// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4CASCADE_DEEXCITE_BASE_HH #define G4CASCADE_DEEXCITE_BASE_HH 1 // $Id$ // // Semi-concrete base class for de-excitation modules, analogous to // G4CascadeColliderBase. // // 20130628 M.Kelsey -- Add makeFragment() with zero momentum #include "G4VCascadeDeexcitation.hh" #include "G4InuclElementaryParticle.hh" #include "G4InuclNuclei.hh" #include "G4LorentzVector.hh" #include class G4CascadeCheckBalance; class G4Fragment; class G4CascadeDeexciteBase : public G4VCascadeDeexcitation { public: G4CascadeDeexciteBase(const char* name); virtual ~G4CascadeDeexciteBase(); virtual void setVerboseLevel(G4int verbose=0); protected: // Decide whether to use G4BigBanger or not virtual G4bool explosion(const G4Fragment& target) const; virtual G4bool explosion(G4int A, G4int Z, G4double excitation) const; protected: G4CascadeCheckBalance* balance; // For conservation checking // ==> Provide interfaces to G4CascadeCheckBalance virtual G4bool validateOutput(const G4Fragment& target, G4CollisionOutput& output); // This is for use with G4BigBanger virtual G4bool validateOutput(const G4Fragment& target, const std::vector& particles); // This is for use with G4Fissioner virtual G4bool validateOutput(const G4Fragment& target, const std::vector& fragments); // Interfaces between local content and G4Fragment void getTargetData(const G4Fragment& target); G4int A; // Buffers to collect target data for all modules G4int Z; G4LorentzVector PEX; // Four momentum of recoil in Bertini units (GeV) G4double EEXS; // Excitation energy in MeV // NOTE: Momentum passed by value so that energy/mass can be adjusted const G4Fragment& makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.); const G4Fragment& makeFragment(G4int A, G4int Z, G4double EX=0.); G4Fragment aFragment; // Reusable buffer to reduce new/delete cycling private: // Copying of modules is forbidden G4CascadeDeexciteBase(const G4CascadeDeexciteBase&); G4CascadeDeexciteBase& operator=(const G4CascadeDeexciteBase&); }; #endif /* G4CASCADE_DEEXCITE_BASE_HH */