/// \file /// \ingroup tutorial_cocoa /// This macro shows how to create and use linear gradients to fill /// a histogram or a pad. /// Requires OS X and ROOT configured with --enable-cocoa. /// /// \macro_code /// /// \author Timur Pocheptsov //Includes for ACLiC (cling does not need them). #include "TColorGradient.h" #include "TVirtualX.h" #include "TCanvas.h" #include "TColor.h" #include "TError.h" #include "TH1F.h" //Aux. functions for tutorials/cocoa. #include "customcolor.h" void grad() { //1. Try to 'allocate' five indices for our custom colors. //We can use hard-coded indices like 1001, 1002, 1003, ... but //I prefer to find free indices in the ROOT's color table //to avoid possible conflicts with other tutorials. Color_t colorIndices[5] = {}; if (ROOT::CocoaTutorials::FindFreeCustomColorIndices(colorIndices) != 5) { ::Error("grad", "failed to create new custom colors"); return; } //2. Test if we have the right GUI back-end: TCanvas * const cnv = new TCanvas("gradient demo 1", "gradient demo 1", 100, 100, 600, 600); //After canvas was created, gVirtualX should be non-null. if (gVirtualX && !gVirtualX->InheritsFrom("TGCocoa")) { ::Error("grad", "This macro works only on MacOS X with --enable-cocoa"); delete cnv; return; } typedef TColorGradient::Point Point; //3. Create custom colors. //Linear gradient is defined by: 1) colors (to interpolate between them), //2) coordinates for these colors along the gradient axis [0., 1.]. //3) Start and end points for a gradient, you specify them in some NDC rect ([0,0 - 1,1]), //and this rect is either: bounding rect of your polygon/object to fill //(gradient->SetCoordinateMode(TColorGradient::kObjectBoundingMode)) //or bounding rect of a pad (gradient->SetCoordinateMode(TColorGradient::kPadMode)). //kObjectBoundingMode is the default one. const Color_t &frameGradient = colorIndices[2];//This gradient is a mixture of colorIndices[0] and colorIndices[1] //Fill color for a pad frame: { new TColor(colorIndices[0], 0.25, 0.25, 0.25, "special pad color1", 0.55); new TColor(colorIndices[1], 1., 1., 1., "special pad color2", 0.05); const Double_t locations[] = {0., 0.2, 0.8, 1.}; const Color_t gradientIndices[4] = {colorIndices[0], colorIndices[1], colorIndices[1], colorIndices[0]}; //Gradient for a pad's frame. TLinearGradient * const gradFill1 = new TLinearGradient(frameGradient, 4, locations, gradientIndices); //Horizontal: gradFill1->SetStartEnd(Point(0., 0.), Point(1., 0.)); } //This gradient is a mixture of two standard colors: const Color_t &padGradient = colorIndices[3]; //Fill color for a pad: { const Double_t locations[] = {0., 1.}; const Color_t gradientIndices[2] = {30, 38};//We create a gradient from system colors. //Gradient for a pad. TLinearGradient * const gradFill2 = new TLinearGradient(padGradient, 2, locations, gradientIndices); //Vertical: gradFill2->SetStartEnd(Point(0., 0.), Point(0., 1.)); } //Another gradient from three standard colors: const Color_t &histGradient = colorIndices[4]; //Fill color for a histogram: { const Color_t gradientIndices[3] = {kYellow, kOrange, kRed}; const Double_t locations[3] = {0., 0.5, 1.}; //Gradient for a histogram. TLinearGradient * const gradFill3 = new TLinearGradient(histGradient, 3, locations, gradientIndices); //Vertical: gradFill3->SetStartEnd(Point(0., 0.), Point(0., 1.)); } cnv->SetFillColor(padGradient); cnv->SetFrameFillColor(frameGradient); TH1F * const hist = new TH1F("a1", "b1", 20, -3., 3.); hist->SetFillColor(histGradient); hist->FillRandom("gaus", 100000); hist->Draw(); }