcommand* command, G4String newValue); protected: // Implement in derived class virtual void Apply(const G4String&) = 0; G4UIcmdWithAString* Command() {return fpCmd;} private: G4UIcmdWithAString* fpCmd; }; template G4ModelCmdApplyString::G4ModelCmdApplyString(M* model, const G4String& placement, const G4String& cmdName) :G4VModelCommand(model, placement) { G4String dir = placement+"/"+model->Name()+"/"+cmdName; fpCmd = new G4UIcmdWithAString(dir, this); } template G4ModelCmdApplyString::~G4ModelCmdApplyString() { delete fpCmd; } template void G4ModelCmdApplyString::SetNewValue(G4UIcommand*, G4String newValue) { Apply(newValue); G4VVisManager* visManager = G4VVisManager::GetConcreteInstance(); if (visManager) visManager->NotifyHandlers(); } #endif