// @(#)root/gl:$Id$ // Author: Richard Maunder 25/05/2005 /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGLUtil #define ROOT_TGLUtil #include "Rtypes.h" #include "TError.h" #include #include #include #include class TString; class TGLBoundingBox; class TGLCamera; class TAttMarker; class TAttLine; class GLUtesselator; namespace Rgl { enum EOverlap { kInside = 0, kPartial, kOutside }; } enum EGLCoordType { kGLCartesian, kGLPolar, kGLCylindrical, kGLSpherical }; enum EGLPlotType { kGLLegoPlot, kGLSurfacePlot, kGLBoxPlot, kGLTF3Plot, kGLStackPlot, kGLParametricPlot, kGLIsoPlot, kGL5D, kGLTH3Composition, kGLVoxel, kGLDefaultPlot }; // TODO: Split these into own h/cxx files - too long now! ////////////////////////////////////////////////////////////////////////// // // // TGLVertex3 // // // // 3 component (x/y/z) vertex class // // // // This is part of collection of utility classes for GL in TGLUtil.h/cxx// // These provide const and non-const accessors Arr() / CArr() to a GL // // compatible internal field - so can be used directly with OpenGL C API// // calls. They are not intended to be fully featured just provide // // minimum required. // ////////////////////////////////////////////////////////////////////////// class TGLVector3; // Forward declare for Shift() class TGLVertex3 { protected: // Fields Bool_t ValidIndex(UInt_t index) const { return (index < 3); } Double_t fVals[3]; public: TGLVertex3(); TGLVertex3(Double_t x, Double_t y, Double_t z); TGLVertex3(Double_t* v); TGLVertex3(const TGLVertex3 & other); ~TGLVertex3(); Bool_t operator == (const TGLVertex3 & rhs) const; TGLVertex3 & operator = (const TGLVertex3 & rhs); TGLVertex3 & operator *= (Double_t f); TGLVertex3 operator - () const; const TGLVertex3 & operator -= (const TGLVector3 & val); const TGLVertex3 & operator += (const TGLVector3 & val); // Manipulators void Fill(Double_t val); void Set(Double_t x, Double_t y, Double_t z); void Set(const Double_t* xyz); void Set(const TGLVertex3 & other); void Shift(TGLVector3 & shift); void Shift(Double_t xDelta, Double_t yDelta, Double_t zDelta); void Negate(); void Minimum(const TGLVertex3 & other); void Maximum(const TGLVertex3 & other); // Accessors Double_t & operator [] (Int_t index); const Double_t & operator [] (Int_t index) const; Double_t X() const { return fVals[0]; } Double_t & X() { return fVals[0]; } Double_t Y() const { return fVals[1]; } Double_t & Y() { return fVals[1]; } Double_t Z() const { return fVals[2]; } Double_t & Z() { return fVals[2]; } const Double_t * CArr() const { return fVals; } Double_t * Arr() { return fVals; } void Dump() const; ClassDefNV(TGLVertex3,1); // GL 3 component vertex helper/wrapper class }; //______________________________________________________________________________ inline TGLVertex3 operator*(Double_t f, const TGLVertex3& v) { return TGLVertex3(f*v.X(), f*v.Y(), f*v.Z()); } //______________________________________________________________________________ inline void TGLVertex3::Negate() { fVals[0] = -fVals[0]; fVals[1] = -fVals[1]; fVals[2] = -fVals[2]; } //______________________________________________________________________________ inline Bool_t TGLVertex3::operator == (const TGLVertex3 & rhs) const { return (fVals[0] == rhs.fVals[0] && fVals[1] == rhs.fVals[1] && fVals[2] == rhs.fVals[2]); } //______________________________________________________________________________ inline TGLVertex3 & TGLVertex3::operator = (const TGLVertex3 & rhs) { // Check for self-assignment if (this != &rhs) { Set(rhs); } return *this; } // operator -= & operator += inline needs to be defered until full TGLVector3 definition //______________________________________________________________________________ inline TGLVertex3 TGLVertex3::operator - () const { return TGLVertex3(-fVals[0], -fVals[1], -fVals[2]); } //______________________________________________________________________________ inline TGLVertex3& TGLVertex3::operator *= (Double_t f) { fVals[0] *= f; fVals[1] *= f; fVals[2] *= f; return *this; } //______________________________________________________________________________ inline Double_t & TGLVertex3::operator [] (Int_t index) { /*if (!ValidIndex(index)) { assert(kFALSE); return fVals[0]; } else {*/ return fVals[index]; //} } //______________________________________________________________________________ inline const Double_t& TGLVertex3::operator [] (Int_t index) const { /*if (!ValidIndex(index)) { assert(kFALSE); return fVals[0]; } else {*/ return fVals[index]; //} } //______________________________________________________________________________ inline void TGLVertex3::Fill(Double_t val) { Set(val,val,val); } //______________________________________________________________________________ inline void TGLVertex3::Set(Double_t x, Double_t y, Double_t z) { fVals[0]=x; fVals[1]=y; fVals[2]=z; } //______________________________________________________________________________ inline void TGLVertex3::Set(const Double_t* xyz) { fVals[0]=xyz[0]; fVals[1]=xyz[1]; fVals[2]=xyz[2]; } //______________________________________________________________________________ inline void TGLVertex3::Set(const TGLVertex3 & other) { fVals[0]=other.fVals[0]; fVals[1]=other.fVals[1]; fVals[2]=other.fVals[2]; } ////////////////////////////////////////////////////////////////////////// // // // TGLVector3 // // // // 3 component (x/y/z) vector class // // // // This is part of collection of utility classes for GL in TGLUtil.h/cxx// // These provide const and non-const accessors Arr() / CArr() to a GL // // compatible internal field - so can be used directly with OpenGL C API// // calls. They are not intended to be fully featured just provide // // minimum required. // ////////////////////////////////////////////////////////////////////////// class TGLVector3 : public TGLVertex3 { public: TGLVector3() = default; TGLVector3(Double_t x, Double_t y, Double_t z); TGLVector3(const Double_t *src); TGLVector3& operator = (const TGLVertex3& v) { fVals[0] = v[0]; fVals[1] = v[1]; fVals[2] = v[2]; return *this; } TGLVector3 & operator /= (Double_t val); TGLVector3 operator - () const; Double_t Mag() const; void Normalise(); ClassDefNV(TGLVector3,1); // GL 3 component vector helper/wrapper class }; // Inline for TGLVertex3 requiring full TGLVector definition //______________________________________________________________________________ inline const TGLVertex3 & TGLVertex3::operator -= (const TGLVector3 & vec) { fVals[0] -= vec[0]; fVals[1] -= vec[1]; fVals[2] -= vec[2]; return *this; } // Inline for TGLVertex3 requiring full TGLVector definition //______________________________________________________________________________ inline const TGLVertex3 & TGLVertex3::operator += (const TGLVector3 & vec) { fVals[0] += vec[0]; fVals[1] += vec[1]; fVals[2] += vec[2]; return *this; } //______________________________________________________________________________ inline TGLVector3 & TGLVector3::operator /= (Double_t val) { fVals[0] /= val; fVals[1] /= val; fVals[2] /= val; return *this; } //______________________________________________________________________________ inline TGLVector3 TGLVector3::operator - () const { return TGLVector3(-fVals[0], -fVals[1], -fVals[2]); } //______________________________________________________________________________ inline Double_t TGLVector3::Mag() const { return std::sqrt(fVals[0]*fVals[0] + fVals[1]*fVals[1] + fVals[2]*fVals[2]); } //______________________________________________________________________________ inline void TGLVector3::Normalise() { Double_t mag = Mag(); if ( mag == 0.0 ) { Error("TGLVector3::Normalise", "vector has zero magnitude"); return; } fVals[0] /= mag; fVals[1] /= mag; fVals[2] /= mag; } //______________________________________________________________________________ inline Double_t Dot(const TGLVector3 & v1, const TGLVector3 & v2) { return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; } //______________________________________________________________________________ inline TGLVector3 Cross(const TGLVector3 & v1, const TGLVector3 & v2) { return TGLVector3(v1[1]*v2[2] - v2[1]*v1[2], v1[2]*v2[0] - v2[2]*v1[0], v1[0]*v2[1] - v2[0]*v1[1]); } //______________________________________________________________________________ inline const TGLVector3 operator / (const TGLVector3 & vec, Double_t val) { return TGLVector3(vec[0] / val, vec[1] / val, vec[2] / val); } //______________________________________________________________________________ inline const TGLVector3 operator * (const TGLVector3 & vec, Double_t val) { return TGLVector3(vec[0] * val, vec[1] * val, vec[2] * val); } //______________________________________________________________________________ // Vertex + Vector => Vertex inline TGLVertex3 operator + (const TGLVertex3 & vertex1, const TGLVector3 & vertex2) { return TGLVertex3(vertex1[0] + vertex2[0], vertex1[1] + vertex2[1], vertex1[2] + vertex2[2]); } //______________________________________________________________________________ // Vertex - Vertex => Vector inline TGLVector3 operator - (const TGLVertex3 & vertex1, const TGLVertex3 & vertex2) { return TGLVector3(vertex1[0] - vertex2[0], vertex1[1] - vertex2[1], vertex1[2] - vertex2[2]); } //______________________________________________________________________________ // Vector + Vector => Vector inline TGLVector3 operator + (const TGLVector3 & vector1, const TGLVector3 & vector2) { return TGLVector3(vector1[0] + vector2[0], vector1[1] + vector2[1], vector1[2] + vector2[2]); } //______________________________________________________________________________ // Vector - Vector => Vector inline TGLVector3 operator - (const TGLVector3 & vector1, const TGLVector3 & vector2) { return TGLVector3(vector1[0] - vector2[0], vector1[1] - vector2[1], vector1[2] - vector2[2]); } //______________________________________________________________________________ // Dot-product inline Double_t operator * (const TGLVector3 & a, const TGLVector3 & b) { return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; } ////////////////////////////////////////////////////////////////////////// // // // TGLLine3 // // // // 3D space, fixed length, line class, with direction / length 'vector',// // passing through point 'vertex'. Just wraps a TGLVector3 / TGLVertex3 // // pair. // ////////////////////////////////////////////////////////////////////////// class TGLLine3 { private: // Fields TGLVertex3 fVertex; //! Start vertex of line TGLVector3 fVector; //! Vector of line from fVertex public: TGLLine3(const TGLVertex3 & start, const TGLVertex3 & end); TGLLine3(const TGLVertex3 & start, const TGLVector3 & vector); ~TGLLine3() = default; void Set(const TGLVertex3 & start, const TGLVertex3 & end); void Set(const TGLVertex3 & start, const TGLVector3 & vector); // Bitwise copy constructor and = operator are fine // Accessors const TGLVertex3 & Start() const { return fVertex; } const TGLVertex3 End() const { return fVertex + fVector; } const TGLVector3 & Vector() const { return fVector; } // Debug void Draw() const; ClassDefNV(TGLLine3,0); // GL line wrapper class }; ////////////////////////////////////////////////////////////////////////// // // // TGLRect // // // // Viewport (pixel base) 2D rectangle class // ////////////////////////////////////////////////////////////////////////// class TGLRect { private: // Fields Int_t fX, fY; //! Corner Int_t fWidth, fHeight; //! Positive width/height public: TGLRect(); TGLRect(Int_t x, Int_t y, Int_t width, Int_t height); TGLRect(Int_t x, Int_t y, UInt_t width, UInt_t height); virtual ~TGLRect(); // Bitwise copy const & =op are ok at present // Manipulators void Set(Int_t x, Int_t y, Int_t width, Int_t height); void SetCorner(Int_t x, Int_t y); void Offset(Int_t dX, Int_t dY); void Expand(Int_t x, Int_t y); // Accessors const Int_t* CArr() const { return &fX; } Int_t* CArr() { return &fX; } Int_t X() const { return fX; } Int_t & X() { return fX; } Int_t Y() const { return fY; } Int_t & Y() { return fY; } Int_t Width() const { return fWidth; } Int_t & Width() { return fWidth; } Int_t Height() const { return fHeight; } Int_t & Height() { return fHeight; } Int_t CenterX() const { return fX + fWidth/2; } Int_t CenterY() const { return fY + fHeight/2; } Int_t Left() const { return fX; } Int_t Right() const { return fX + fWidth; } Int_t Top() const { return fY; } Int_t Bottom() const { return fY + fHeight; } Int_t Diagonal() const; Int_t Longest() const; Double_t Aspect() const; Rgl::EOverlap Overlap(const TGLRect & other) const; ClassDef(TGLRect,0); // GL rect helper/wrapper class }; //______________________________________________________________________________ inline void TGLRect::Set(Int_t x, Int_t y, Int_t width, Int_t height) { fX = x; fY = y; fWidth = width; fHeight = height; } //______________________________________________________________________________ inline void TGLRect::SetCorner(Int_t x, Int_t y) { fX = x; fY = y; } //______________________________________________________________________________ inline void TGLRect::Offset(Int_t dX, Int_t dY) { fX += dX; fY += dY; } //______________________________________________________________________________ inline Int_t TGLRect::Longest() const { return fWidth > fHeight ? fWidth : fHeight; } //______________________________________________________________________________ inline Double_t TGLRect::Aspect() const { // Return aspect ratio (width/height) if (fHeight == 0) { return 0.0; } else { return static_cast(fWidth) / static_cast(fHeight); } } ////////////////////////////////////////////////////////////////////////// // // // TGLPlane // // // // 3D plane class - of format Ax + By + Cz + D = 0 // // // // This is part of collection of simple utility classes for GL only in // // TGLUtil.h/cxx. These provide const and non-const accessors Arr() & // // CArr() to a GL compatible internal field - so can be used directly // // with OpenGL C API calls - which TVector3 etc cannot (easily). // // They are not intended to be fully featured just provide minimum // // required. // ////////////////////////////////////////////////////////////////////////// class TGLPlane { private: // Fields Double_t fVals[4]; // Methods void Normalise(); public: TGLPlane(); TGLPlane(const TGLPlane & other); TGLPlane(Double_t a, Double_t b, Double_t c, Double_t d); TGLPlane(Double_t eq[4]); TGLPlane(const TGLVector3 & norm, const TGLVertex3 & point); TGLPlane(const TGLVertex3 & p1, const TGLVertex3 & p2, const TGLVertex3 & p3); ~TGLPlane() = default; TGLPlane &operator=(const TGLPlane &src); // Manipulators void Set(const TGLPlane & other); void Set(Double_t a, Double_t b, Double_t c, Double_t d); void Set(Double_t eq[4]); void Set(const TGLVector3 & norm, const TGLVertex3 & point); void Set(const TGLVertex3 & p1, const TGLVertex3 & p2, const TGLVertex3 & p3); void Negate(); // Accessors Double_t A() const { return fVals[0]; } Double_t B() const { return fVals[1]; } Double_t C() const { return fVals[2]; } Double_t D() const { return fVals[3]; } TGLVector3 Norm() const { return TGLVector3( fVals[0], fVals[1], fVals[2]); } Double_t DistanceTo(const TGLVertex3 & vertex) const; TGLVertex3 NearestOn(const TGLVertex3 & point) const; // Internal data accessors - for GL API const Double_t * CArr() const { return fVals; } Double_t * Arr() { return fVals; } void Dump() const; ClassDefNV(TGLPlane,0); // GL plane helper/wrapper class }; typedef std::vector TGLPlaneSet_t; typedef std::vector::iterator TGLPlaneSet_i; typedef std::vector::const_iterator TGLPlaneSet_ci; // Some free functions for planes std::pair Intersection(const TGLPlane & p1, const TGLPlane & p2); std::pair Intersection(const TGLPlane & p1, const TGLPlane & p2, const TGLPlane & p3); std::pair Intersection(const TGLPlane & plane, const TGLLine3 & line, Bool_t extend); ////////////////////////////////////////////////////////////////////////// // // // TGLMatrix // // // // 16 component (4x4) transform matrix - column MAJOR as per GL. // // Provides limited support for adjusting the translation, scale and // // rotation components. // // // // This is part of collection of simple utility classes for GL only in // // TGLUtil.h/cxx. These provide const and non-const accessors Arr() & // // CArr() to a GL compatible internal field - so can be used directly // // with OpenGL C API calls - which TVector3 etc cannot (easily). // // They are not intended to be fully featured just provide minimum // // required. // ////////////////////////////////////////////////////////////////////////// class TGLMatrix { private: // Fields Double_t fVals[16]; // Column MAJOR as per OGL // Methods Bool_t ValidIndex(UInt_t index) const { return (index < 16); } public: TGLMatrix(); TGLMatrix(Double_t x, Double_t y, Double_t z); TGLMatrix(const TGLVertex3 & translation); TGLMatrix(const TGLVertex3 & origin, const TGLVector3 & zAxis, const TGLVector3 & xAxis); TGLMatrix(const TGLVertex3 & origin, const TGLVector3 & zAxis); TGLMatrix(const Double_t vals[16]); TGLMatrix(const TGLMatrix & other); virtual ~TGLMatrix(); // Operators TGLMatrix & operator =(const TGLMatrix & rhs); Double_t & operator [] (Int_t index); Double_t operator [] (Int_t index) const; void MultRight(const TGLMatrix & rhs); void MultLeft (const TGLMatrix & lhs); TGLMatrix & operator*=(const TGLMatrix & rhs) { MultRight(rhs); return *this; } // Manipulators void Set(const TGLVertex3 & origin, const TGLVector3 & zAxis, const TGLVector3 & xAxis = nullptr); void Set(const Double_t vals[16]); void SetIdentity(); void SetTranslation(Double_t x, Double_t y, Double_t z); void SetTranslation(const TGLVertex3 & translation); void Translate(const TGLVector3 & vect); void MoveLF(Int_t ai, Double_t amount); void Move3LF(Double_t x, Double_t y, Double_t z); void Scale(const TGLVector3 & scale); void Rotate(const TGLVertex3 & pivot, const TGLVector3 & axis, Double_t angle); void RotateLF(Int_t i1, Int_t i2, Double_t amount); void RotatePF(Int_t i1, Int_t i2, Double_t amount); void TransformVertex(TGLVertex3 & vertex) const; void Transpose3x3(); Double_t Invert(); // Accesors TGLVector3 GetTranslation() const; TGLVector3 GetScale() const; Bool_t IsScalingForRender() const; void SetBaseVec(Int_t b, Double_t x, Double_t y, Double_t z); void SetBaseVec(Int_t b, const TGLVector3& v); void SetBaseVec(Int_t b, Double_t* x); TGLVector3 GetBaseVec(Int_t b) const; void GetBaseVec(Int_t b, TGLVector3& v) const; void GetBaseVec(Int_t b, Double_t* x) const; TGLVector3 Multiply(const TGLVector3& v, Double_t w=1) const; TGLVector3 Rotate(const TGLVector3& v) const; void MultiplyIP(TGLVector3& v, Double_t w=1) const; void RotateIP(TGLVector3& v) const; // Internal data accessors - for GL API const Double_t * CArr() const { return fVals; } Double_t * Arr() { return fVals; } void Dump() const; ClassDef(TGLMatrix,1); // GL matrix helper/wrapper class }; //______________________________________________________________________________ inline TGLMatrix & TGLMatrix::operator =(const TGLMatrix & rhs) { // Check for self-assignment if (this != &rhs) { Set(rhs.fVals); } return *this; } //______________________________________________________________________________ inline Double_t & TGLMatrix::operator [] (Int_t index) { /*if (!ValidIndex(index)) { assert(kFALSE); return fVals[0]; } else {*/ return fVals[index]; //} } //______________________________________________________________________________ inline Double_t TGLMatrix::operator [] (Int_t index) const { /*if (!ValidIndex(index)) { assert(kFALSE); return fVals[0]; } else {*/ return fVals[index]; //} } //______________________________________________________________________________ inline TGLMatrix operator * (const TGLMatrix & lhs, const TGLMatrix & rhs) { TGLMatrix res; res[ 0] = rhs[ 0] * lhs[ 0] + rhs[ 1] * lhs[ 4] + rhs[ 2] * lhs[ 8] + rhs[ 3] * lhs[12]; res[ 1] = rhs[ 0] * lhs[ 1] + rhs[ 1] * lhs[ 5] + rhs[ 2] * lhs[ 9] + rhs[ 3] * lhs[13]; res[ 2] = rhs[ 0] * lhs[ 2] + rhs[ 1] * lhs[ 6] + rhs[ 2] * lhs[10] + rhs[ 3] * lhs[14]; res[ 3] = rhs[ 0] * lhs[ 3] + rhs[ 1] * lhs[ 7] + rhs[ 2] * lhs[11] + rhs[ 3] * lhs[15]; res[ 4] = rhs[ 4] * lhs[ 0] + rhs[ 5] * lhs[ 4] + rhs[ 6] * lhs[ 8] + rhs[ 7] * lhs[12]; res[ 5] = rhs[ 4] * lhs[ 1] + rhs[ 5] * lhs[ 5] + rhs[ 6] * lhs[ 9] + rhs[ 7] * lhs[13]; res[ 6] = rhs[ 4] * lhs[ 2] + rhs[ 5] * lhs[ 6] + rhs[ 6] * lhs[10] + rhs[ 7] * lhs[14]; res[ 7] = rhs[ 4] * lhs[ 3] + rhs[ 5] * lhs[ 7] + rhs[ 6] * lhs[11] + rhs[ 7] * lhs[15]; res[ 8] = rhs[ 8] * lhs[ 0] + rhs[ 9] * lhs[ 4] + rhs[10] * lhs[ 8] + rhs[11] * lhs[12]; res[ 9] = rhs[ 8] * lhs[ 1] + rhs[ 9] * lhs[ 5] + rhs[10] * lhs[ 9] + rhs[11] * lhs[13]; res[10] = rhs[ 8] * lhs[ 2] + rhs[ 9] * lhs[ 6] + rhs[10] * lhs[10] + rhs[11] * lhs[14]; res[11] = rhs[ 8] * lhs[ 3] + rhs[ 9] * lhs[ 7] + rhs[10] * lhs[11] + rhs[11] * lhs[15]; res[12] = rhs[12] * lhs[ 0] + rhs[13] * lhs[ 4] + rhs[14] * lhs[ 8] + rhs[15] * lhs[12]; res[13] = rhs[12] * lhs[ 1] + rhs[13] * lhs[ 5] + rhs[14] * lhs[ 9] + rhs[15] * lhs[13]; res[14] = rhs[12] * lhs[ 2] + rhs[13] * lhs[ 6] + rhs[14] * lhs[10] + rhs[15] * lhs[14]; res[15] = rhs[12] * lhs[ 3] + rhs[13] * lhs[ 7] + rhs[14] * lhs[11] + rhs[15] * lhs[15]; return res; } //______________________________________________________________________________ inline void TGLMatrix::SetBaseVec(Int_t b, Double_t x, Double_t y, Double_t z) { Double_t* C = fVals + 4*--b; C[0] = x; C[1] = y; C[2] = z; } //______________________________________________________________________________ inline void TGLMatrix::SetBaseVec(Int_t b, const TGLVector3& v) { Double_t* C = fVals + 4*--b; C[0] = v[0]; C[1] = v[1]; C[2] = v[2]; } //______________________________________________________________________________ inline void TGLMatrix::SetBaseVec(Int_t b, Double_t* x) { Double_t* C = fVals + 4*--b; C[0] = x[0]; C[1] = x[1]; C[2] = x[2]; } //______________________________________________________________________________ inline TGLVector3 TGLMatrix::GetBaseVec(Int_t b) const { return TGLVector3(&fVals[4*--b]); } //______________________________________________________________________________ inline void TGLMatrix::GetBaseVec(Int_t b, TGLVector3& v) const { const Double_t* C = fVals + 4*--b; v[0] = C[0]; v[1] = C[1]; v[2] = C[2]; } //______________________________________________________________________________ inline void TGLMatrix::GetBaseVec(Int_t b, Double_t* x) const { const Double_t* C = fVals + 4*--b; x[0] = C[0], x[1] = C[1], x[2] = C[2]; } ////////////////////////////////////////////////////////////////////////// // // TGLColor // // Encapsulate color in preferred GL format - UChar_t RGBA array. // Color index is also cached for easier interfacing with the // traditional ROOT graphics. // ////////////////////////////////////////////////////////////////////////// class TGLColor { protected: UChar_t fRGBA[4]; mutable Short_t fIndex; public: TGLColor(); TGLColor(Int_t r, Int_t g, Int_t b, Int_t a=255); TGLColor(Float_t r, Float_t g, Float_t b, Float_t a=1); TGLColor(Color_t color_index, Char_t transparency=0); TGLColor(const TGLColor& c); TGLColor& operator=(const TGLColor& c); UChar_t* Arr() { return fRGBA; } const UChar_t* CArr() const { return fRGBA; } UChar_t GetRed() const { return fRGBA[0]; } UChar_t GetGreen() const { return fRGBA[1]; } UChar_t GetBlue() const { return fRGBA[2]; } UChar_t GetAlpha() const { return fRGBA[3]; } Color_t GetColorIndex() const; Char_t GetTransparency() const; void SetRed(Int_t v) { fRGBA[0] = v; } void SetGreen(Int_t v) { fRGBA[1] = v; } void SetBlue(Int_t v) { fRGBA[2] = v; } void SetAlpha(Int_t v) { fRGBA[3] = v; } void SetColor(Int_t r, Int_t g, Int_t b, Int_t a=255); void SetColor(Float_t r, Float_t g, Float_t b, Float_t a=1); void SetColor(Color_t color_index); void SetColor(Color_t color_index, Char_t transparency); void SetTransparency(Char_t transparency); TString AsString() const; ClassDefNV(TGLColor, 0); // Color in preferred GL format - RGBA. }; ////////////////////////////////////////////////////////////////////////// // // TGLColorSet // // A collection of colors used for OpenGL rendering. // ////////////////////////////////////////////////////////////////////////// class TGLColorSet { protected: TGLColor fBackground; TGLColor fForeground; TGLColor fOutline; TGLColor fMarkup; TGLColor fSelection[5]; // Colors for shape-selection-levels public: TGLColorSet(); TGLColorSet(const TGLColorSet& s); ~TGLColorSet() = default; TGLColorSet& operator=(const TGLColorSet& s); TGLColor& Background() { return fBackground; } TGLColor& Foreground() { return fForeground; } TGLColor& Outline() { return fOutline; } TGLColor& Markup() { return fMarkup; } TGLColor& Selection(Int_t i) { return fSelection[i]; } const TGLColor& Background() const { return fBackground; } const TGLColor& Foreground() const { return fForeground; } const TGLColor& Outline() const { return fOutline; } const TGLColor& Markup() const { return fMarkup; } const TGLColor& Selection(Int_t i) const { return fSelection[i]; } void StdDarkBackground(); void StdLightBackground(); ClassDefNV(TGLColorSet, 0); // Collection of colors used for GL rendering. }; ////////////////////////////////////////////////////////////////////////// // // // TGLUtil // // // // Wrapper class for various misc static functions - error checking, // // draw helpers etc. // // // ////////////////////////////////////////////////////////////////////////// class TGLUtil { public: class TColorLocker { public: TColorLocker() { LockColor(); } virtual ~TColorLocker() { UnlockColor(); } ClassDef(TColorLocker,0); // Lock/unlock color in constructor/destructor. }; class TDrawQualityModifier { Int_t fOldQuality; public: TDrawQualityModifier(Int_t dq) : fOldQuality(GetDrawQuality()) {SetDrawQuality(dq); } virtual ~TDrawQualityModifier() { SetDrawQuality(fOldQuality); } ClassDef(TDrawQualityModifier,0); // Set/restore draw quality in constructor/destructor. }; class TDrawQualityScaler { Int_t fOldQuality; public: TDrawQualityScaler(Float_t fac) : fOldQuality(GetDrawQuality()) {SetDrawQuality((Int_t)(fac*fOldQuality)); } virtual ~TDrawQualityScaler() { SetDrawQuality(fOldQuality); } ClassDef(TDrawQualityScaler,0); // Multiply/restore draw quality in constructor/destructor. }; private: static UInt_t fgDefaultDrawQuality; static UInt_t fgDrawQuality; static UInt_t fgColorLockCount; static Float_t fgPointSize; static Float_t fgLineWidth; static Float_t fgPointSizeScale; static Float_t fgLineWidthScale; static Float_t fgScreenScalingFactor; static Float_t fgPointLineScalingFactor; static Int_t fgPickingRadius; static Float_t fgSimpleAxisWidthScale; static Float_t fgSimpleAxisBBoxScale; TGLUtil(const TGLUtil&); // Not implemented. TGLUtil& operator=(const TGLUtil&); // Not implemented. public: virtual ~TGLUtil() {} static void InitializeIfNeeded(); // Error checking static Int_t CheckError(const char * loc); // Polygon tesselator for direct drawing static GLUtesselator* GetDrawTesselator3fv(); static GLUtesselator* GetDrawTesselator4fv(); static GLUtesselator* GetDrawTesselator3dv(); static GLUtesselator* GetDrawTesselator4dv(); // Some simple shape drawing utils enum ELineHeadShape { kLineHeadNone, kLineHeadArrow, kLineHeadBox }; enum EAxesType { kAxesNone, kAxesEdge, kAxesOrigin }; static UInt_t GetDrawQuality(); static void SetDrawQuality(UInt_t dq); static void ResetDrawQuality(); static UInt_t GetDefaultDrawQuality(); static void SetDefaultDrawQuality(UInt_t dq); static UInt_t LockColor(); static UInt_t UnlockColor(); static Bool_t IsColorLocked(); static void Color(const TGLColor& color); static void ColorAlpha(const TGLColor& color, UChar_t alpha); static void ColorAlpha(const TGLColor& color, Float_t alpha); static void ColorAlpha(Color_t color_index, Float_t alpha=1); static void ColorTransparency(Color_t color_index, Char_t transparency=0); static void Color3ub(UChar_t r, UChar_t g, UChar_t b); static void Color4ub(UChar_t r, UChar_t g, UChar_t b, UChar_t a); static void Color3ubv(const UChar_t* rgb); static void Color4ubv(const UChar_t* rgba); static void Color3f(Float_t r, Float_t g, Float_t b); static void Color4f(Float_t r, Float_t g, Float_t b, Float_t a); static void Color3fv(const Float_t* rgb); static void Color4fv(const Float_t* rgba); // Coordinate conversion and extra scaling (needed for osx retina) static void PointToViewport(Int_t& x, Int_t& y); static void PointToViewport(Int_t& x, Int_t& y, Int_t& w, Int_t& h); static Float_t GetScreenScalingFactor(); static Float_t GetPointLineScalingFactor(); static Int_t GetPickingRadius(); static Float_t GetPointSizeScale(); static void SetPointSizeScale(Float_t scale); static Float_t GetLineWidthScale(); static void SetLineWidthScale(Float_t scale); static void PointSize(Float_t point_size); static void LineWidth(Float_t line_width); static Float_t PointSize(); static Float_t LineWidth(); static void BeginExtendPickRegion(Float_t scale); static void EndExtendPickRegion(); static void RenderPolyMarkers(const TAttMarker& marker, Char_t transp, Float_t* p, Int_t n, Int_t pick_radius=0, Bool_t selection=kFALSE, Bool_t sec_selection=kFALSE); static void RenderPolyMarkers(const TAttMarker &marker, const std::vector &points, Double_t dX, Double_t dY, Double_t dZ); static void RenderPoints(const TAttMarker& marker, Float_t* p, Int_t n, Int_t pick_radius=0, Bool_t selection=kFALSE, Bool_t sec_selection=kFALSE); static void RenderPoints(const TAttMarker& marker, const std::vector &points); static void RenderCrosses(const TAttMarker& marker, Float_t* p, Int_t n, Bool_t sec_selection=kFALSE); static void RenderCrosses(const TAttMarker& marker, const std::vector &points, Double_t dX, Double_t dY, Double_t dZ); static void RenderPolyLine(const TAttLine& aline, Char_t transp, Float_t* p, Int_t n, Int_t pick_radius=0, Bool_t selection=kFALSE); static void BeginAttLine(const TAttLine& aline, Char_t transp, Int_t pick_radius=0, Bool_t selection=kFALSE); static void EndAttLine(Int_t pick_radius=0, Bool_t selection=kFALSE); // TODO: These draw routines should take LOD hints static void SetDrawColors(const UChar_t rgba[4]); static void DrawSphere(const TGLVertex3 & position, Double_t radius, const UChar_t rgba[4]); static void DrawLine(const TGLLine3 & line, ELineHeadShape head, Double_t size, const UChar_t rgba[4]); static void DrawLine(const TGLVertex3 & start, const TGLVector3 & vector, ELineHeadShape head, Double_t size, const UChar_t rgba[4]); static void DrawRing(const TGLVertex3 & center, const TGLVector3 & normal, Double_t radius, const UChar_t* rgba); static void DrawReferenceMarker(const TGLCamera & camera, const TGLVertex3 & pos, Float_t radius = 3, const UChar_t * rgba = nullptr); static void DrawSimpleAxes(const TGLCamera & camera, const TGLBoundingBox & bbox, Int_t axesType, Float_t labelScale = 1); static void DrawNumber(const TString & num, const TGLVertex3 & pos, Bool_t center = kFALSE); static void SetSimpleAxisWidthScale(Float_t s); static void SetSimpleAxisBBoxScale(Float_t s); // Frequently used colors. static const UChar_t fgRed[4]; static const UChar_t fgGreen[4]; static const UChar_t fgBlue[4]; static const UChar_t fgYellow[4]; static const UChar_t fgWhite[4]; static const UChar_t fgGrey[4]; ClassDef(TGLUtil,0); // Wrapper class for misc GL pieces }; /**************************************************************************/ class TGLCapabilitySwitch { private: TGLCapabilitySwitch(const TGLCapabilitySwitch &); TGLCapabilitySwitch &operator = (const TGLCapabilitySwitch &); Int_t fWhat; Bool_t fState; Bool_t fFlip; void SetState(Bool_t s); public: TGLCapabilitySwitch(Int_t what, Bool_t state); ~TGLCapabilitySwitch(); }; class TGLCapabilityEnabler { private: TGLCapabilityEnabler(const TGLCapabilityEnabler &); TGLCapabilityEnabler &operator = (const TGLCapabilityEnabler &); Int_t fWhat; Bool_t fFlip; public: TGLCapabilityEnabler(Int_t what, Bool_t state); ~TGLCapabilityEnabler(); }; class TGLFloatHolder { TGLFloatHolder(const TGLFloatHolder&); // Not implemented TGLFloatHolder& operator=(const TGLFloatHolder&); // Not implemented Int_t fWhat; Float_t fState; Bool_t fFlip; void (*fFoo)(Float_t); public: TGLFloatHolder(Int_t what, Float_t state, void (*foo)(Float_t)); ~TGLFloatHolder(); }; class TGLEnableGuard { private: Int_t fCap; public: TGLEnableGuard(Int_t cap); ~TGLEnableGuard(); private: TGLEnableGuard(const TGLEnableGuard &); TGLEnableGuard &operator = (const TGLEnableGuard &); }; class TGLDisableGuard { private: Int_t fCap; public: TGLDisableGuard(Int_t cap); ~TGLDisableGuard(); private: TGLDisableGuard(const TGLDisableGuard &); TGLDisableGuard &operator = (const TGLDisableGuard &); }; class TGLSelectionBuffer { std::vector fBuffer; Int_t fWidth; Int_t fHeight; public: TGLSelectionBuffer(); virtual ~TGLSelectionBuffer(); void ReadColorBuffer(Int_t width, Int_t height); void ReadColorBuffer(Int_t x, Int_t y, Int_t width, Int_t height); const UChar_t *GetPixelColor(Int_t px, Int_t py)const; private: TGLSelectionBuffer(const TGLSelectionBuffer &); TGLSelectionBuffer &operator = (const TGLSelectionBuffer &); ClassDef(TGLSelectionBuffer, 0); //Holds color buffer content for selection }; template class TGL2DArray : public std::vector { private: Int_t fRowLen; Int_t fMaxRow; typedef typename std::vector::size_type size_type; public: TGL2DArray() : fRowLen(0), fMaxRow(0){} void SetMaxRow(Int_t max) { fMaxRow = max; } void SetRowLen(Int_t len) { fRowLen = len; } const T *operator [] (size_type ind)const { return &std::vector::operator [](ind * fRowLen); } T *operator [] (size_type ind) { return &std::vector::operator [] (ind * fRowLen); } }; class TGLPlotCoordinates; class TGLQuadric; class TAxis; namespace Rgl { extern const Float_t gRedEmission[]; extern const Float_t gGreenEmission[]; extern const Float_t gBlueEmission[]; extern const Float_t gOrangeEmission[]; extern const Float_t gWhiteEmission[]; extern const Float_t gGrayEmission[]; extern const Float_t gNullEmission[]; typedef std::pair BinRange_t; typedef std::pair Range_t; void ObjectIDToColor(Int_t objectID, Bool_t highColor); Int_t ColorToObjectID(const UChar_t *color, Bool_t highColor); void DrawQuadOutline(const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVertex3 &v4); void DrawQuadFilled(const TGLVertex3 &v0, const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVector3 &normal); void DrawQuadFilled(const Double_t *v0, const Double_t *v1, const Double_t *v2, const Double_t *v3, const Double_t *normal); void DrawSmoothFace(const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVector3 &norm1, const TGLVector3 &norm2, const TGLVector3 &norm3); void DrawBoxFront(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp); void DrawTransparentBox(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp); void DrawBoxFrontTextured(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax, Int_t front); void DrawBoxWithGradientFill(Double_t y1, Double_t y2, Double_t x1, Double_t x2, const Double_t *rgba1, const Double_t *rgba2); void DrawQuadStripWithRadialGradientFill(unsigned nPoints, const Double_t *inner, const Double_t *innerRGBA, const Double_t *outer, const Double_t *outerRGBA); #ifndef __CINT__ void DrawTrapezoidTextured(const Double_t ver[][2], Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax); void DrawTrapezoidTextured(const Double_t ver[][3], Double_t texMin, Double_t texMax); void DrawTrapezoidTextured2(const Double_t ver[][2], Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax); #endif void DrawCylinder(TGLQuadric *quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax); void DrawSphere(TGLQuadric *quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax); void DrawError(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax); #ifndef __CINT__ void DrawTrapezoid(const Double_t ver[][2], Double_t zMin, Double_t zMax, Bool_t color = kTRUE); void DrawTrapezoid(const Double_t ver[][3]); #endif void DrawAxes(Int_t frontPoint, const Int_t *viewport, const TGLVertex3 *box2D, const TGLPlotCoordinates *plotCoord, TAxis *xAxis, TAxis *yAxis, TAxis *zAxis); void SetZLevels(TAxis *zAxis, Double_t zMin, Double_t zMax, Double_t zScale, std::vector &zLevels); void DrawFaceTextured(const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, Double_t t1, Double_t t2, Double_t t3, const TGLVector3 &norm1, const TGLVector3 &norm2, const TGLVector3 &norm3); void DrawFaceTextured(const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, Double_t t1, Double_t t2, Double_t t3, Double_t z, const TGLVector3 &planeNormal); void GetColor(Float_t v, Float_t vmin, Float_t vmax, Int_t type, Float_t *rgba); class TGuardBase { private: mutable Bool_t fActive; TGuardBase &operator = (const TGuardBase &rhs); protected: TGuardBase() : fActive(kTRUE) { } TGuardBase(const TGuardBase &rhs) : fActive(kTRUE) { rhs.fActive = kFALSE; } Bool_t IsActive()const { return fActive; } public: void Stop()const { fActive = kFALSE; } }; template class TOneArgGuard : public TGuardBase { private: Func fFunc; Arg fArg; public: TOneArgGuard(Func f, Arg a) : fFunc(f), fArg(a) { } ~TOneArgGuard() { if (IsActive()) fFunc(fArg); } }; template class TTwoArgsGuard : public TGuardBase { private: Func fFunc; Arg1 fArg1; Arg2 fArg2; public: TTwoArgsGuard(Func f, Arg1 a1, Arg2 a2) : fFunc(f), fArg1(a1), fArg2(a2) { } ~TTwoArgsGuard() { if (IsActive()) fFunc(fArg1, fArg2); } }; template TOneArgGuard make_guard(Func f, Arg a) { return TOneArgGuard(f, a); } template TTwoArgsGuard make_guard(Func f, Arg1 a1, Arg2 a2) { return TTwoArgsGuard(f, a1, a2); } }//namespace Rgl. class TGLLevelPalette { private: std::vector fTexels; const std::vector *fContours; UInt_t fPaletteSize; mutable UInt_t fTexture; Int_t fMaxPaletteSize; Rgl::Range_t fZRange; TGLLevelPalette(const TGLLevelPalette&); // Not implemented TGLLevelPalette& operator=(const TGLLevelPalette&); // Not implemented public: TGLLevelPalette(); Bool_t GeneratePalette(UInt_t paletteSize, const Rgl::Range_t &zRange, Bool_t checkSize = kTRUE); void SetContours(const std::vector *contours); void EnableTexture(Int_t mode)const; void DisableTexture()const; Int_t GetPaletteSize()const; Double_t GetTexCoord(Double_t z)const; const UChar_t *GetColour(Double_t z)const; const UChar_t *GetColour(Int_t ind)const; }; #endif // ROOT_TGLUtil