// @(#)root/base:$Id$ // Author: Valeriy Onuchin & Fons Rademakers 15/10/2000 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_RQ_OBJECT #define ROOT_RQ_OBJECT #include #include //---- RQ_OBJECT macro ----------------------------------------------- // // Macro is used to delegate TQObject methods to other classes // Example: // // #include "RQ_OBJECT.h" // // class A { // RQ_OBJECT("A") // private: // Int_t fValue; // public: // A() : fValue(0) { } // ~A() { } // // void SetValue(Int_t value) // void PrintValue() const { printf("value=%d\n", fValue); } // Int_t GetValue() const { return fValue; } // }; // // void A::SetValue(Int_t value) // { // // Sets new value // // // to prevent infinite looping in the case // // of cyclic connections // if (value != fValue) { // fValue = value; // Emit("SetValue(Int_t)", fValue); // } // } // // Load this class into root session and try the following: // // a = new A(); // b = new A(); // // Here is one way to connect two of these objects together: // // a->Connect("SetValue(Int_t)", "A", b, "SetValue(Int_t)"); // // Calling a->SetValue(79) will make a emit a signal, which b // will receive, i.e. b->SetValue(79) is invoked. b will in // turn emit the same signal, which nobody receives, since no // slot has been connected to it, so it disappears into hyperspace. // #define RQ_OBJECT1(sender_class)\ private:\ TQObjSender fQObject;\ public:\ TList *GetListOfSignals() const {return fQObject.GetListOfSignals();}\ Bool_t Connect(const char *sig,const char *cl,void *rcvr,const char *slt)\ {fQObject.SetSender(this);fQObject.SetSenderClassName(sender_class);return fQObject.Connect(sig,cl,rcvr,slt);}\ Bool_t Disconnect(const char *sig=nullptr,void *rcvr=nullptr,const char *slt=nullptr){return fQObject.Disconnect(sig,rcvr,slt);}\ void HighPriority(const char *signal_name,const char *slot_name=nullptr){fQObject.HighPriority(signal_name,slot_name);}\ void LowPriority(const char *signal_name,const char *slot_name=nullptr){fQObject.LowPriority(signal_name,slot_name);}\ template void EmitVA(const char *signal_name, Int_t nargs, const T&... params) \ { fQObject.EmitVA(signal_name,nargs,params...); } \ void Emit(const char *signal){EmitVA(signal, /*nargs*/0);} \ template void Emit(const char *signal, const T& arg) { EmitVA(signal, /*nargs*/ 1, arg); } \ #define RQ_OBJECT2(sender_class)\ void Destroyed(){Emit("Destroyed()");}\ void ChangedBy(const char *method){Emit("ChangedBy(char*)",method);}\ void Message(const char *msg){Emit("Message(char*)",msg);}\ private: #define RQ_OBJECT(sender_class)\ RQ_OBJECT1(sender_class)\ RQ_OBJECT2(sender_class) #endif