// @(#)root/mathmore:$Id$ // Author: L. Moneta, A. Zsenei 08/2005 /********************************************************************** * * * Copyright (c) 2004 ROOT Foundation, CERN/PH-SFT * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this library (see file COPYING); if not, write * * to the Free Software Foundation, Inc., 59 Temple Place, Suite * * 330, Boston, MA 02111-1307 USA, or contact the author. * * * **********************************************************************/ // Header file for class GSLRandom // // Created by: moneta at Sun Nov 21 16:26:03 2004 // // Last update: Sun Nov 21 16:26:03 2004 // #ifndef ROOT_Math_QuasiRandom #define ROOT_Math_QuasiRandom #include /** @defgroup QuasiRandom QuasiRandom number generators and distributions Classes for generating QuasiRandom numbers and based on GSL @ingroup Random @ingroup MathMore */ namespace ROOT { namespace Math { //_____________________________________________________________________________________ /** User class for MathMore random numbers template on the Engine type. The API of this class followed that of the class ROOT::Math::Random It must be implemented using as Engine one of the derived classes of ROOT::Math::GSLQuasiRandomEngine, like ROOT::Math::GSLQrngSobol @ingroup QuasiRandom */ template < class Engine> class QuasiRandom { public: /** Create a QuasiRandom generator. Use default engine constructor. Engine will be initialized via Initialize() function in order to allocate resources */ QuasiRandom(unsigned int dimension = 1) { fEngine.Initialize(dimension); } /** Create a QuasiRandom generator based on a provided generic engine. Engine will be initialized via Initialize() function in order to allocate resources */ explicit QuasiRandom(const Engine & e, unsigned int dimension = 1) : fEngine(e) { fEngine.Initialize(dimension); } /** Destructor: call Terminate() function of engine to free any allocated resource */ ~QuasiRandom() { fEngine.Terminate(); } /** Generate next quasi random numbers points */ bool Next(double * x) { return fEngine(x); } /** Generate next quasi random numbers point (1 - dimension) */ double Next() { return fEngine(); } /** Generate quasi random numbers between ]0,1[ 0 and 1 are excluded Function to be compatible with ROOT TRandom compatibility */ double Rndm() { return fEngine(); } /** skip the next n number and jumb directly to the current state + n */ bool Skip(unsigned int n) { return fEngine.Skip(n); } /** Generate an array of random numbers between ]0,1[ Function to preserve ROOT Trandom compatibility The array will be filled as x1,y1,z1,....x2,y2,z2,... */ bool RndmArray(int n, double * array) { return fEngine.GenerateArray(array, array+n*NDim()); } /** Return the type (name) of the used generator */ std::string Type() const { return fEngine.Name(); } /** Return the size of the generator state */ unsigned int EngineSize() const { return fEngine.Size(); } /** Return the dimension of the generator */ unsigned int NDim() const { return fEngine.NDim(); } /** Return the name of the generator */ std::string Name() const { return fEngine.Name(); } private: Engine fEngine; }; } // namespace Math } // namespace ROOT #include "Math/GSLQuasiRandom.h" namespace ROOT { namespace Math { typedef QuasiRandom QuasiRandomSobol; typedef QuasiRandom QuasiRandomNiederreiter; } // namespace Math } // namespace ROOT #endif /* ROOT_Math_QuasiRandom */