// @(#)root/gl:$Id$ // Author: Matevz Tadel 25/09/2006 #ifndef ROOT_TGLPShapeObjEditor #define ROOT_TGLPShapeObjEditor #include #include "TGedFrame.h" #include "TGLUtil.h" #include "TGLPShapeRef.h" class TGLPShapeObj; class TGLayoutHints; class TGCheckButton; class TGNumberEntry; class TGButtonGroup; class TGroupFrame; class TGHSlider; class TGRadioButton; class TGTabElement; class TGButton; class TGLViewer; class TGTab; class TGLWidget; class TGLPShapeObjEditor : public TGedFrame, public TGLPShapeRef { private: enum ELightMode { kDiffuse, kAmbient, kSpecular, kEmission }; ELightMode fLMode; TGLayoutHints fLb; //button layout TGLayoutHints fLe; //num entry layout TGLayoutHints fLl; //label layout TGLayoutHints fLs; //slider layout TGCompositeFrame *fGeoFrame; //orientation, clipping // "Geometry" tab's controls TGNumberEntry *fGeomData[6]; //position and clipping control TGButton *fGeoApplyButton; //action button // "Color" tab's controls TGCompositeFrame *fColorFrame; //top frame for color componet control TGLWidget *fMatView; //inner structure to handle sphere GL window TGButton *fLightTypes[4]; //light type TGHSlider *fRedSlider; //red component of selected material TGHSlider *fGreenSlider; //green component of selected material TGHSlider *fBlueSlider; //blue component of selected material TGHSlider *fAlphaSlider; //alpha component of selected material lider; TGHSlider *fShineSlider; //specular refelction of selected material TGButton *fColorApplyButton; //apply to selected TGButton *fColorApplyFamily; //apply to selected and family Float_t fRGBA[17]; //color multiplet Window_t fGLWin; //GL window with sphere ULong_t fCtx; //GL context TGLPShapeObj *fPShapeObj; //model void CreateGeoControls(); void CreateColorControls(); void DoRedraw() override; public: TGLPShapeObjEditor(const TGWindow *p = nullptr, Int_t width = 140, Int_t height = 30, UInt_t options = kChildFrame, Pixel_t back = GetDefaultFrameBackground()); ~TGLPShapeObjEditor() override; // Virtuals from TGLPShapeRef void SetPShape(TGLPhysicalShape * shape) override; void PShapeModified() override; void SetModel(TObject* obj) override; // geometry void SetCenter(const Double_t *center); void SetScale(const Double_t *scale); void DoGeoButton(); void GetObjectData(Double_t *shift, Double_t *scale); void GeoValueSet(Long_t unusedVal); //colors void CreateColorRadioButtons(); void CreateColorSliders(); void SetColorSlidersPos(); void DrawSphere()const; void SetRGBA(const Float_t *rgba); const Float_t *GetRGBA()const{return fRGBA;} //color slots void DoColorSlider(Int_t val); void DoColorButton(); ClassDefOverride(TGLPShapeObjEditor, 0); //GUI for editing attributes of a physical-shape. }; #endif